Do Preschoolers 'Game the System'? A Case Study of Children's Intelligent (Mis)Use of a Teachable Agent Based Play-&-Learn Game in Mathematics. - Eva-Maria Ternblad; Magnus Haake; Erik Anderberg; Agneta Gulz (AIED (1), 2018)

Visualizing Knowledge in the Era of Instructional Software and Gamification. Challenges in Design, Method and Practical Use. - Eva-Maria Ternblad; Agneta Gulz (ICLS, 2018)

Design and Evaluation of Three Interaction Models for Manipulating Internet of Things (IoT) Devices in Virtual Reality. - Günter Alce; Eva-Maria Ternblad; Mattias Wallergård (INTERACT (4), 2019)

Lessons Learned from a Study on Distractions in Virtual Learning Environments: Reliability, Ecological Validity, and an Elusive Social Component. - Betty Tärning; Eva-Maria Ternblad; Magnus Haake; Agneta Gulz; Jens Nirme (Presence Teleoperators Virtual Environ., 2019)

Far from Success - Far from Feedback Acceptance? The Influence of Game Performance on Young Students' Willingness to Accept Critical Constructive Feedback During Play. - Eva-Maria Ternblad; Betty Tärning (AIED (1), 2020)

Understanding Areas of Parallelograms Through Virtual Geometrical representations: A Pilot Study. - Eva-Maria Ternblad (ICCE, 2022)

'I know that I clicked but not if I read': An Exploratory Study Comparing Data Traces and Self-Reports on Feedback Engagement. - Eva-Maria Ternblad; Agneta Gulz; Betty Tärning (ICCE, 2022)

I will help you, but will you help me? How the Perception of a Teachable Agent May Influence Performance. - Eva-Maria Ternblad; Magnus Haake; Betty Tärning (ICCE, 2022)

What happens if we put it on-screen?: Exploring students' perception of and interaction with representations, feedback, and characters in virtual learning environments. - Eva-Maria Ternblad (2024)