Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion. - Julian Frommel; Fabian Fischbach; Katja Rogers; Michael Weber 001 (CHI PLAY, 2018)

Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games. - Tobias Drey; Pascal Jansen; Fabian Fischbach; Julian Frommel; Enrico Rukzio (CHI Extended Abstracts, 2020)

The Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering Awareness. - Pascal Jansen; Fabian Fischbach (CHI PLAY (Companion), 2020)

A Comparison of Explicit and Implicit Proactive Dialogue Strategies for Conversational Recommendation. - Matthias Kraus 001; Fabian Fischbach; Pascal Jansen; Wolfgang Minker (LREC, 2020)

ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays. - Pascal Jansen; Fabian Fischbach; Jan Gugenheimer; Evgeny Stemasov; Julian Frommel; Enrico Rukzio (UIST, 2020)

To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games. - Tobias Drey; Fabian Fischbach; Pascal Jansen; Julian Frommel; Michael Rietzler; Enrico Rukzio (Proc. ACM Hum. Comput. Interact., 2021)

Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays. - Teresa Hirzle; Fabian Fischbach; Julian Karlbauer; Pascal Jansen; Jan Gugenheimer; Enrico Rukzio; Andreas Bulling (ACM Trans. Comput. Hum. Interact., 2022)

Mind who's testing: Turing tests and the post-colonial imposition of their implicit conceptions of intelligence. - Fabian Fischbach; Tijs Vandemeulebroucke; Aimee van Wynsberghe (AI Soc., 2025)