A Longitudinal Study of Game Perceptions from the Perspective of Yin-Yang Theory. - Eui Jun Jeong; Dan Jong Kim 001 (HICSS, 2007)

The effects of realistic controller and real-life exposure to gun on psychology of violent video game players. - Ki Joon Kim; Frank A. Biocca; Eui Jun Jeong (ICUIMC, 2011)

Social Activities, Self-Efficacy, Game Attitudes, and Game Addiction. - Eui Jun Jeong; Doo Hwan Kim (Cyberpsychology Behav. Soc. Netw., 2011)

Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes. - Kwan Min Lee; Eui Jun Jeong; Namkee Park; SeoungHo Ryu (Int. J. Hum. Comput. Interact., 2011)

Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games. - Eui Jun Jeong; Frank A. Biocca (Comput. Hum. Behav., 2012)

Corrigendum to "Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games" [Comput. Human Behav. 28 (2012) 285-291]. - Eui Jun Jeong; Frank A. Biocca (Comput. Hum. Behav., 2012)

Sensory realism and mediated aggression in video games. - Eui Jun Jeong; Frank A. Biocca; Corey Bohil (Comput. Hum. Behav., 2012)

Game Addiction from Psychosocial Health Perspective. - Eui Jun Jeong; Dan Jong Kim 001; Dong Min Lee (ICEC, 2015)

Brand Memory, Attitude, and State Aggression in Violent Games: Focused on the Roles of Arousal, Negative Affect, and Spatial Presence. - Eui Jun Jeong; Hye Rim Lee; Jung Hyun Woo (HICSS, 2015)

A Study of Online Portal Users' Loyalty From Core Service, Additional Value-added Service and Switching Barriers Perspectives. - Dan Jong Kim 001; Eui Jun Jeong; Yujong Hwang (Inf. Syst. Manag., 2015)

Online Digital Game Addiction: How Does Social Relationship Impact Game Addiction. - Im hong Lai; Dan Kim; Eui Jun Jeong (AMCIS, 2016)

A Study of Digital Game Addiction from Aggression, Loneliness and Depression Perspectives. - Eui Jun Jeong; Dan Jong Kim 001; Dong Min Lee; Hye Rim Lee (HICSS, 2016)

Role of Internal Health Belief, Catharsis Seeking, and Self-Efficacy in Game Players' Aggression. - Hye Rim Lee; Eui Jun Jeong; Joo Woo Kim (HICSS, 2016)

Psychosocial effects of SNS use: A longitudinal study focused on the moderation effect of social capital. - Ji Hye Yoo; Eui Jun Jeong (Comput. Hum. Behav., 2017)

Why Do Some People Become Addicted to Digital Games More Easily? A Study of Digital Game Addiction from a Psychosocial Health Perspective. - Eui Jun Jeong; Dan Jong Kim 001; Dong Min Lee (Int. J. Hum. Comput. Interact., 2017)

The Effects of Game Players' Social Intelligence on Social Support and Psychosocial Problem Factors in a 2-Wave Longitudinal Study. - Hye Rim Lee; Eui Jun Jeong; Sung Je Lee (HICSS, 2018)

The Role of Individuals' Need for Online Social Interactions and Interpersonal Incompetence in Digital Game Addiction. - Sarbottam Bhagat; Eui Jun Jeong; Dan J. Kim 001 (Int. J. Hum. Comput. Interact., 2020)

What makes video gaming productive or addictive? Differential effect of self-determined motivation and need frustration on adolescents' video gaming. - Hoon S. Choi; Eui Jun Jeong; Dan J. Kim 001 (Inf. Manag., 2025)