A Fast Depth-Buffer-Based Voxelization Algorithm. - Evaggelia-Aggeliki Karabassi; Georgios Papaioannou 001; Theoharis Theoharis (J. Graphics, GPU, & Game Tools, 1999)

Intersection Test for Collision Detection in Particle Systems. - Evaggelia-Aggeliki Karabassi; Georgios Papaioannou 001; Theoharis Theoharis; Alexander Boehm 001 (J. Graphics, GPU, & Game Tools, 1999)

Segmentation and Surface Characterization of Arbitrary 3D Meshes for Object Reconstruction and Recognition. - Georgios Papaioannou 001; Evaggelia-Aggeliki Karabassi; Theoharis Theoharis (ICPR, 2000)

Stereo Matching Using Optic Flow. - Michael Hatzitheodorou; Evaggelia-Aggeliki Karabassi; Georgios Papaioannou 001; Alexander Boehm 001; Theoharis Theoharis (Real Time Imaging, 2000)

The magic of the Z-Buffer: A Survey. - Theoharis Theoharis; Georgios Papaioannou 001; Evaggelia-Aggeliki Karabassi (WSCG, 2001)

Virtual Archaeologist: Assembling the Past. - Georgios Papaioannou 001; Evaggelia-Aggeliki Karabassi; Theoharis Theoharis (IEEE Computer Graphics and Applications, 2001)

Αλγόριθμοι γραφικών με εφαρμογή στην ανίχνευση συγκρούσεων σε πολυπληθή τριδιάστατα περιβάλλοντα - Evaggelia-Aggeliki Karabassi (2001)

Reconstruction of Three-Dimensional Objects through Matching of Their Parts. - Georgios Papaioannou 001; Evaggelia-Aggeliki Karabassi; Theoharis Theoharis (IEEE Trans. Pattern Anal. Mach. Intell., 2002)

Exploiting multiresolution models to accelerate ray tracing. - Evaggelia-Aggeliki Karabassi; Georgios Papaioannou 001; Charalampos Fretzagias; Theoharis Theoharis (Comput. Graph., 2003)

On the automatic assemblage of arbitrary broken solid artefacts. - Georgios Papaioannou 001; Evaggelia-Aggeliki Karabassi (Image Vis. Comput., 2003)