The message is the medium: Multiprocess structuring of an interactive paint program. - Richard J. Beach; John C. Beatty; Kellogg S. Booth; Darlene A. Plebon; Eugene Fiume (SIGGRAPH, 1982)

A parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer. - Eugene Fiume; Alain Fournier; Larry Rudolph (SIGGRAPH, 1983)

A mathematical semantics and theory of rester graphics. - Eugene Fiume (1986)

Conformal Texture Mapping. - Eugene Fiume; Alain Fournier; V. Canale (Eurographics, 1987)

A Temporal Scripting Language for Object-Oriented Animation. - Eugene Fiume; Dennis Tsichritzis; Laurent Dami (Eurographics, 1987)

Bit-mapped graphics: A semantics and theory. - Eugene Fiume (Comput. Graph., 1987)

KNOs: KNowledge Acquisition, Dissemination, and Manipulation Objects. - Dennis Tsichritzis; Eugene Fiume; Simon J. Gibbs; Oscar Nierstrasz (ACM Trans. Inf. Syst., 1987)

Object-Oriented Computer Graphics. - Eugene Fiume (Advances in Computer Graphics, 1988)

Constant-time filtering with space-variant kernels. - Alain Fournier; Eugene Fiume (SIGGRAPH, 1988)

Toward Realistic Formal Specifications for Non-Trivial Graphical Objects. - Eugene Fiume (Eurographics, 1989)

Active objects in the construction of graphical user interfaces. - Eugene Fiume (Comput. Graph., 1989)

Grafields: Field-directed dynamic splines for interactive motion control. - Xavier Pintado; Eugene Fiume (Comput. Graph., 1989)

A mathematical semantics of rendering I: ideal rendering. - Eugene Fiume (Comput. Vis. Graph. Image Process., 1989)

Tightly-Coupled Multiprocessing for a Global Illumination Algorithm. - George Drettakis; Eugene Fiume; Alain Fournier (Eurographics, 1990)

Reusable motion synthesis using state-space controllers. - Michiel van de Panne; Eugene Fiume; Zvonko G. Vranesic (SIGGRAPH, 1990)

The University of Toronto dynamic graphics project. - Ronald Baecker; Marilyn M. Mantei; William Buxton; Eugene Fiume (CHI, 1991)

A mathematical semantics of rendering : II. Approximation. - Eugene Fiume (CVGIP Graph. Model. Image Process., 1991)

Coverage masks and convolution tables for fast area sampling. - Eugene Fiume (CVGIP Graph. Model. Image Process., 1991)

Turbulent wind fields for gaseous phenomena. - Jos Stam; Eugene Fiume (SIGGRAPH, 1993)

Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling. - George Drettakis; Eugene Fiume (Comput. Graph. Forum, 1993)

Light-Source Modeling Using Pyramidal Light Maps. - Caroline Houle; Eugene Fiume (CVGIP Graph. Model. Image Process., 1993)

Physically Based Modeling and Control of Turning. - Michiel van de Panne; Eugene Fiume; Zvonko G. Vranesic (CVGIP Graph. Model. Image Process., 1993)

A fast shadow algorithm for area light sources using backprojection. - George Drettakis; Eugene Fiume (SIGGRAPH, 1994)

Introduction to scientific, symbolic and graphical computation. - Eugene Fiume (A K Peters, 1995)

Depicting fire and other gaseous phenomena using diffusion processes. - Jos Stam; Eugene Fiume (SIGGRAPH, 1995)

Isometric Piecewise Polynomial Curves. - Eugene Fiume (Comput. Graph. Forum, 1995)

Scientific computing - eine Einführung in numerische, grafische und symbolische Methoden mit Beispielen in Maple und C. - Eugene Fiume (dpunkt, 1996)

A Technique for Constructing Developable Surfaces. - Meng Sun; Eugene Fiume (Graphics Interface, 1996)

Wavelet Based Texture Resampling. - Silviu Borac; Eugene Fiume (Rendering Techniques, 1996)

Limit Cycle Control and Its Application to the Animation of Balancing and Walking. - Joseph Laszlo; Michiel van de Panne; Eugene Fiume (SIGGRAPH, 1996)

Structured Penumbral Irradiance Computation. - George Drettakis; Eugene Fiume (IEEE Trans. Vis. Comput. Graph., 1996)

Interactive display and animation of B-spline solids as muscle shape primitives. - Victor Ng-Thow-Hing; Eugene Fiume (Computer Animation and Simulation, 1997)

Wires: A Geometric Deformation Technique. - Karan Singh; Eugene Fiume (SIGGRAPH, 1998)

A Visual Model For Blast Waves and Francture. - Michael Neff; Eugene Fiume (Graphics Interface, 1999)

Approximating the Location of Integrand Discontinuities for Penumbral Illumination With Linear Light Sources. - Marc J. Ouellette; Eugene Fiume (Graphics Interface, 1999)

Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources. - Marc J. Ouellette; Eugene Fiume (Rendering Techniques, 1999)

Shadow Computation: A Unified Perspective. - Sherif Ghali; Eugene Fiume; Hans-Peter Seidel (Eurographics (State of the Art Reports), 2000)

Feature-based Displacement Mapping. - Xiaohuan Corina Wang; Jérôme Maillot; Eugene Fiume; Victor Ng-Thow-Hing; Andrew Woo; Sanjay Bakshi (Rendering Techniques, 2000)

Interactive control for physically-based animation. - Joseph Laszlo; Michiel van de Panne; Eugene Fiume (SIGGRAPH, 2000)

Object-Space Connectivity-Preserving Shadow Computation. - Sherif Ghali; Eugene Fiume; Hans-Peter Seidel (VMV, 2000)

Alain Fournier, 1943-2000: an appreciation. - Eugene Fiume (ACM Trans. Graph., 2000)

Obituary, Alain Fournier 1943-2000. - Eugene Fiume (Comput. Graph. Forum, 2001)

On numerical solutions to one-dimensional integration problems with applications to linear light sources. - Marc J. Ouellette; Eugene Fiume (ACM Trans. Graph., 2001)

Application-Specific Muscle Representations. - Victor Ng-Thow-Hing; Eugene Fiume (Graphics Interface, 2002)

Constraint-Based Automatic Placement for Scene Composition. - Ken Xu; James Stewart; Eugene Fiume (Graphics Interface, 2002)

Modeling tension and relaxation for computer animation. - Michael Neff; Eugene Fiume (Symposium on Computer Animation, 2002)

Textures from nonlinear dynamical cascades. - David Mould; Eugene Fiume (SIGGRAPH Abstracts and Applications, 2002)

Shape Matching of 3-D Contours Using Normalized Fourier Descriptors. - Hao Zhang 002; Eugene Fiume (Shape Modeling International, 2002)

Video Input Driven Animation (VIDA). - Meng Sun; Allan D. Jepson; Eugene Fiume (ICCV, 2003)

Butterworth Filtering and Implicit Fairing of Irregular Meshes. - Hao Zhang 002; Eugene Fiume (PG, 2003)

Aesthetic edits for character animation. - Michael Neff; Eugene Fiume (Symposium on Computer Animation, 2003)

Estimation of Indirect Physical Properties from Images. - Eugene Fiume (VMV, 2004)

Sketch-Based Design for Bargello Quilts. - Marge M. Coahran; Eugene Fiume (SBM, 2005)

An efficient search algorithm for motion data using weighted PCA. - K. Forbes; Eugene Fiume (Symposium on Computer Animation, 2005)

AER: aesthetic exploration and refinement for expressive character animation. - Michael Neff; Eugene Fiume (Symposium on Computer Animation, 2005)

Helping hand: an anatomically accurate inverse dynamics solution for unconstrained hand motion. - Winnie Tsang; Karan Singh; Eugene Fiume (Symposium on Computer Animation, 2005)

Steven A. Coons Award. - Eugene Fiume (SIGGRAPH Award, 2005)

Computer Graphics Achievement Award. - Eugene Fiume (SIGGRAPH Award, 2005)

Significant New Researcher Award. - Eugene Fiume (SIGGRAPH Award, 2005)

From Performance Theory to Character Animation Tools. - Michael Neff; Eugene Fiume (Human Motion, 2006)

Hierarchical retargetting of 2D motion fields to the animation of 3D plant models. - Julien Diener; Lionel Revéret; Eugene Fiume (Symposium on Computer Animation, 2006)

Computer Graphics Achievement award: Thomas W. Sederberg. - Eugene Fiume (SIGGRAPH Award Recipients, 2006)

Significant New Researcher award: Takeo Igarashi. - Eugene Fiume (SIGGRAPH Award Recipients, 2006)

Outstanding Service award: John Fujii. - Eugene Fiume (SIGGRAPH Award Recipients, 2006)

Methods for exploring expressive stance. - Michael Neff; Eugene Fiume (Graph. Model., 2006)

Eigentransport for efficient and accurate all-frequency relighting. - Derek Nowrouzezahrai; Patricio D. Simari; Evangelos Kalogerakis; Eugene Fiume (GRAPHITE, 2007)

Compact and efficient generation of radiance transfer for dynamically articulated characters. - Derek Nowrouzezahrai; Patricio D. Simari; Evangelos Kalogerakis; Karan Singh; Eugene Fiume (GRAPHITE, 2007)

Shadowed Relighting of Dynamic Geometry with 1D BRDFs. - Derek Nowrouzezahrai; Evangelos Kalogerakis; Patricio D. Simari; Eugene Fiume (Eurographics (Short Papers), 2008)

SOHO: Orthogonal and symmetric Haar wavelets on the sphere. - Christian Lessig; Eugene Fiume (ACM Trans. Graph., 2008)

Shadowing Dynamic Scenes with Arbitrary BRDFs. - Derek Nowrouzezahrai; Evangelos Kalogerakis; Eugene Fiume (Comput. Graph. Forum, 2009)

On the Effective Dimension of Light Transport. - Christian Lessig; Eugene Fiume (Comput. Graph. Forum, 2010)

Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey. - Dongwoon Lee; Michael Glueck; Azam Khan; Eugene Fiume; Ken Jackson (Found. Trends Comput. Graph. Vis., 2012)

Efficient and accurate rotation of finite spherical harmonics expansions. - Christian Lessig; Tyler de Witt; Eugene Fiume (J. Comput. Phys., 2012)

Sparse zonal harmonic factorization for efficient SH rotation. - Derek Nowrouzezahrai; Patricio D. Simari; Eugene Fiume (ACM Trans. Graph., 2012)

Fluid simulation using Laplacian eigenfunctions. - Tyler de Witt; Christian Lessig; Eugene Fiume (ACM Trans. Graph., 2012)

Visual models and ontologies. - Eugene Fiume (Graphics Interface, 2014)

Feedback control for rotational movements in feature space. - Mazen Al Borno; Eugene Fiume; Aaron Hertzmann; Martin de Lasa (Comput. Graph. Forum, 2014)

A constructive theory of sampling for image synthesis using reproducing Kernel bases. - Christian Lessig; Mathieu Desbrun; Eugene Fiume (ACM Trans. Graph., 2014)

JALI: an animator-centric viseme model for expressive lip synchronization. - Pif Edwards; Chris Landreth; Eugene Fiume; Karan Singh (ACM Trans. Graph., 2016)

Online compression of rigid body simulations using physics-inspired interpolation. - Timothy Jeruzalski; Eugene Fiume; Alec Jacobson; David I. W. Levin (Symposium on Computer Animation, 2017)

Domain of Attraction Expansion for Physics-Based Character Control. - Mazen Al Borno; Michiel van de Panne; Eugene Fiume (ACM Trans. Graph., 2017)

More than Pretty Pictures - Synergies Between Computer Graphics and Geographic Information Systems. - Eugene Fiume (GISTAM, 2018)

Robust Physics-based Motion Retargeting with Realistic Body Shapes. - Mazen Al Borno; Ludovic Righetti; Michael J. Black; Scott L. Delp; Eugene Fiume; Javier Romero 002 (Comput. Graph. Forum, 2018)

Mandoline: robust cut-cell generation for arbitrary triangle meshes. - Michael Tao 001; Christopher Batty; Eugene Fiume; David I. W. Levin (ACM Trans. Graph., 2019)

JALI-Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077. - Pif Edwards; Chris Landreth; Mateusz Poplawski; Robert Malinowski; Sarah Watling; Eugene Fiume; Karan Singh (SIGGRAPH Talks, 2020)

VOCAL: Vowel and Consonant Layering for Expressive Animator-Centric Singing Animation. - Yifang Pan; Chris Landreth; Eugene Fiume; Karan Singh (SIGGRAPH Asia, 2022)

VEMPIC: particle-in-polyhedron fluid simulation for intricate solid boundaries. - Michael Tao 001; Christopher Batty; Mirela Ben-Chen; Eugene Fiume; David I. W. Levin (ACM Trans. Graph., 2022)