Eva Eriksson

Orcid: 0000-0002-1013-6222

According to our database1, Eva Eriksson authored at least 77 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Assessment of learning in child-computer interaction research: A semi-systematic literature review.
Int. J. Child Comput. Interact., June, 2023

Editorial: Pushing the boundaries of Participatory Design with children.
Int. J. Child Comput. Interact., March, 2023

Common Objects for Programming Workshops in Non-Formal Learning Contexts.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Challenges in Teaching More-Than-Human Perspectives in Human-Computer Interaction Education.
Proceedings of the 5th Annual Symposium on HCI Education, 2023

More-Than-Human Perspectives and Values in Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023


Collaboration in Co-located Collaborative Digital Games - Towards a Quadripartite Taxonomy.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
eaching for Values in Interaction Design: A Discussion About Assessment.
IxD&A, 2022

Teaching for Values in Human-Computer Interaction.
Frontiers Comput. Sci., 2022

Quadropong - Conditions for Mediating Collaborative Interaction in a Co-located Collaborative Digital Game using Multi-Display Composition.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

The Role of Learning Theory in Child-Computer Interaction - A Semi-Systematic Literature Review.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

A Distributed Participatory Design Research Protocol for Co-designing with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Ethical Considerations of Distributed Participatory Design with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Envisioning Future Scenarios: Teaching and Assessing Values-based Design Approaches.
IxD&A, 2021

Designing for Children's Reflections in Collaborative Interaction Mediated by Technology: A Systematic Literature Review.
IxD&A, 2021

Towards a model of progression in computational empowerment in education.
Int. J. Child Comput. Interact., 2021

Ethical dilemmas experienced by students in Child-Computer Interaction - A case study.
Int. J. Child Comput. Interact., 2021

Distributing participation in design: Addressing challenges of a global pandemic.
Int. J. Child Comput. Interact., 2021

What FabLearn talks about when talking about reflection - A systematic literature review.
Int. J. Child Comput. Interact., 2021

Participatory Design of the World's Largest DPD Project with Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021

"The concept of learning goals will always be in my head" - Aligning and Applying Learning Goals in Participatory Design in a School Context.
Proceedings of the IDC '21: Interaction Design and Children, 2021

The CoCe Design Space: Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
The Values Clustering Teaching Activity - a Case Study on Two Teachers' Appropriations of Open Educational Resources for Teaching Values in Design.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Evaluating Co-located Games as a Mediator for Children's Collaborative Interaction.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Collaborative Technologies for Children with Special Needs: A Systematic Literature Review.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Teaching the next generation of child-computer interaction researchers and designers.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

18 Years of ethics in child-computer interaction research: a systematic literature review.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Planning the world's most inclusive PD project.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Putting Down Roots: Exploring the Placeness of Virtual Collections in Public Libraries.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Making the child-computer interaction field grow up.
Interactions, 2019

Beyond generalization: research for the very particular.
Interactions, 2019

The scope of autonomy when teaching computational thinking in primary school.
Int. J. Child Comput. Interact., 2019

The "Least-Adult" Role in Participatory Design with Children.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Pushing the Boundaries of Participatory Design.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Service Design in HCI Research: The Extended Value Co-creation Model.
Proceedings of the Halfway to the Future Symposium 2019, 2019

Widening the scope of FabLearn Research: Integrating Computational Thinking, Design and Making.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

Potentials and Challenges for User-generated Video Content in Public Libraries.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Expecting the Unexpected in Participatory Design.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Pushing the Boundaries of Participatory Design with Children with Special Needs.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
The Merits of Situated Evaluation as an Alternative UX Evaluation Method to Understand Appropriation.
IxD&A, 2018

Makerspace in school - Considerations from a large-scale national testbed.
Int. J. Child Comput. Interact., 2018

Modelling the roles of designers and teaching staff when doing participatory design with children in special education.
Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1, 2018

Opportunities and challenges for technology development and adoption in public libraries.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Considerations and Technical Pitfalls for Teaching Computational Thinking with BBC micro: bit.
Proceedings of the Conference on Creativity and Making in Education, 2018

The Scope of Autonomy Model: Development of Teaching Materials for Computational Thinking in Primary School.
Proceedings of the Conference on Creativity and Making in Education, 2018

PARTICIPATE: Capturing Knowledge in Public Library Activities.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Plan&do: a technology probe supporting children with intellectual disabilities in leisure activities.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Intermediate-level knowledge in child-computer interaction.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

StringForce: A Forced Collaborative Interaction Game for Special Education.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
The clothesline approach to notions in participatory design.
Proceedings of the 14th Participatory Design Conference PDC '16, Aarhus, Denmark, August 15-19, 2016, Volume 2, 2016

The Clothesline Approach to Notions Concerning the H in HCI.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

A Large-Scale Design Thinking Project Seen from the Perspective of Participants.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

The Role Definition Matrix: Creating a Shared Understanding of Children's Participation in the Design Process.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Legitimate Participation in the Classroom Context: Adding Learning Goals to Participatory Design.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Design for self-reporting psychological health in children with intellectual disabilities.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

Designing technology for and with developmentally diverse children: a systematic literature review.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Preface.
IxD&A, 2014

Training designers for vulnerable generations: a quest for a more inclusive design.
IxD&A, 2014

Towards a constructively aligned approach to teaching interaction design & children.
Proceedings of the IDC '14, 2014

2013
Large-scale participation: a case study of a participatory approach to developing a new public library.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The DEVICE project: development of educational programs with a specific focus on design for children.
Proceedings of the Interaction Design and Children 2013, 2013

2010
U.F.O.scope!: families playing together at the public library.
Proceedings of the Conference on Designing Interactive Systems, 2010

2008
Designing for participation in public knowledge institutions.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

2007
Movement-based interaction in camera spaces: a conceptual framework.
Pers. Ubiquitous Comput., 2007

Reclaiming public space: designing for public interaction with private devices.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

StorySurfer: a playful book browsing installation for children's libraries.
Proceedings of the Interaction Design and Children, 2007

2006
Use your head: exploring face tracking for mobile interaction.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Rethinking information handling: designing for information offload.
Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005

Mixed interaction space: designing for camera based interaction with mobile devices.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Mixed Interaction Space - Expanding the Interaction Space with Mobile Devices.
Proceedings of the People and Computers XIX, 2005

Mission from Mars: a method for exploring user requirements for children in a narrative space.
Proceedings of the Interaction Design and Children, 2005

2002
SpringFlow: a digital spring-sign.
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, 2002


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