Real-time 3D Filtering of Ultrasound Datasets. - Dong-Soo Kang; Koo-Joo Kwon; Eun-Seok Lee 003; Sang-Chul Lee; Byeong-Seok Shin (HEALTHINF, 2010)

Vertex Propagation for Fast Ray-Casting of Digital Elevation Model. - Eun-Seok Lee 003; Jin-Hee Lee; Inwoo Jo; Byeong-Seok Shin (ICITCS, 2011)

Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain Rendering Using GPU. - Eun-Seok Lee 003; Byeong-Seok Shin (IEICE Trans. Inf. Syst., 2011)

GPU-accelerated 3D mipmap for real-time visualization of ultrasound volume data. - Koo-Joo Kwon; Eun-Seok Lee 003; Byeong-Seok Shin (Comput. Biol. Medicine, 2013)

Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain Rendering. - Eun-Seok Lee 003; Jin-Hee Lee; Byeong-Seok Shin (IEICE Trans. Inf. Syst., 2014)

Vertex relocation: a feature-preserved terrain rendering method for pervasive computing environments. - Eun-Seok Lee 003; Jin-Hee Lee; Byeong-Seok Shin (Multim. Tools Appl., 2016)

A bimodal empty space skipping of ray casting for terrain data. - Eun-Seok Lee 003; Jin-Hee Lee; Byeong-Seok Shin (J. Supercomput., 2016)

Automatic Generation of Ortho-Photo Texture from Digital Elevation Model. - Eun-Seok Lee 003; Young-Sik Jeong; Houcine Hassan; Byeong-Seok Shin; Jong Hyuk Park 001 (J. Signal Process. Syst., 2017)