Digital Ira: creating a real-time photoreal digital actor. - Oleg Alexander; Graham Fyffe; Jay Busch; Xueming Yu; Ryosuke Ichikari; Andrew Jones 001; Paul E. Debevec; Jorge Jimenez; Etienne Danvoye; Bernardo Antionazzi; Mike Eheler; Zybnek Kysela; et al. (SIGGRAPH Posters, 2013)

Digital ira and beyond: creating real-time photoreal digital actors. - Javier von der Pahlen; Jorge Jimenez; Etienne Danvoye; Paul E. Debevec; Graham Fyffe; Oleg Alexander (SIGGRAPH Courses, 2014)

Semantically-aware blendshape rigs from facial performance measurements. - Wan-Chun Ma; Mathieu Lamarre; Etienne Danvoye; Chongyang Ma; Manny Ko; Javier von der Pahlen; Cyrus A. Wilson (SIGGRAPH Asia Technical Briefs, 2016)

Emotion challenge: building a new photoreal facial performance pipeline for games. - Alex Smith; Sven Pohle; Wan-Chun Ma; Chongyang Ma; Xian-Chun Wu; Yanbing Chen; Etienne Danvoye; Jorge Jimenez; Sanjit Patel; Mike Sanders; Cyrus A. Wilson (DigiPro, 2017)

Face Stabilization by Mode Pursuit for Avatar Construction. - Mathieu Lamarre; John P. Lewis; Etienne Danvoye (IVCNZ, 2018)

A Theory of Stabilization by Skull Carving. - Mathieu Lamarre; Patrick Anderson 003; Etienne Danvoye (SIGGRAPH Asia Technical Communications, 2024)