Interactive virtual client for teaching occupational therapy evaluative processes. - Sharon A. Stansfield; Thomas Butkiewicz; Evan A. Suma; Marilyn Kane (ASSETS, 2005)

Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment. - Evan A. Suma; Sabarish V. Babu; Larry F. Hodges (3DUI, 2007)

WireVis: Visualization of Categorical, Time-Varying Data From Financial Transactions. - Remco Chang; Mohammad Ghoniem; Robert Kosara; William Ribarsky; Jing Yang 001; Evan A. Suma; Caroline Ziemkiewicz; Daniel A. Kern; Agus Sudjianto (IEEE VAST, 2007)

Can Immersive Virtual Humans Teach Social Conversational Protocols? - Sabarish V. Babu; Evan A. Suma; Tiffany Barnes; Larry F. Hodges (VR, 2007)

A Sketch-Based Approach for Detecting Common Human Actions. - Evan A. Suma; Christopher Walton Sinclair; Justin Babbs; Richard Souvenir (ISVC (1), 2008)

Scalable and interactive visual analysis of financial wire transactions for fraud detection. - Remco Chang; Alvin Lee; Mohammad Ghoniem; Robert Kosara; William Ribarsky; Jing Yang 001; Evan A. Suma; Caroline Ziemkiewicz; Daniel A. Kern; Agus Sudjianto (Inf. Vis., 2008)

Selection performance based on classes of bimanual actions. - Amy Catherine Ulinski; Zachary Wartell; Paula Goolkasian; Evan A. Suma; Larry F. Hodges (3DUI, 2009)

cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans. - Samantha L. Finkelstein; Andrea Nickel; Lane Harrison; Evan A. Suma; Tiffany Barnes (VR, 2009)

Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments. - Evan A. Suma; Samantha L. Finkelstein; Myra Reid; Amy Catherine Ulinski; Larry F. Hodges (VR, 2009)

Effects of travel technique and gender on a divided attention task in a virtual environment. - Evan A. Suma; Samantha L. Finkelstein; Seth Clark; Paula Goolkasian; Larry F. Hodges (3DUI, 2010)

Astrojumper: motivating children with autism to exercise using a VR game. - Samantha L. Finkelstein; Andrea Nickel; Tiffany Barnes; Evan A. Suma (CHI Extended Abstracts, 2010)

A continuous analysis process between desktop and collaborative visual analytics environments. - Dong Hyun Jeong; Evan A. Suma; Thomas Butkiewicz; William Ribarsky; Remco Chang (IEEE VAST, 2010)

Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise. - Samantha L. Finkelstein; Andrea Nickel; Tiffany Barnes; Evan A. Suma (VR, 2010)

Exploiting change blindness to expand walkable space in a virtual environment. - Evan A. Suma; Seth Clark; Samantha L. Finkelstein; Zachary Wartell (VR, 2010)

RIST: Radiological Immersive Survey Training for two simultaneous users. - Steven Koepnick; Roger V. Hoang; Matthew R. Sgambati; Daniel S. Coming; Evan A. Suma; William R. Sherman (Comput. Graph., 2010)

Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments. - Evan A. Suma; Samantha L. Finkelstein; Myra Reid; Sabarish V. Babu; Amy Catherine Ulinski; Larry F. Hodges (IEEE Trans. Vis. Comput. Graph., 2010)

Effects of redirection on spatial orientation in real and virtual environments. - Evan A. Suma; David M. Krum; Samantha L. Finkelstein; Mark T. Bolas (3DUI, 2011)

Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor. - Belinda Lange; Chien-Yen Chang; Evan A. Suma; Bradley Newman; Albert Skip Rizzo; Mark T. Bolas (EMBC, 2011)

Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation. - Belinda Lange; Evan A. Suma; Brad Newman; Thai Phan; Chien-Yen Chang; Albert A. Rizzo; Mark T. Bolas (HCI (14), 2011)

A design for a smartphone-based head mounted display. - J. Logan Olson; David M. Krum; Evan A. Suma; Mark T. Bolas (VR, 2011)

Leveraging change blindness for redirection in virtual environments. - Evan A. Suma; Seth Clark; David M. Krum; Samantha L. Finkelstein; Mark T. Bolas; Zachary Wartell (VR, 2011)

FAAST: The Flexible Action and Articulated Skeleton Toolkit. - Evan A. Suma; Belinda Lange; Albert A. Rizzo; David M. Krum; Mark T. Bolas (VR, 2011)

Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans. - Sabarish V. Babu; Evan A. Suma; Larry F. Hodges; Tiffany Barnes (Int. J. Virtual Real., 2011)

Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame. - Samantha L. Finkelstein; Andrea Nickel; Zachary Lipps; Tiffany Barnes; Zachary Wartell; Evan A. Suma (Presence Teleoperators Virtual Environ., 2011)

Sharing and Stretching Space with Full Body Tracking. - David M. Krum; Evan A. Suma; Mark T. Bolas (Whole Body Interaction, 2011)

Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect. - David M. Krum; Evan A. Suma; Mark T. Bolas (3DUI, 2012)

Comparability of narrow and wide field-of-view head-mounted displays for medium-field distance judgments. - J. Adam Jones; Evan A. Suma; David M. Krum; Mark T. Bolas (SAP, 2012)

Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect. - David M. Krum; Evan A. Suma; Mark T. Bolas (IVA, 2012)

Unobtrusive measurement of subtle nonverbal behaviors with the Microsoft Kinect. - Nathan Burba; Mark T. Bolas; David M. Krum; Evan A. Suma (VR, 2012)

Immersive training games for smartphone-based head mounted displays. - Perry Hoberman; David M. Krum; Evan A. Suma; Mark T. Bolas (VR, 2012)

Virtual reality to go: A USC ICT Mixed Reality Lab demonstration. - David M. Krum; Evan A. Suma; Mark T. Bolas (VR, 2012)

Interactive game-based rehabilitation using the Microsoft Kinect. - Belinda Lange; Sebastian Koenig; Eric McConnell; Chien-Yen Chang; Rick Juang; Evan A. Suma; Mark T. Bolas; Albert A. Rizzo (VR, 2012)

A taxonomy for deploying redirection techniques in immersive virtual environments. - Evan A. Suma; Gerd Bruder; Frank Steinicke; David M. Krum; Mark T. Bolas (VR, 2012)

Augmented reality using personal projection and retroreflection. - David M. Krum; Evan A. Suma; Mark T. Bolas (Pers. Ubiquitous Comput., 2012)

Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture. - Evan A. Suma; Zachary Lipps; Samantha L. Finkelstein; David M. Krum; Mark T. Bolas (IEEE Trans. Vis. Comput. Graph., 2012)

Flexible spaces: Dynamic layout generation for infinite walking in virtual environments. - Khrystyna Vasylevska; Hannes Kaufmann; Mark T. Bolas; Evan A. Suma (3DUI, 2013)

Fusing depth, color, and skeleton data for enhanced real-time hand segmentation. - Yu-Jen Huang; Mark T. Bolas; Evan A. Suma (SUI, 2013)

Rapid generation of personalized avatars. - Evan A. Suma; David M. Krum; Thai Phan; Mark T. Bolas (VR, 2013)

Flexible spaces: A virtual step outside of reality. - Khrystyna Vasylevska; Hannes Kaufmann; Mark T. Bolas; Evan A. Suma (VR, 2013)

Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit. - Evan A. Suma; David M. Krum; Belinda Lange; Sebastian Koenig; Albert A. Rizzo; Mark T. Bolas (Comput. Graph., 2013)

Countering user deviation during redirected walking. - Mahdi Azmandian; Mark T. Bolas; Evan A. Suma (SAP, 2014)

Acting the part: the role of gesture on avatar identity. - Andrew W. Feng; Gale M. Lucas; Stacy Marsella; Evan A. Suma; Chung-Cheng Chiu; Dan Casas; Ari Shapiro (MIG, 2014)

Rapid avatar capture and simulation using commodity depth sensors. - Andrew W. Feng; Ari Shapiro; Ruizhe Wang 002; Mark T. Bolas; Gérard G. Medioni; Evan A. Suma (SIGGRAPH Talks, 2014)

Make your own avatar. - Ari Shapiro; Evan A. Suma (SIGGRAPH Computer Animation Festival, 2014)

Real-time and robust grasping detection. - Chih-Fan Chen; Ryan P. Spicer; Rhys Yahata; Mark T. Bolas; Evan A. Suma (SUI, 2014)

A raycast approach to hybrid touch / motion capturevirtual reality user experience. - Ryan P. Spicer; Rhys Yahata; Evan A. Suma; Mark T. Bolas (SUI, 2014)

An enhanced steering algorithm for redirected walking in virtual environments. - Mahdi Azmandian; Rhys Yahata; Mark T. Bolas; Evan A. Suma (VR, 2014)

Automatic acquisition and animation of virtual avatars. - Ari Shapiro; Andrew W. Feng; Ruizhe Wang 002; Gérard G. Medioni; Mark T. Bolas; Evan A. Suma (VR, 2014)

MuVR: A Multi-User Virtual Reality platform. - Jerald Thomas; Raghav Bashyal; Samantha Goldstein; Evan A. Suma (VR, 2014)

Rapid avatar capture and simulation using commodity depth sensors. - Ari Shapiro; Andrew W. Feng; Ruizhe Wang 002; Hao Li 015; Mark T. Bolas; Gérard G. Medioni; Evan A. Suma (Comput. Animat. Virtual Worlds, 2014)

Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance. - Mahdi Azmandian; Timofey Grechkin; Mark T. Bolas; Evan A. Suma (ICAT-EGVE, 2015)

Rapid photorealistic blendshapes from commodity RGB-D sensors. - Dan Casas; Oleg Alexander; Andrew W. Feng; Graham Fyffe; Ryosuke Ichikari; Paul E. Debevec; Ruizhe Wang 002; Evan A. Suma; Ari Shapiro (I3D, 2015)

Creating near-field VR using stop motion characters and a touch of light-field rendering. - Mark T. Bolas; Ashok Kuruvilla; Shravani Chintalapudi; Fernando Rabelo; Vangelis Lympouridis; Christine Barron; Evan A. Suma; Catalina Matamoros; Cristina Brous; Alicja Jasina; Yawen Zheng; Andrew Jones 001; et al. (SIGGRAPH Posters, 2015)

Blendshapes from commodity RGB-D sensors. - Dan Casas; Oleg Alexander; Andrew W. Feng; Graham Fyffe; Ryosuke Ichikari; Paul E. Debevec; Ruizhe Wang 002; Evan A. Suma; Ari Shapiro (SIGGRAPH Talks, 2015)

Making small spaces feel large: infinite walking in virtual reality. - Evan A. Suma; Mahdi Azmandian; Timofey Grechkin; Thai Phan; Mark T. Bolas (SIGGRAPH Emerging Technologies, 2015)

Towards context-sensitive reorientation for real walking in virtual reality. - Timofey Grechkin; Mahdi Azmandian; Mark T. Bolas; Evan A. Suma (VR, 2015)

Foreword to Computers & Graphics special section on spatial user interaction (SUI). - Frank Steinicke; Wolfgang Stuerzlinger; Evan A. Suma (Comput. Graph., 2015)

Designing a collaborative visual analytics system to support users' continuous analytical processes. - Dong Hyun Jeong; Soo-Yeon Ji; Evan A. Suma; Byunggu Yu; Remco Chang (Hum. centric Comput. Inf. Sci., 2015)

Evaluating visual query methods for articulated motion video search. - Cecilia Mauceri; Evan A. Suma; Samantha L. Finkelstein; Richard Souvenir (Int. J. Hum. Comput. Stud., 2015)

Automated path prediction for redirected walking using navigation meshes. - Mahdi Azmandian; Timofey Grechkin; Mark T. Bolas; Evan A. Suma (3DUI, 2016)

Revisiting detection thresholds for redirected walking: combining translation and curvature gains. - Timofey Grechkin; Jerald Thomas; Mahdi Azmandian; Mark T. Bolas; Evan A. Suma (SAP, 2016)

Rapid Photorealistic Blendshape Modeling from RGB-D Sensors. - Dan Casas; Andrew W. Feng; Oleg Alexander; Graham Fyffe; Paul E. Debevec; Ryosuke Ichikari; Hao Li 015; Kyle Olszewski; Evan A. Suma; Ari Shapiro (CASA, 2016)

Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping. - Chih-Fan Chen; Mark T. Bolas; Evan A. Suma (SIGGRAPH Posters, 2016)

The redirected walking toolkit: a unified development platform for exploring large virtual environments. - Mahdi Azmandian; Timofey Grechkin; Mark T. Bolas; Evan A. Suma (WEVR@VR, 2016)

Program chair message. - Tobias Höllerer; Victoria Interrante; Anatole Lécuyer; Evan A. Suma (VR, 2016)

A realistic walking model for enhancing redirection in virtual reality. - Courtney Hutton; Evan A. Suma (VR, 2016)

Estimation of detection thresholds for audiovisual rotation gains. - Niels Christian Nilsson; Evan A. Suma; Rolf Nordahl; Mark T. Bolas; Stefania Serafin (VR, 2016)

Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality. - Jerald Thomas; Mahdi Azmandian; Sonia Grunwald; Donna Le; David M. Krum; Sin-Hwa Kang; Evan Suma Rosenberg (ICAT-EGVE, 2017)

View-dependent virtual reality content from RGB-D images. - Chih-Fan Chen; Mark T. Bolas; Evan Suma Rosenberg (ICIP, 2017)

An Architecture for Full Body Collaborative VR Applications. - Pablo A. Figueroa; Timofey Grechkin; Yuanyuan Jiang; Evan Suma Rosenberg (SEARIS, 2017)

Just-in-time, viable, 3d avatars from scans. - Andrew W. Feng; Evan A. Suma; Ari Shapiro (SIGGRAPH Talks, 2017)

An evaluation of strategies for two-user redirected walking in shared physical spaces. - Mahdi Azmandian; Timofey Grechkin; Evan Suma Rosenberg (VR, 2017)

Rapid creation of photorealistic virtual reality content with consumer depth cameras. - Chih-Fan Chen; Mark T. Bolas; Evan Suma Rosenberg (VR, 2017)

Just-in-time, viable, 3-D avatars from scans. - Andrew W. Feng; Evan Suma Rosenberg; Ari Shapiro (Comput. Animat. Virtual Worlds, 2017)

Individualized Calibration of Rotation Gain Thresholds for Redirected Walking. - Courtney Hutton; Shelby Ziccardi; Julio Medina; Evan Suma Rosenberg (ICAT-EGVE, 2018)

Dynamic Omnidirectional Texture Synthesis for Photorealistic Virtual Content Creation. - Chih-Fan Chen; Evan Suma Rosenberg (ISMAR Adjunct, 2018)

Redirected Walking in Irregularly Shaped Physical Environments with Dynamic Obstacles. - Haiwei Chen; Samantha Chen; Evan Suma Rosenberg (VR, 2018)

Virtual Content Creation Using Dynamic Omnidirectional Texture Synthesis. - Chih-Fan Chen; Evan Suma Rosenberg (VR, 2018)

Please Don't Puke: Early Detection of Severe Motion Sickness in VR. - Courtney Hutton; Shelby Ziccardi; Julio Medina; Evan Suma Rosenberg (VR, 2018)

General Chair Message. - Betty J. Mohler; Torsten W. Kuhlen; Matthias Bues; Evan Suma Rosenberg; Martin Göbel (VR, 2018)

15 Years of Research on Redirected Walking in Immersive Virtual Environments. - Niels Christian Nilsson; Tabitha C. Peck; Gerd Bruder; Eric Hodgson; Stefania Serafin; Mary C. Whitton; Frank Steinicke; Evan Suma Rosenberg (IEEE Computer Graphics and Applications, 2018)

Strafing Gain: A Novel Redirected Walking Technique. - Christopher You; Evan Suma Rosenberg; Jerald Thomas (SUI, 2019)

Automatic Generation of Dynamically Relightable Virtual Objects with Consumer-Grade Depth Cameras. - Chih-Fan Chen; Evan Suma Rosenberg (VR, 2019)

An Augmented Reality Motion Planning Interface for Robotics. - Courtney Hutton; Nicholas Sohre; Bobby Davis; Stephen J. Guy; Evan Suma Rosenberg (VR, 2019)

A General Reactive Algorithm for Redirected Walking Using Artificial Potential Functions. - Jerald Thomas; Evan Suma Rosenberg (VR, 2019)

Combining Dynamic Field of View Modification with Physical Obstacle Avoidance. - Fei Wu 027; Evan Suma Rosenberg (VR, 2019)

VWorld: an immersive VR system for learning programming. - Qiao Jin 002; Yu Liu 096; Ye Yuan 010; Lana Yarosh; Evan Suma Rosenberg (IDC (Extended Abstracts), 2020)

Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments. - Fei Wu 027; Jerald Thomas; Shreyas Chinnola; Evan Suma Rosenberg (ICAT-EGVE, 2020)

Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality Applications. - Sahar A. Aseeri; Sebastian Marin; Richard N. Landers; Victoria Interrante; Evan Suma Rosenberg (VR Workshops, 2020)

Reactive Alignment of Virtual and Physical Environments Using Redirected Walking. - Jerald Thomas; Evan Suma Rosenberg (VR Workshops, 2020)

Exploring Communication Modalities to Support Collaborative Guidance in Virtual Reality. - Fei Wu 027; Jerald Thomas; Shreyas Chinnola; Evan Suma Rosenberg (VR Workshops, 2020)

Capture to Rendering Pipeline for Generating Dynamically Relightable Virtual Objects with Handheld RGB-D Cameras. - Chih-Fan Chen; Evan Suma Rosenberg (VRST, 2020)

Towards Physically Interactive Virtual Environments: Reactive Alignment with Redirected Walking. - Jerald Thomas; Courtney Hutton Pospick; Evan Suma Rosenberg (VRST, 2020)

Evaluating immersive experiences during Covid-19 and beyond. - Anthony Steed; Francisco R. Ortega 001; Adam S. Williams; Ernst Kruijff; Wolfgang Stuerzlinger; Anil Ufuk Batmaz; Andrea Stevenson Won; Evan Suma Rosenberg; Adalberto L. Simeone; Aleshia Hayes (Interactions, 2020)

Don't Block the Ground: Reducing Discomfort in Virtual Reality with an Asymmetric Field-of-View Restrictor. - Fei Wu 027; George S. Bailey; Thomas A. Stoffregen; Evan Suma Rosenberg (SUI, 2021)

RED: A Real-Time Datalogging Toolkit for Remote Experiments. - Sam Adeniyi; Evan Suma Rosenberg; Jerald Thomas (VR Workshops, 2021)

Revisiting Audiovisual Rotation Gains for Redirected Walking. - Andreas Junker; Carl Hutters; Daniel Reipur; Lasse Embøl; Niels Christian Nilsson; Stefania Serafin; Evan Suma Rosenberg (VR Workshops, 2021)

Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion. - Tongyu Nie; Evan Suma Rosenberg (VR Workshops, 2021)

Virtual Demonstrator for Spatial Presentations. - Maxwell Omdal; David Kinney; Kiet Tran; Evan Suma Rosenberg (VR Workshops, 2021)

COVID-Vision: A Virtual Reality Experience to Encourage Mindfulness of Social Distancing in Public Spaces. - Danhua Zhang; Malik Khadar; Brett Schumacher; Madhava Raveendra; Sam Adeniyi; Fei Wu 027; Sahar A. Aseeri; Evan Suma Rosenberg (VR Workshops, 2021)

Inverse Kinematics Assistance for the Creation of Redirected Walking Paths. - Jerald Thomas; Seraphina Yong; Evan Suma Rosenberg (ISMAR, 2022)

Strafing Gain: Redirecting Users One Diagonal Step at a Time. - Christopher You; Brett Benda; Evan Suma Rosenberg; Eric D. Ragan; Benjamin Lok; Jerald Thomas (ISMAR, 2022)

Virtual Reality on a SWIM: Scalable World in Miniature. - Jarod Pivovar; Jasmine DeGuzman; Evan Suma Rosenberg (VR Workshops, 2022)

Asymmetric Lateral Field-of-View Restriction to Mitigate Cybersickness During Virtual Turns. - Fei Wu 027; Evan Suma Rosenberg (VR, 2022)

Adaptive Field-of-view Restriction: Limiting Optical Flow to Mitigate Cybersickness in Virtual Reality. - Fei Wu 027; Evan Suma Rosenberg (VRST, 2022)

Adaptive Redirection: A Context-Aware Redirected Walking Meta-Strategy. - Mahdi Azmandian; Rhys Yahata; Timofey Grechkin; Evan Suma Rosenberg (IEEE Trans. Vis. Comput. Graph., 2022)

Validating Simulation-Based Evaluation of Redirected Walking Systems. - Mahdi Azmandian; Rhys Yahata; Timofey Grechkin; Jerald Thomas; Evan Suma Rosenberg (IEEE Trans. Vis. Comput. Graph., 2022)

DBA: Direction-Based Authentication in Virtual Reality. - Yuxuan Huang; Danhua Zhang; Evan Suma Rosenberg (VR Workshops, 2023)

Like a Rolling Stone: Effects of Space Deformation During Linear Acceleration on Slope Perception and Cybersickness. - Tongyu Nie; Isayas Berhe Adhanom; Evan Suma Rosenberg (VR, 2023)

Creating and manipulating 3D paths with mixed reality spatial interfaces. - Courtney Hutton Pospick; Evan Suma Rosenberg (Frontiers Virtual Real., 2023)

A Change of Scenery: Transformative Insights from Retrospective VR Embodied Perspective-Taking of Conflict With a Close Other. - Seraphina Yong; Leo Cui; Evan Suma Rosenberg; Svetlana Yarosh (CHI, 2024)

Direction-Based Authentication: Combining Symbolic Input and Contextual Cues for Virtual Reality Password Entry. - Yuxuan Huang; Danhua Zhang; Evan Suma Rosenberg (ISMAR, 2024)

Build Your Own Trigonometric Adventure in Virtual Reality. - Catherine Borisova; Ruth Mesfin; Tongyu Nie; Evan Suma Rosenberg (VR Workshops, 2024)

Calculus in Motion: 3D VR Exploration of Solids of Revolution. - Ashley Chen; Wanbo Geng; Evan Suma Rosenberg (VR Workshops, 2024)

Walk Me Through It: Using Impossible Spaces to Embody Graph Traversal Algorithms. - Jasmine Joyce DeGuzman; Erik DeVries Smith; Samyok Nepal; Kalinda Miller; Courtney Hutton Pospick; Tongyu Nie; Evan Suma Rosenberg (VR Workshops, 2024)

Invisible Mesh: Effects of X-Ray Vision Metaphors on Depth Perception in Optical-See-Through Augmented Reality. - Haoyu Tan; Tongyu Nie; Evan Suma Rosenberg (VR, 2024)

The Sixth Workshop on Immersive Sickness Prevention. - Isayas Berhe Adhanom; Daniel Zielasko; Rifatul Islam; Gerard Kim; Evan Suma Rosenberg (VR Workshops, 2025)

Reduction of Motion Complexity as an Objective Indicator of Cybersickness in Virtual Reality. - Jasmine Joyce DeGuzman; Kaori Hirano; Tabitha C. Peck; Alice Guth; Evan Suma Rosenberg; Tongyu Nie (VR, 2025)

Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion. - Tongyu Nie; Courtney Hutton Pospick; Ville Cantory; Danhua Zhang; Jasmine Joyce DeGuzman; Victoria Interrante; Isayas Berhe Adhanom; Evan Suma Rosenberg (CoRR, 2025)

"I'm Petting the Laptop, Which Has You Inside It": Reflecting on Lived Experiences of Online Friendship. - Seraphina Yong; Ashlee Milton; Evan Suma Rosenberg; Stevie Chancellor; Svetlana Yarosh (CoRR, 2025)

Can AR-Embedded Visualizations Foster Appropriate Reliance on AI in Spatial Decision Making? A Comparative Study of AR See-Through vs. 2D Minimap. - Xianhao Carton Liu; Difan Jia; Tongyu Nie; Evan Suma Rosenberg; Victoria Interrante; Chen Zhu-Tian (CoRR, 2025)