Raw emotional signalling, via expressive behaviour. - Anthony Lewis Brooks; Eva Petersson (ICAT, 2005)

Virtual and Physical Toys: Open-Ended Features for Non-Formal Learning. - Eva Petersson; Anthony Lewis Brooks (Cyberpsychology Behav. Soc. Netw., 2006)

Artabilitation Icmc Panel Paper Denmark 2007: non-Formal rehabilitation via Immersive Interactive Music Environments. - Anthony Lewis Brooks; Barry Eaglestone; Phil Ellis; Rolf Gehlhaar; Luís Miguel Girão; Wendy Magee; Eduardo Miranda; Eva Petersson; Paulo Maria Rodrigues (ICMC, 2007)

SoundScapes: non-formal learning potentials from interactive VEs. - Anthony Lewis Brooks; Eva Petersson (SIGGRAPH Educators Program, 2007)

Empowered interaction through creativity. - Stefan Hasselblad; Eva Petersson; Tony Brooks 001 (Digit. Creativity, 2007)

The Picturing Sound multisensory environment: an overview as entity of phenomenon. - Ceri Williams; Eva Petersson; Tony Brooks 001 (Digit. Creativity, 2007)

Non-formal therapy and learning potentials through human gesture synchronised to robotic gesture. - Eva Petersson; Anthony Lewis Brooks (Univers. Access Inf. Soc., 2007)

Editorial. - Eva Petersson (Digit. Creativity, 2008)

Playfulness and Openness: Reflections on the Design of Learning Technologies. - Emanuela Marchetti; Eva Petersson Brooks (ArtsIT, 2011)

The Effects of Mirroring in a Playful Virtual Environment: A Comparative Study with Children and Adults Having Impairments. - Nanna Borum; Line Gad Christiansen; Henrik Wolff Jepsen; Kasper Kristensen; Jacob Nghia Trung Lam; David Lindholm; Eva Petersson Brooks; Anthony Lewis Brooks (HCI (6), 2013)

Ludic Engagement Designs: Creating Spaces for Playful Learning. - Eva Petersson Brooks (HCI (8), 2013)

Facilitators' Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients. - Anthony Lewis Brooks; Eva Petersson Brooks (HCI (22), 2013)

Designing Ludic Engagement in an Interactive Virtual Dressing Room System - A Comparative Study. - Yi Gao; Eva Petersson Brooks (HCI (11), 2013)

Approaches to E-Learning. - Susanne Akrawi Hartvig; Eva Petersson Brooks (HCI (8), 2013)

Towards a Next Generation Universally Accessible 'Online Shopping-for-Apparel' System. - Kasper Kristensen; Nanna Borum; Line G. Christensen; Henrik Wolff Jepsen; Jacob Nghia Trung Lam; Anthony Lewis Brooks; Eva Petersson Brooks (HCI (3), 2013)

I See, Please Tell Me More - Exploring Virtual Agents as Interactive Storytellers. - David Lindholm; Eva Petersson Brooks; Tom Nauerby (HCI (15), 2013)

Setting Conditions for Learning: Mediated Play and Socio-material Dialogue. - Emanuela Marchetti; Eva Petersson Brooks (HCI (10), 2013)

Digital Creativity: Children's Playful Mastery of Technology. - Eva Petersson Brooks; Anthony Lewis Brooks (ArtsIT, 2014)

An Internet of things resource for rehabilitation. - Anthony Lewis Brooks; Eva Petersson Brooks (CTS, 2014)

Towards an inclusive virtual dressing room for wheelchair-bound customers. - Anthony Lewis Brooks; Eva Petersson Brooks (CTS, 2014)

The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab's Team in Billund. - Nanna Borum; Eva Petersson Brooks; Søren R. Frimodt-Møller (HCI (1), 2014)

Medium for Children's Creativity: A Case Study of Artifact's Influence. - Nanna Borum; Kasper Kristensen; Eva Petersson Brooks; Anthony Lewis Brooks (HCI (5), 2014)

KidSmart© in Early Childhood Learning Practices: Playful Learning Potentials? - Eva Petersson Brooks; Nanna Borum (HCI (5), 2014)

Engagement in Game-Based Rehabilitation for Women with Fibromyalgia Syndrome. - Eva Petersson Brooks; Anthony Lewis Brooks (HCI (6), 2014)

A Virtual Dressing Room for People with Asperger's Syndrome - A Usability Study to Realise Design Goals. - Line Gad Christiansen; Anthony Lewis Brooks; Eva Petersson Brooks; Torben Rosenørn (HCI (7), 2014)

The Performance of Self in the Context of Shopping in a Virtual Dressing Room System. - Yi Gao; Eva Petersson Brooks; Anthony Lewis Brooks (HCI (18), 2014)

Interactive Multimodal Molecular Set - Designing Ludic Engaging Science Learning Content. - Tine Pinholt Thorsen; Kasper Holm Christiansen; Kristian Jakobsen Sillesen; Torben Rosenørn; Eva Petersson Brooks (HCI (5), 2014)

Designing with Young Children: Lessons Learned from a Co-creation of a Technology-Enhanced Playful Learning Environment. - Nanna Borum; Eva Petersson Brooks; Anthony Lewis Brooks (HCI (20), 2015)

Possible Strategies for Facilitating the Exchange of Tacit Knowledge in a Team of Creative Professionals. - Søren R. Frimodt-Møller; Nanna Borum; Eva Petersson Brooks; Yi Gao (HCI (5), 2015)

Rehabilitation of Balance-Impaired Stroke Patients Through Audio-Visual Biofeedback. - Cristina Gheorghe; Thomas Nissen; Daniel Christensen; Paula Epure; Anthony Lewis Brooks; Eva Petersson Brooks (HCI (9), 2015)

The Virtual Dressing Room: A Usability and User Experience Study. - Michael B. Holte; Yi Gao; Eva Petersson Brooks (HCI (11), 2015)

Considerations and Methods for Usability Testing with Children. - Malene Hjortboe Andersen; Md. Saifuddin Khalid; Eva Irene Brooks (ArtsIT/DLI, 2016)

Moving Beyond Boundaries: When User-Centered Design meets Sociology. - Angharad Beckett; Eva Brooks; Raymond Holt (DSAI, 2016)

Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities. - Elsebeth Korsgaard Sorensen; Eva Brooks (ArtsIT/DLI, 2017)

Blocks as Symbolic Tools for Children's Playful Collaboration. - Cristina Sylla; Eva Brooks; Lisa Tümmler (ArtsIT/DLI, 2017)

BioSpil: Bringing Interactivity and Gaming into a Cinema-Context. - Tobias Tretow-Fish; Dan Andersen; Lisa Klemm Larsen; Eva Brooks (ArtsIT/DLI, 2017)

Paper ladder: a rating scale to collect children's opinion in user studies. - Cristina Maria Sylla; Ahmed Sabbir Arif; Elena Márquez Segura; Eva Irene Brooks (MobileHCI, 2017)

Rethinking children's co-creation processes beyond the design of TUIs. - Alejandro Catalá; Cristina Sylla; Mariët Theune; Eva Brooks; Janet C. Read (IDC, 2018)

ArtsIT/DLI History, Research and Network Development. - Anthony Lewis Brooks; Eva Brooks (ArtsIT/DLI, 2018)

Design, Learning and Innovation in Developing a Physical Activity Training Network: L.U.C.A.S Project. - Eva Brooks; Anthony Lewis Brooks (ArtsIT/DLI, 2018)

What Prevents Teachers from Using Games and Gamification Tools in Nordic Schools? - Eva Brooks; Salvör Gissurardóttir; Bjarki Thor Jonsson; Skulina Kjartansdottir; Robin Isfold Munkvold; Hugo Nordseth; Helga Dís Ísfold Sigurðardóttir (ArtsIT/DLI, 2018)

Evolving Playful and Creative Activities When School Children Develop Game-Based Designs. - Eva Brooks; Jeanette Sjöberg (ArtsIT/DLI, 2018)

t-books: A block interface for young children's narrative construction. - Cristina Sylla; Íris Susana Pires Pereira; Eva Brooks; Nelson Zagalo (Int. J. Child Comput. Interact., 2018)

Targeting Experiences. - Anthony Lewis Brooks; Eva Brooks (ArtsIT/DLI, 2019)

Extended Realities, Artificial Intelligence and Interfaces. - Anthony Lewis Brooks; Eva Brooks (ArtsIT/DLI, 2019)

Games, Gamification and Accessible Games. - Anthony Lewis Brooks; Eva Brooks (ArtsIT/DLI, 2019)

Arts and Artist. - Anthony Lewis Brooks; Eva Brooks (ArtsIT/DLI, 2019)

Design as a Knowledge Constructing Activity. - Eva Brooks; Anthony Lewis Brooks (ArtsIT/DLI, 2019)

Learning Designs and Participation Through Digital Technologies. - Eva Brooks; Anthony Lewis Brooks (ArtsIT/DLI, 2019)

Innovation, Inclusion and Emerging Technologies. - Eva Brooks; Anthony Lewis Brooks (ArtsIT/DLI, 2019)

To Become Digitally Competent: A Study of Educators' Participation in Professional Learning. - Eva Brooks; Marie Bengtsson; Malin Jartsell Gustafsson; Tony Roth; Lena Tonnby (ArtsIT/DLI, 2019)

Problem Solving and Collaboration When School Children Develop Game Designs. - Jeanette Sjöberg; Eva Brooks (ArtsIT/DLI, 2019)

Children's Perceptions and Concerns of Online Privacy. - Eva Irene Brooks; Anders Kalsgaard Møller (CHI PLAY (Companion), 2019)

Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for Children. - Cristina Maria Sylla; Elena Márquez Segura; Akeiylah DeWitt; Ahmed Sabbir Arif; Eva Irene Brooks (CHI PLAY, 2019)

A designerly approach as a foundation for school children's computational thinking skills while developing digital games. - Eva Brooks; Jeanette Sjöberg (IDC, 2020)

Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers. - Anders Kalsgaard Møller; Eva Brooks (DLI, 2020)

Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game Apps. - Jeanette Sjöberg; Eva Brooks (DLI, 2020)

Gender Differences When School Children Develop Digital Game-Based Designs: A Case Study. - Jeanette Sjöberg; Eva Brooks (HCI (31), 2020)

Perspectives on Innovative Designs and Learning. - Eva Brooks; Susanne Dau; Staffan Selander (DLI, 2021)

Pedagogical Integration of Digital Game-Based Learning - Processes Involved. - Eva Brooks; Jeanette Sjöberg (DLI, 2021)

Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music Therapist. - Anthony Lewis Brooks; Eva Brooks (ArtsIT, 2022)

Designerly Processes with Robots as a Framework for Children's Perspective-Taking. - Eva Brooks; Jeanette Sjöberg (DLI, 2022)

Bringing Computational Thinking to Life Through Play. - Camilla Finsterbach Kaup; Anders Kalsgaard Møller; Eva Brooks (DLI, 2022)

Whose Interests and Knowledge are Recognized? An Empirical Study of Teachers' Reflections on Integrating Digital Technologies in Teaching Activities. - Eva Brooks; Marie Bengtsson (HCI (27), 2022)

Knowledge Creation in Co-design Activities - Business-Driven Collaboration in the Development of a Digital Communication Tool. - Eva Brooks; Anders Kalsgaard Møller (HCI (41), 2022)

Understanding School Children's Playful Experiences Through the Use of Educational Robotics - The Impact of Open-Ended Designs. - Jeanette Sjöberg; Eva Brooks (HCI (33), 2022)

Collaborative interactions in problem-solving activities: School children's orientations while developing digital game designs using smart mobile technology. - Jeanette Sjöberg; Eva Brooks (Int. J. Child Comput. Interact., 2022)

Participatory Designs for Computational Play - A Study of Children's Play Across Traditional and Digital Domains. - Eva Brooks; Emma Edstrand (HCI (2), 2023)

Didactical Design Goes Rogue? Children's Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots. - Jeanette Sjöberg; Eva Brooks (HCI (37), 2023)

Impact of Emergency Online Teaching on Teachers' Professional Digital Competence: Experiences from the Nordic Higher Education Institutions. - Sylvana Sofkova Hashemi; Nataliya Berbyuk Lindström; Eva Irene Brooks; Judit Háhn; Jeanette Sjöberg (ICIS, 2023)

"Do As Your Teacher Tells You!" How Is AI Use Regulated in Nordic Higher Education Institutions? - Sigurbjörg Jóhannesdóttir; Päivi Kousa; Salme Korkala; Jenny Tarvainen; Kristín Björnsdóttir; Judit Háhn; Susanne Dau; Eva Irene Brooks; Jeanette Sjöberg; Skulina Kjartansdottir; Nataliya Berbyuk Lindström; Sylvana Sofkova Hashemi; et al. (HCI (21), 2025)