The Virtual Self and Possible Immersive Consequences of Uncharacteristic Self-Presentation in the Virtual Environment. - Eugene Y. Kukshinov (Int. J. Cyber Behav. Psychol. Learn., 2015)

Presence in VR: Developing measure and stimulus. - Eugene Y. Kukshinov (VR Workshops, 2021)

Experiential Challenges of and Opportunities for Applying Immersive Technologies with Storytelling. - Eugene Y. Kukshinov (Presence Teleoperators Virtual Environ., 2021)

Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR. - Eugene Y. Kukshinov; Daniel Harley; Kata Szita; Reza Hadi Mogavi; Cayley MacArthur; Lennart E. Nacke (Conference on Designing Interactive Systems, 2024)

"Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires. - Eugene Y. Kukshinov; Joseph Tu; Kata Szita; Kaushall Senthil Nathan; Lennart E. Nacke (CHI Extended Abstracts, 2024)

New Harms Moderated by Immersive Experiences and Breaks in Them. - Eugene Y. Kukshinov (CoRR, 2024)

Experiential disparities in social VR: uncovering power dynamics and inequality. - Cayley MacArthur; Eugene Y. Kukshinov; Daniel Harley; Trisha Pawar; Nirali Modi; Lennart E. Nacke (Frontiers Virtual Real., 2024)

Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games. - Lydia Choong; Sebastian Cmentowski; Eugene Y. Kukshinov; Joseph Tu; Lennart E. Nacke (CHI, 2025)

Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience. - Joseph Tu; Eugene Y. Kukshinov; Reza Hadi Mogavi; Derrick M. Wang; Lennart E. Nacke (CHI, 2025)

From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame. - Derrick M. Wang; Sebastian Cmentowski; Reza Hadi Mogavi; Kaushall Senthil Nathan; Eugene Y. Kukshinov; Joseph Tu; Lennart E. Nacke (CHI, 2025)

Collective Embodiment, or the Social Nature of the Sense of Embodiment in Social VR. - Eugene Y. Kukshinov; Lennart E. Nacke (IMX, 2025)

Seeing is Not Thinking: Testing Capabilities of VR to Promote Perspective-Taking. - Eugene Y. Kukshinov; Federica Gini; Anchit Mishra; Nicholas David Bowman; Brendan Rooney; Lennart E. Nacke (IEEE Trans. Vis. Comput. Graph., 2025)