Intelligent Tools for Cooperative Learning in the Internet. - Flávia A. Barros; Fábio Paraguaçu; André M. M. Neves; Cleide Jane Costa (Intelligent Tutoring Systems, 2004)

Workshop on Social and Emotional Intelligence in Learning Environments. - Claude Frasson; Kaska Porayska-Pomsta; Cristina Conati; Guy Gouardères; W. Lewis Johnson; Helen Pain; Elisabeth André; Timothy W. Bickmore; Paul Brna; Isabel Fernández de Castro; Stefano A. Cerri; Cleide Jane Costa; et al. (Intelligent Tutoring Systems, 2004)

An Aid System to the Medical Diagnosis of Patients with Neurological Problems. - Elba M. Quirino; Fábio Paraguaçu; George M. C. Souza (CBMS, 2006)

Application of a Genetic Algorithm Based on Abstract Data Type in Electronic Games' Scenarios Adaptive Evolution. - Leonardo Filipe Batista Silva de Carvalho; Helio Cavalcante Silva Neto; Fábio Paraguaçu; Roberta Vilhena Vieira Lopes (MICAI (Special Sessions), 2010)

A Decision-Making Model Based on Persuasive Consistency Applied to MMORPGs. - Helio Cavalcante Silva Neto; Leonardo F. B. S. de Carvalho; Fábio Paraguaçu; Roberta V. V. Lopes (ICCE, 2011)

A MMORPG Decision-Making Model Based on Persuasive Reciprocity. - Helio Cavalcante Silva Neto; Leonardo Filipe Batista Silva de Carvalho; Fábio Paraguaçu; Roberta Vilhena Vieira Lopes (IUKM, 2011)

A Model of Decision-Making Based on the Theory of Persuasion used in MMORPGs. - Helio Cavalcante Silva Neto; Leonardo F. B. S. de Carvalho; Fábio Paraguaçu; Roberta Vilhena Vieira Lopes (Polibits, 2011)

Um jogo digital baseado no construcionismo. - Arturo Hernández-Domínguez; Carlos Alberto Correia Lessa Filho; Fábio Paraguaçu; Patrícia Oliveira (Revista Brasileira de Informática na Educ., 2015)