VTK4AR: An Object Oriented Framework for Scientific Visualization of CAE Data in Augmented Reality. - Fabio Bruno; Francesco Caruso; Francesco Ferrise; Maurizio Muzzupappa (Eurographics Italian Chapter Conference, 2006)

3D Input devices integration in CAD environment. - Fabio Bruno; Giandomenico Caruso; Maurizio Muzzupappa (Eurographics Italian Chapter Conference, 2006)

Visualization of industrial engineering data in Augmented Reality. - Fabio Bruno; Francesco Caruso; Luigi De Napoli; Maurizio Muzzupappa (J. Vis., 2006)

Environment based on Augmented Reality and Interactive Simulation for Product Design Review. - Monica Bordegoni; Francesco Ferrise; Marco Ambrogio; Giandomenico Caruso; Fabio Bruno; Francesco Caruso (Eurographics Italian Chapter Conference, 2008)

Augmented touch without visual obtrusion. - Francesco I. Cosco; Carlos Garre; Fabio Bruno; Maurizio Muzzupappa; Miguel A. Otaduy (ISMAR, 2009)

A Framework for Virtual Restoration of Ancient Documents by Combination of Multispectral and 3D Imaging. - Gianfranco Bianco; Fabio Bruno; Anna Tonazzini; Emanuele Salerno; Pasquale Savino; Barbara Zitová; Filip Sroubek; Elena Console (Eurographics Italian Chapter Conference, 2010)

Product interface design: A participatory approach based on virtual reality. - Fabio Bruno; Maurizio Muzzupappa (Int. J. Hum. Comput. Stud., 2010)

Methodology and Tools to Support Knowledge Management in Topology Optimization. - Maurizio Muzzupappa; Loris Barbieri; Fabio Bruno; Umberto Cugini (J. Comput. Inf. Sci. Eng., 2010)

Attaching Semantics to Document Images Safeguards our Cultural Heritage. - Elena Console; Anna Tonazzini; Fabio Bruno (ERCIM News, 2011)

3D Reconstruction and Virtual Exploration of Submerged Structures: a Case Study in the Underwater Archaeological Site of Baia (Italy). - Alessandro Gallo; Agostino Angilica; Gianfranco Bianco; Francesco De Filippo; Maurizio Muzzupappa; Barbara Davidde; Fabio Bruno (VAST, 2012)

Multi-view 3D reconstruction of small stone samples deteriorated by Marine organisms. - Alessandro Gallo; Fabio Bruno; Maurizio Muzzupappa; Mauro F. La Russa (VSMM, 2012)

3D documentation and monitoring of the experimental cleaning operations in the underwater archaeological site of Baia (Italy). - Fabio Bruno; Alessandro Gallo; Francesco De Filippo; Maurizio Muzzupappa; Barbara Davidde Petriaggi; Paolo Caputo (Digital Heritage (1), 2013)

3D reconstruction of an outdoor archaeological site through a multi-view stereo technique. - Maurizio Muzzupappa; Alessandro Gallo; Francesco Spadafora; Felix Manfredi; Fabio Bruno; Antonio Lamarca (Digital Heritage (1), 2013)

Mixed prototyping with configurable physical archetype for usability evaluation of product interfaces. - Loris Barbieri; Agostino Angilica; Fabio Bruno; Maurizio Muzzupappa (Comput. Ind., 2013)

Reliable behaviour simulation of product interface in mixed reality. - Fabio Bruno; Agostino Angilica; Francesco I. Cosco; Maurizio Muzzupappa (Eng. Comput., 2013)

A Comparative Analysis between Active and Passive Techniques for Underwater 3D Reconstruction of Close-Range Objects. - Gianfranco Bianco; Alessandro Gallo; Fabio Bruno; Maurizio Muzzupappa (Sensors, 2013)

Visuo-Haptic Mixed Reality with Unobstructed Tool-Hand Integration. - Francesco I. Cosco; Carlos Garre; Fabio Bruno; Maurizio Muzzupappa; Miguel A. Otaduy (IEEE Trans. Vis. Comput. Graph., 2013)

Effects of device obtrusion and tool-hand misalignment on user performance and stiffness perception in visuo-haptic mixed reality. - Loris Barbieri; Fabio Bruno; Francesco I. Cosco; Maurizio Muzzupappa (Int. J. Hum. Comput. Stud., 2014)

Virtual and Augmented Reality Tools to Improve the Exploitation of Underwater Archaeological Sites by Diver and Non-diver Tourists. - Fabio Bruno; Antonio Lagudi; Loris Barbieri; Maurizio Muzzupappa; Gerardo Ritacco; Alessandro Cozza; Marco Cozza; Raffaele Peluso; Marco Lupia; Gianni Cario (EuroMed (1), 2016)

Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE. - Dimitrios Skarlatos 001; Panagiotis Agrafiotis; Tibor Balogh; Fabio Bruno; Filipe Castro; Barbara Davidde Petriaggi; Stella Demesticha; Anastasios D. Doulamis; Pierre Drap; Andreas Georgopoulos; F. Kikillos; Phaedon C. Kyriakidis; et al. (EuroMed (1), 2016)

A VR system for the exploitation of underwater archaeological sites. - Fabio Bruno; Antonio Lagudi; Loris Barbieri; Maurizio Muzzupappa; Marco Cozza; Alessandro Cozza; Raffaele Peluso (IWCIM, 2016)

An Alignment Method for the Integration of Underwater 3D Data Captured by a Stereovision System and an Acoustic Camera. - Antonio Lagudi; Gianfranco Bianco; Maurizio Muzzupappa; Fabio Bruno (Sensors, 2016)

A Complete IoT Infrastructure to Ensure Responsible, Effective and Efficient Execution of Field Survey, Documentation and Preservation of Archaeological Sites. - Silvia Zingaretti; David Scaradozzi; Nicolò Ciuccoli; Daniele Costa; Giacomo Palmieri; Fabio Bruno; Gerardo Ritacco; Marco Cozza; P. Raxis; T. Tzifopanopoulos; A. Manglis; C. S. Agouridis; et al. (RTSI, 2018)

Improving Marker-Based Tracking for Augmented Reality in Underwater Environments. - Jan Cejka; Marek Zuzi; Panagiotis Agrafiotis; Dimitrios Skarlatos 001; Fabio Bruno; Fotis Liarokapis (GCH, 2018)

Impact of Dehazing on Underwater Marker Detection for Augmented Reality. - Marek Zuzi; Jan Cejka; Fabio Bruno; Dimitrios Skarlatos 001; Fotis Liarokapis (Frontiers Robotics AI, 2018)

Guidelines for Underwater Image Enhancement Based on Benchmarking of Different Methods. - Marino Mangeruga; Fabio Bruno; Marco Cozza; Panagiotis Agrafiotis; Dimitrios Skarlatos 001 (Remote. Sens., 2018)

Virtual dives into the underwater archaeological treasures of South Italy. - Fabio Bruno; Loris Barbieri; Antonio Lagudi; Marco Cozza; Alessandro Cozza; Raffaele Peluso; Maurizio Muzzupappa (Virtual Real., 2018)

Actors in VR storytelling. - Selma Rizvic; Dusanka Boskovic; Fabio Bruno; Barbara Davidde Petriaggi; Sanda Sljivo; Marco Cozza (VS-GAMES, 2019)

Enhancing learning and access to Underwater Cultural Heritage through digital technologies: the case study of the "Cala Minnola" shipwreck site. - Fabio Bruno; Loris Barbieri; Maurizio Muzzupappa; S. Tusa; A. Fresina; F. Oliveri; Antonio Lagudi; Alessandro Cozza; Raffaele Peluso (Digit. Appl. Archaeol. Cult. Heritage, 2019)

Detecting Square Markers in Underwater Environments. - Jan Cejka; Fabio Bruno; Dimitrios Skarlatos 001; Fotis Liarokapis (Remote. Sens., 2019)

Underwater Augmented Reality for improving the diving experience in submerged archaeological sites. - Fabio Bruno; Loris Barbieri; Marino Mangeruga; Marco Cozza; Antonio Lagudi; Jan Cejka; Fotis Liarokapis; Dimitrios Skarlatos 001 (CoRR, 2020)

An Underwater Pathfinding Algorithm for Optimised Planning of Survey Dives. - Marino Mangeruga; Alessandro Casavola; Francesco Pupo; Fabio Bruno (Remote. Sens., 2020)

Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion. - Filip Skola; Selma Rizvic; Marco Cozza; Loris Barbieri; Fabio Bruno; Dimitrios Skarlatos 001; Fotis Liarokapis (Sensors, 2020)

Evaluating the Potential of Augmented Reality Interfaces for Exploring Underwater Historical Sites. - Jan Cejka; Marino Mangeruga; Fabio Bruno; Dimitrios Skarlatos 001; Fotis Liarokapis (IEEE Access, 2021)

Background-Aware Colorization Technique for Augmented Reality Applications. - Emanuele Marino; Fabio Bruno; Loris Barbieri; Maurizio Muzzupappa; Fotis Liarokapis (IEEE Access, 2021)

An Augmented Reality inspection tool to support workers in Industry 4.0 environments. - Emanuele Marino; Loris Barbieri; Biagio Colacino; Anna Kum Fleri; Fabio Bruno (Comput. Ind., 2021)

Editorial for Underwater 3D Recording & Modelling. - Dimitrios Skarlatos 001; Fabio Bruno; Fabio Menna; Erica Nocerino (Remote. Sens., 2021)

Benchmarking Built-In Tracking Systems for Indoor AR Applications on Popular Mobile Devices. - Emanuele Marino; Fabio Bruno; Loris Barbieri; Antonio Lagudi (Sensors, 2022)

Architecture of a Low-Cost Solution for ROVs to Improve Navigation and Data Collection. - Umberto Severino; Santina Fortuna; Antonio Lagudi; Fabio Bruno; Nikola Miskovic; Vladimir Djapic (DCAI (2), 2023)

Simulating Robots Activities and Humans Experiences in Underwater Environment. - Fabio Bruno (SIMULTECH, 2023)

A comparative study of Augmented Reality rendering techniques for industrial assembly inspection. - Santina Fortuna; Loris Barbieri; Emanuele Marino; Fabio Bruno (Comput. Ind., 2024)

A Novel AR Recoloring Technique to Enhance Operator Performance on Inspection Tasks in Industry 4.0 Environments. - Emanuele Marino; Loris Barbieri; Fabio Bruno; Maurizio Muzzupappa (IEEE Trans. Vis. Comput. Graph., 2025)