An approach to the situation of Spanish women holding research/teaching positions based on the production/reproduction model. - Sandra Baldassarri; Eugenia Martinez; Eva Cerezo; Pilar Molina; Dolores Rubio (ISTAS, 1999)

Women and technology: the Spanish scenery. - Pilar Molina; Sandra Baldassarri; Eva Cerezo; Dolores Rubio (ISTAS, 1999)

Motion and behaviour modelling: state of art and new trends. - Eva Cerezo; Alfredo Pina; Francisco J. Serón (Vis. Comput., 1999)

Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms). - Alfredo Pina; Eva Cerezo; Francisco J. Serón (Comput. Graph., 2000)

Synthetic Images of Underwater Scenes: A First Approximation. - Eva Cerezo; Francisco J. Serón (WSCG, 2001)

Adding Support for High-Level Skeletal Animation. - Francisco J. Serón; Rafael Rodriguez; Eva Cerezo; Alfredo Pina (IEEE Trans. Vis. Comput. Graph., 2002)

Inelastic Scattering and Participating Media.Application to the ocean. - Eva Cerezo; Francisco J. Serón (Eurographics (Short Presentations), 2003)

An approach to the simulation of the sea as participating medium. - Eva Cerezo; Francisco J. Serón (Comput. Graph., 2003)

Correction to 'Adding Support for High-Level Skeletal Animation'. - Francisco J. Serón; Rafael Rodriguez; Eva Cerezo; Alfredo Pina (IEEE Trans. Vis. Comput. Graph., 2003)

Visualizing Sunsets through Inhomogeneous Atmospheres. - Francisco J. Serón; Diego Gutierrez; Guillermo Gutiérrez; Eva Cerezo (Computer Graphics International, 2004)

Rendering natural waters taking fluorescence into account. - Eva Cerezo; Francisco J. Serón (Comput. Animat. Virtual Worlds, 2004)

Implementation of a method of curved ray tracing for inhomogeneous atmospheres. - Francisco J. Serón; Diego Gutierrez; Guillermo Gutiérrez; Eva Cerezo (Comput. Graph., 2005)

A survey on participating media rendering techniques. - Eva Cerezo; Frederic Pérez; Xavier Pueyo; Francisco J. Serón; François X. Sillion (Vis. Comput., 2005)

Emotional Facial Expression Classification for Multimodal User Interfaces. - Eva Cerezo; Isabelle Hupont (AMDO, 2006)

Individualizing the New Interfaces: Extraction of User's Emotions from Facial Data. - Isabelle Hupont; Eva Cerezo (SIACG, 2006)

Real-Time Facial Expression Recognition for Natural Interaction. - Eva Cerezo; Isabelle Hupont; Cristina Manresa-Yee; Xavier Varona; Sandra Baldassarri; Francisco José Perales López; Francisco J. Serón (IbPRIA (2), 2007)

Emotional Speech Synthesis in Spanish for Natural Interaction. - Sandra Baldassarri; Eva Cerezo; David Anaya (Interacción (selected papers), 2007)

Effective Emotional Classification Combining Facial Classifiers and User Assessment. - Isabelle Hupont; Sandra Baldassarri; Rafael Del Hoyo; Eva Cerezo (AMDO, 2008)

Animación de Actores Virtuales: Expresión de Emociones Mediante Lenguaje Corporal. - Abner Guedes; Sandra Baldassarri; Eva Cerezo (CEIG, 2008)

NikVision: Desarrollo de Videojuegos basados en Interfaces Naturales. - Javier Marco; Eva Cerezo; Sandra Baldassarri (CEIG, 2008)

Computer Graphics: Problem Based Learning and Interactive Embodied Pedagogical Agents. - Francisco J. Serón; Eva Cerezo; Sandra Baldassarri (Eurographics (Education Papers), 2008)

A Study of the Use of a Virtual Agent in an Ambient Intelligence Environment. - Germán Montoro; Pablo A. Haya; Sandra Baldassarri; Eva Cerezo; Francisco J. Serón (IVA, 2008)

Maxine: A platform for embodied animated agents. - Sandra Baldassarri; Eva Cerezo; Francisco J. Serón (Comput. Graph., 2008)

User-oriented design and tangible interaction for kindergarten children. - Javier Marco; Eva Cerezo; Sandra Baldassarri; Emanuela Mazzone; Janet C. Read (IDC, 2009)

Bringing tabletop technologies to kindergarten children. - Javier Marco; Eva Cerezo; Sandra Baldassarri; Emanuela Mazzone; Janet C. Read (BCS HCI, 2009)

Bq-Rtree: una estructura de datos para la visualización de entornos urbanos en tiempo real. - Jose Luis Pina; Eva Cerezo; Francisco J. Serón (CEIG, 2009)

Towards an intelligent affective multimodal virtual agent for uncertain environments. - Isabelle Hupont; Rafael Del Hoyo; Sandra Baldassarri; Eva Cerezo; Francisco J. Serón; Diego Romero (AFFINE@ICMI, 2009)

Automatic Translation System to Spanish Sign Language with a Virtual Interpreter. - Sandra Baldassarri; Eva Cerezo; Francisco Royo-Santas (INTERACT (1), 2009)

Evaluating a Tangible Game Video Console for Kids. - Javier Marco; Eva Cerezo; Sandra Baldassarri (INTERACT (1), 2009)

Bridging the gap between children and tabletop designers. - Javier Marco; Sandra Baldassarri; Eva Cerezo (IDC, 2010)

Playing with toys on a tabletop active surface. - Javier Marco; Eva Cerezo; Sandra Baldassarri (IDC, 2010)

Sentic Avatar: Multimodal Affective Conversational Agent with Common Sense. - Erik Cambria; Isabelle Hupont; Amir Hussain 001; Eva Cerezo; Sandra Baldassarri (COST 2102 Training School, 2010)

Facial Affect Sensing for T-learning. - Isabelle Hupont; David Abadía-Gallego; Sandra Baldassarri; Eva Cerezo; Rafael Del Hoyo (ICTAI (2), 2010)

Sensing facial emotions in a continuous 2D affective space. - Isabelle Hupont; Eva Cerezo; Sandra Baldassarri (SMC, 2010)

New approaches to culling and LOD methods for scenes with multiple virtual actors. - Rafael Rodriguez; Eva Cerezo; Sandra Baldassarri; Francisco J. Serón (Comput. Graph., 2010)

BqR-Tree: A Data Structure for Flights and Walkthroughs in Urban Scenes with Mobile Elements. - Jose Luis Pina; Francisco J. Serón; Eva Cerezo (Comput. Graph. Forum, 2010)

Lifelong Interactions - Let the experts talk: an experience of tangible game design with children. - Javier Marco; Sandra Baldassarri; Eva Cerezo; Diana Yifan Xu; Janet C. Read (Interactions, 2010)

Perception and Intention in Relation to Engineering: A Gendered Study Based on a One-Day Outreach Activity. - Pilar Molina-Gaudó; Sandra Baldassarri; María Villarroya-Gaudó; Eva Cerezo (IEEE Trans. Educ., 2010)

Scalable multimodal fusion for continuous affect sensing. - Isabelle Hupont; Sergio Ballano; Sandra Baldassarri; Eva Cerezo (WACI, 2011)

Recognizing Emotions from Video in a Continuous 2D Space. - Sergio Ballano; Isabelle Hupont; Eva Cerezo; Sandra Baldassarri (INTERACT (4), 2011)

Children with Special Needs: Comparing Tactile and Tangible Interaction. - César Ortea Suárez; Javier Marco; Sandra Baldassarri; Eva Cerezo (INTERACT (4), 2011)

T-Educo: a T-Learning Tutoring Tool that Cares. - Isabelle Hupont; David Abadía-Gallego; Sandra Baldassarri; Eva Cerezo; Rafael Del Hoyo (Int. J. Artif. Intell. Tools, 2011)

ToyVision: a toolkit for prototyping tabletop tangible games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (EICS, 2012)

NeuroGame project: multimodal videogame neuro-evaluation. - Antonio Loscertales; Eva Cerezo; Marco Creatura; José Luis González Sánchez 001; Javier Minguez; Rosa Gil 001; Sandra Baldassarri; Yolanda López-del-Hoyo (Interacción, 2012)

Modeling tangible game controls with ToyVision. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Interacción, 2012)

Sentic Maxine: Multimodal Affective Fusion and Emotional Paths. - Isabelle Hupont; Erik Cambria; Eva Cerezo; Amir Hussain 001; Sandra Baldassarri (ISNN (2), 2012)

Tangible interaction and tabletops: new horizons for children's games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Int. J. Arts Technol., 2012)

Emotional facial sensing and multimodal fusion in a continuous 2D affective space. - Eva Cerezo; Isabelle Hupont; Sandra Baldassarri; Sergio Ballano (J. Ambient Intell. Humaniz. Comput., 2012)

Semantic visualization of 3D urban environments. - Jose Luis Pina; Eva Cerezo; Francisco J. Serón (Multim. Tools Appl., 2012)

How to Make Tangible Games and Not Die in the Attempt. - Eva Cerezo; Javier Marco; Sandra Baldassarri (Advances in Computer Entertainment, 2013)

The ToyVision Toolkit for Tangible Games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Advances in Computer Entertainment, 2013)

The Emotracker: Visualizing Contents, Gaze and Emotions at a Glance. - Isabelle Hupont; Sandra Baldassarri; Eva Cerezo; Rafael Del Hoyo (ACII, 2013)

Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication. - Cecilia Veronica Sanz; Andrea Guisen; Armando De Giusti; Sandra Baldassarri; Javier Marco; Eva Cerezo (CTS, 2013)

AraBoard: A Multiplatform Alternative and Augmentative Communication Tool. - Sandra Baldassarri; Javier Marco Rubio; Marta García Azpiroz; Eva Cerezo (DSAI, 2013)

Using 3D Virtual Agents to Improve the Autonomy and Quality of Life of Elderly People. - Piedad Garrido; Angel Sanchez; Francisco J. Martinez; Sandra Baldassarri; Eva Cerezo; Francisco J. Serón (ISAmI, 2013)

Advanced Human Affect Visualization. - Isabelle Hupont; Sandra Baldassarri; Eva Cerezo; Rafael Del Hoyo (SMC, 2013)

ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction. - Javier Marco; Sandra Baldassarri; Eva Cerezo (TEI, 2013)

Designing and making a tangible tabletop game with ToyVision. - Javier Marco; Ian Oakley; Eva Cerezo; Sandra Baldassarri (TEI, 2013)

NIKVision: Developing a Tangible Application for and with Children. - Javier Marco; Sandra Baldassarri; Eva Cerezo (J. Univers. Comput. Sci., 2013)

Facial emotional classification: from a discrete perspective to a continuous emotional space. - Isabelle Hupont; Sandra Baldassarri; Eva Cerezo (Pattern Anal. Appl., 2013)

Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Pers. Ubiquitous Comput., 2013)

Accessibility Evaluation of an Alternative and Augmentative Communication (AAC) Tool. - Sandra Baldassarri; Javier Marco; Eva Cerezo; Lourdes Moreno 001 (HCI (7), 2014)

Emotracking Digital Art. - Isabelle Hupont; Eva Cerezo; Sandra Baldassarri; Rafael Del Hoyo (HCI (2), 2014)

Assessment of a Tool for Users with Complex Communication Needs. - Sandra Baldassarri; Javier Marco; Eva Cerezo; Lourdes Moreno 001 (Interacción, 2014)

Modelling Language for Tabletop Hybrid Videogames. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Interacción, 2014)

An ICT experience in Computer Women Role promotion: WikinformáticA! in Aragón: Promoting the use of Wiki tools and visualizing the role of women in ICT. - María Teresa Lozano Albalate; Raquel Trillo Lado; María Villarroya-Gaudó; Ana Allueva; Eva Cerezo (Interacción, 2015)

Emotional virtual agent for mobile devices. - Sandra Baldassarri; Eva Cerezo (Interacción, 2015)

Affective-aware tutoring platform for interactive digital television. - Sandra Baldassarri; Isabelle Hupont; David Abadía-Gallego; Eva Cerezo (Multim. Tools Appl., 2015)

Innovative interfaces for Serious Games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (EAI Endorsed Trans. Serious Games, 2015)

ImmertableApp: Interactive and Tangible Learning Music Environment. - Sandra Baldassarri; Javier Marco; Clara Bonillo; Eva Cerezo; José Ramón Beltrán (HCI (3), 2016)

Designing Therapeutic Activities Based on Tangible Interaction for Children with Developmental Delay. - Clara Bonillo; Eva Cerezo; Javier Marco; Sandra Baldassarri (HCI (9), 2016)

E-VOX: a socially enhanced semantic ECA. - Joaquín Pérez Marco; Eva Cerezo; Francisco J. Serón (SLMI@ICMI, 2016)

Tangible activities for children with developmental disorders. - Clara Bonillo; Eva Cerezo; Sandra Baldassarri; Javier Marco (Interacción, 2016)

Toolkit for the development of Interactive Collaborative Environments: architecture and proof of concept. - Clara Bonillo; Eva Cerezo; Javier Marco; Sandra Baldassarri (Interacción, 2016)

Lowering the threshold and raising the ceiling of tangible expressiveness in hybrid board-games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Multim. Tools Appl., 2016)

Pervasive games: giving a meaning based on the player experience. - Jeferson Arango-López; Jesús Gallardo 001; Francisco L. Gutiérrez; Eva Cerezo; Esperança Amengual; Ramón Valera (Interacción, 2017)

Immertable: a configurable and customizable tangible tabletop for audiovisual and musical control. - Sandra Baldassarri; Eva Cerezo; José Ramón Beltrán (Interacción, 2017)

Interacting with a Semantic Affective ECA. - Joaquín Pérez Marco; Yanet Sánchez; Francisco J. Serón; Eva Cerezo (IVA, 2017)

A Tangible Interactive Space Odyssey to Support Children Learning of Computer Programming. - Javier Marco; Clara Bonillo; Eva Cerezo (ISS, 2017)

Shortages and Challenges in Augmentative Communication through Tangible Interaction Using a User-centered Design and Assessment Process. - Cecilia Veronica Sanz; Verónica Artola; Andrea Guisen; Javier Marco; Eva Cerezo; Sandra Baldassarri (J. Univers. Comput. Sci., 2017)

Combining cognition and emotion in virtual agents. - Joaquín Pérez Marco; Francisco José Serón Arbeloa; Eva Cerezo Bagdasari (Kybernetes, 2017)

Development of a Pervasive Game for ADHD Children. - Jesús Gallardo 001; Carmelo López; Antonio Aguelo; Belén Cebrián; Teresa Coma; Eva Cerezo (ArtsIT/DLI, 2018)

Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces. - Javier Marco; Clara Bonillo; Sandra Baldassarri; Eva Cerezo (ArtsIT/DLI, 2018)

Merging outdoor and indoor technologies for the creation of pervasive games. - Clara Bonillo; Daniel Tetteroo; Eva Cerezo (Interacción, 2018)

A female engineer in every school. - Eva Cerezo; Natalia Ayuso; Raquel Trillo; Belén Masiá; Ana Cristina Murillo; Lola Mariscal; Laura Ruberte; Sandra Baldassarri; María Villarroya-Gaudó; Manuela Delgado; Carmen Mayoral (Interacción, 2018)

Evaluating an ECA with a Cognitive-Affective Architecture. - Joaquín Pérez Marco; Eva Cerezo; Jesús Gallardo 001; Francisco J. Serón (Interacción, 2018)

The Space Journey Game: An Intergenerational Pervasive Experience. - Eva Cerezo; Ana Cristina Blasco-Serrano (CHI Extended Abstracts, 2019)

Integral Actions Towards Women in Engineering Recognition. - Natalia Ayuso; Sandra Baldassarri; Raquel Trillo; Rosario Aragues; Belén Masiá; Pilar Molina; Ana Cristina Murillo; Eva Cerezo; María Villarroya-Gaudó (ETFA, 2019)

Persuasive games in Interactive Spaces: The Hidden Treasure Game. - Clara Bonillo; Teresa Romão; Eva Cerezo (Interacción, 2019)

ABC-EBDI: An affective framework for BDI agents. - Yanet Sánchez; Teresa Coma; Antonio Aguelo; Eva Cerezo (Cogn. Syst. Res., 2019)

A mobile application to report and detect 3D body emotional poses. - Iván García-Magariño; Eva Cerezo; Inmaculada Plaza; Luca Chittaro (Expert Syst. Appl., 2019)

Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder. - Eva Cerezo; Teresa Coma; Ana Cristina Blasco-Serrano; Clara Bonillo; María Ángeles Garrido 002; Sandra Baldassarri (Int. J. Hum. Comput. Stud., 2019)

Designing emotional BDI agents: good practices and open questions. - Yanet Sánchez; Eva Cerezo (Knowl. Eng. Rev., 2019)

Developing pervasive games in interactive spaces: the JUGUEMOS toolkit. - Clara Bonillo; Javier Marco; Eva Cerezo (Multim. Tools Appl., 2019)

Tackling developmental delays with therapeutic activities based on tangible tabletops. - Clara Bonillo; Sandra Baldassarri; Javier Marco; Eva Cerezo (Univers. Access Inf. Soc., 2019)

Intergenerational Playful Experiences Based on Digital Games for Interactive Spaces. - Felipe Bacca; Eva Cerezo; Rosa Gil 001; Antonio Aguelo; Ana Cristina Blasco-Serrano; Teresa Coma; María Ángeles Garrido 002 (DLI, 2020)

Therapeutic Activities for Elderly People based on Tangible Interaction. - Eva Cerezo; Clara Bonillo; Sandra Baldassarri (ICT4AWE, 2020)

Applying a Psychotherapeutic Theory to the Modeling of Affective Intelligent Agents. - Yanet Sánchez; Teresa Coma; Antonio Aguelo; Eva Cerezo (IEEE Trans. Cogn. Dev. Syst., 2020)

KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devices. - Clara Bonillo; Javier Marco; Sandra Baldassarri; Eva Cerezo (Univers. Access Inf. Soc., 2020)

Intergenerational computer interaction in a co-creation application. - Manel Díaz Llobet; Mercè Teixidó Cairol; Rosa M. Gil Iranzo; Eva Cerezo (Interacción, 2021)

On the origin of the methodology for the scalable fusion of affective channels in a continuous emotional space and the "emotional kinematics" filtering technique - A correction. - Isabelle Hupont; Eva Cerezo; Sergio Ballano; Sandra Baldassarri (Inf. Fusion, 2021)

Gender Gap in STEM: A Cross-Sectional Study of Primary School Students' Self-Perception and Test Anxiety in Mathematics. - Natalia Ayuso; Elena Fillola; Belén Masiá; Ana C. Murillo; Raquel Trillo Lado; Sandra Baldassarri; Eva Cerezo; Laura Ruberte; M. Dolores Mariscal; María Villarroya-Gaudó (IEEE Trans. Educ., 2021)

Incorporating Communicative Patterns into Ebdi Agents. - Yanet Sánchez; Teresa Coma; Antonio Aguelo; Eva Cerezo (ICAART (1), 2022)

Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces. - Eva Cerezo; Antonio Aguelo; Teresa Coma-Rosello; Jesús Gallardo 001; María Ángeles Garrido 002 (IEEE Trans. Learn. Technol., 2022)

Exploring Intergenerational Interactions Through an Online Storytelling Experience. - Eva Cerezo; Teresa Coma-Rosello; Antonio Aguelo; Ana Cristina Blasco-Serrano; María Ángeles Garrido 002 (IEEE Trans. Learn. Technol., 2024)

Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games. - Eva Cerezo; Carina S. González-González; Clara Bonillo (Univers. Access Inf. Soc., 2024)

Evaluating the Impact on Usability and Acceptance of ECAs in m-Health Applications for Older Adults. - Raquel Lacuesta Gilaberte; Eva Cerezo Bagdasari; Javier Navarro-Alamán (ICT4AWE, 2025)