The synthesis and rendering of eroded fractal terrains. - F. Kenton Musgrave; Craig E. Kolb; Robert S. Mace (SIGGRAPH, 1989)

A note on ray tracing mirages [comments and author's reply]. - F. Kenton Musgrave; Marc Berger (IEEE Computer Graphics and Applications, 1990)

The art of fractal landscapes. - F. Kenton Musgrave; Benoit B. Mandelbrot (IBM J. Res. Dev., 1991)

A Panoramic Virtual Screen for Ray Tracing. - F. Kenton Musgrave (Graphics Gems III, 1992)

Algorithms and the artist (panel session). - Peter Beyls; Stephen Bell; Brian L. Evans; Jean-Pierre Hébert; F. Kenton Musgrave; Roman Verostko (SIGGRAPH, 1995)

Simulated photographic development of synthetic images. - Joe Geigel; F. Kenton Musgrave (SIGGRAPH Visual Proceedings, 1996)

Introduction - welcome to the SIGGRAPH 96 sketches. - F. Kenton Musgrave (SIGGRAPH Visual Proceedings, 1996)

Fractal landscapes in context. - F. Kenton Musgrave (Interactions, 1996)

A model for simulating the photographic development process on digital images. - Joe Geigel; F. Kenton Musgrave (SIGGRAPH, 1997)

Towards a Synthetic Universe. - F. Kenton Musgrave (IEEE Computer Graphics and Applications, 1999)

An accurate model of wave refraction over shallow water. - Manuel N. Gamito; F. Kenton Musgrave (Comput. Graph., 2002)

Texturing and modeling - a procedural approach, Third Edition. - David S. Ebert; F. Kenton Musgrave; Darwyn Peachey; Ken Perlin; Steven Worley (Elsevier, 2003)

The elements of nature: interactive and realistic techniques. - Oliver Deussen; David S. Ebert; Ron Fedkiw; F. Kenton Musgrave; Przemyslaw Prusinkiewicz; Doug Roble; Jos Stam; Jerry Tessendorf (SIGGRAPH Course Notes, 2004)