Toward a psychophysically-based light reflection model for image synthesis. - Fabio Pellacini; James A. Ferwerda; Donald P. Greenberg (SIGGRAPH, 2000)

Psychophysically based model of surface gloss perception. - James A. Ferwerda; Fabio Pellacini; Donald P. Greenberg (Human Vision and Electronic Imaging, 2001)

A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering. - Reynald Dumont; Fabio Pellacini; James A. Ferwerda (Rendering Techniques, 2001)

Jigsaw image mosaics. - Junhwan Kim; Fabio Pellacini (ACM Trans. Graph., 2002)

A user interface for interactive cinematic shadow design. - Fabio Pellacini; Parag Tole; Donald P. Greenberg (ACM Trans. Graph., 2002)

Interactive global illumination in dynamic scenes. - Parag Tole; Fabio Pellacini; Bruce Walter; Donald P. Greenberg (ACM Trans. Graph., 2002)

A perceptually-based decision theoretic framework for interactive rendering. - Fabio Pellacini (2002)

Perceptually-driven decision theory for interactive realistic rendering. - Reynald Dumont; Fabio Pellacini; James A. Ferwerda (ACM Trans. Graph., 2003)

A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering. - Hongsong Li; Fabio Pellacini; Kenneth E. Torrance (Rendering Techniques, 2005)

User-configurable automatic shader simplification. - Fabio Pellacini (ACM Trans. Graph., 2005)

Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography. - Fabio Pellacini; Kiril Vidimce; Aaron E. Lefohn; Alex Mohr; Mark Leone; John Warren (ACM Trans. Graph., 2005)

Direct-to-indirect transfer for cinematic relighting. - Milos Hasan; Fabio Pellacini; Kavita Bala (ACM Trans. Graph., 2006)

Frequency and structure of long distance scholarly collaborations in a physics community. - Lori Lorigo; Fabio Pellacini (J. Assoc. Inf. Sci. Technol., 2007)

Matrix row-column sampling for the many-light problem. - Milos Hasan; Fabio Pellacini; Kavita Bala (ACM Trans. Graph., 2007)

Lighting with paint. - Fabio Pellacini; Frank Battaglia; R. Keith Morley; Adam Finkelstein (ACM Trans. Graph., 2007)

AppWand: editing measured materials using appearance-driven optimization. - Fabio Pellacini; Jason Lawrence (ACM Trans. Graph., 2007)

Beyond programmable shading: in action. - Aaron E. Lefohn; Mike Houston; David Luebke; Jon Olick; Fabio Pellacini (SIGGRAPH Classes, 2008)

Interactive cinematic lighting. - Fabio Pellacini (SIGGRAPH Classes, 2008)

Backhoe, a Packet Trace and Log Browser. - Sergey Bratus; Axel Hansen; Fabio Pellacini; Anna Shubina (VizSEC, 2008)

Tensor Clustering for Rendering Many-Light Animations. - Milos Hasan; Edgar Velázquez-Armendáriz; Fabio Pellacini; Kavita Bala (Comput. Graph. Forum, 2008)

iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting. - Juraj Obert; Jaroslav Krivánek; Fabio Pellacini; Daniel Sýkora; Sumanta N. Pattanaik (Comput. Graph. Forum, 2008)

Eye tracking and online search: Lessons learned and challenges ahead. - Lori Lorigo; Maya Haridasan; Hrönn Brynjarsdóttir; Ling Xia 004; Thorsten Joachims; Geri Gay; Laura A. Granka; Fabio Pellacini; Bing Pan (J. Assoc. Inf. Sci. Technol., 2008)

AppProp: all-pairs appearance-space edit propagation. - Xiaobo An; Fabio Pellacini (ACM Trans. Graph., 2008)

Fast, realistic lighting and material design using nonlinear cut approximation. - Ewen Cheslack-Postava; Rui Wang 003; Oskar Åkerlund; Fabio Pellacini (ACM Trans. Graph., 2008)

Toward evaluating lighting design interface paradigms for novice users. - William B. Kerr; Fabio Pellacini (ACM Trans. Graph., 2009)

Printing spatially-varying reflectance. - Wojciech Matusik; Boris Ajdin; Jinwei Gu; Jason Lawrence; Hendrik P. A. Lensch; Fabio Pellacini; Szymon Rusinkiewicz (ACM Trans. Graph., 2009)

SubEdit: a representation for editing measured heterogeneous subsurface scattering. - Ying Song; Xin Tong 001; Fabio Pellacini; Pieter Peers (ACM Trans. Graph., 2009)

Perception of Lighting Errors in Image Compositing. - James A. Ferwerda; Jeremy Selan; Fabio Pellacini (CIC, 2010)

User-Controllable Color Transfer. - Xiaobo An; Fabio Pellacini (Comput. Graph. Forum, 2010)

BendyLights: Artistic Control of Direct Illumination by Curving Light Rays. - William B. Kerr; Fabio Pellacini; Jonathan D. Denning (Comput. Graph. Forum, 2010)

Visibility Editing For All-Frequency Shadow Design. - Juraj Obert; Fabio Pellacini; Sumanta N. Pattanaik (Comput. Graph. Forum, 2010)

SafeGI: Type Checking to Improve Correctness in Rendering System Implementation. - Jiawei Ou; Fabio Pellacini (Comput. Graph. Forum, 2010)

Fabricating spatially-varying subsurface scattering. - Yue Dong 001; Jiaping Wang; Fabio Pellacini; Xin Tong 001; Baining Guo (ACM Trans. Graph., 2010)

Toward evaluating material design interface paradigms for novice users. - William B. Kerr; Fabio Pellacini (ACM Trans. Graph., 2010)

envyLight: an interface for editing natural illumination. - Fabio Pellacini (ACM Trans. Graph., 2010)

AppWarp: retargeting measured materials by appearance-space warping. - Xiaobo An; Xin Tong 001; Jonathan D. Denning; Fabio Pellacini (ACM Trans. Graph., 2011)

MeshFlow: interactive visualization of mesh construction sequences. - Jonathan D. Denning; William B. Kerr; Fabio Pellacini (ACM Trans. Graph., 2011)

AppGen: interactive material modeling from a single image. - Yue Dong 001; Xin Tong 001; Fabio Pellacini; Baining Guo (ACM Trans. Graph., 2011)

LightSlice: matrix slice sampling for the many-lights problem. - Jiawei Ou; Fabio Pellacini (ACM Trans. Graph., 2011)

ISHair: importance sampling for hair scattering. - Jiawei Ou; Feng Xie; Parashar Krishnamachari; Fabio Pellacini (SIGGRAPH Talks, 2012)

Printing spatially-varying reflectance for reproducing HDR images. - Yue Dong 001; Xin Tong 001; Fabio Pellacini; Baining Guo (ACM Trans. Graph., 2012)

Evaluating Progressive-Rendering Algorithms in Appearance Design Tasks. - Jiawei Ou; Ondrej Karlik; Jaroslav Krivánek; Fabio Pellacini (IEEE Computer Graphics and Applications, 2013)

EnvyDepth: An Interface for Recovering Local Natural Illumination from Environment Maps. - Francesco Banterle; Marco Callieri; Matteo Dellepiane; Massimiliano Corsini; Fabio Pellacini; Roberto Scopigno (Comput. Graph. Forum, 2013)

A GPU-Based Implementation of Position Based Dynamics for Interactive Deformable Bodies. - Marco Fratarcangeli; Fabio Pellacini (J. Graph. Tools, 2013)

MeshGit: diffing and merging meshes for polygonal modeling. - Jonathan D. Denning; Fabio Pellacini (ACM Trans. Graph., 2013)

Bi-scale appearance fabrication. - Yanxiang Lan; Yue Dong 001; Fabio Pellacini; Xin Tong 001 (ACM Trans. Graph., 2013)

State of the Art in Artistic Editing of Appearance, Lighting, and Material. - Thorsten-Walther Schmidt; Fabio Pellacini; Derek Nowrouzezahrai; Wojciech Jarosz; Carsten Dachsbacher (Eurographics (State of the Art Reports), 2014)

Towards a Massively Parallel Solver for Position Based Dynamics. - Marco Fratarcangeli; Fabio Pellacini (SIGRAD, 2014)

How do people edit light fields? - Adrián Jarabo; Belén Masiá; Adrien Bousseau; Fabio Pellacini; Diego Gutierrez (ACM Trans. Graph., 2014)

AppIm: linear spaces for image-based appearance editing. - Francesco Di Renzo; Claudio Calabrese; Fabio Pellacini (ACM Trans. Graph., 2014)

Toward Evaluating the Usefulness of GlobalIllumination for Novices in Lighting Design Tasks. - Ondrej Karlik; Martin Ruzicka; Václav Gassenbauer; Fabio Pellacini; Jaroslav Krivánek (IEEE Trans. Vis. Comput. Graph., 2014)

Scalable Partitioning for Parallel Position Based Dynamics. - Marco Fratarcangeli; Fabio Pellacini (Comput. Graph. Forum, 2015)

GReTA-A Novel Global and Recursive Tracking Algorithm in Three Dimensions. - Alessandro Attanasi; Andrea Cavagna; Lorenzo Del Castello; Irene Giardina; Asja Jelic; Stefania Melillo; Leonardo Parisi; Fabio Pellacini; Edward Shen; Edmondo Silvestri; Massimiliano Viale (IEEE Trans. Pattern Anal. Mach. Intell., 2015)

3DFlow: continuous summarization of mesh editing workflows. - Jonathan D. Denning; Valentina Tibaldo; Fabio Pellacini (ACM Trans. Graph., 2015)

MeshHisto: collaborative modeling by sharing and retargeting editing histories. - Gabriele Salvati; Christian Santoni; Valentina Tibaldo; Fabio Pellacini (ACM Trans. Graph., 2015)

SculptStat: Statistical Analysis of Digital Sculpting Workflows. - Christian Santoni; Claudio Calabrese; Francesco Di Renzo; Fabio Pellacini (CoRR, 2016)

cSculpt: a system for collaborative sculpting. - Claudio Calabrese; Gabriele Salvati; Marco Tarini; Fabio Pellacini (ACM Trans. Graph., 2016)

Vivace: a practical gauss-seidel method for stable soft body dynamics. - Marco Fratarcangeli; Valentina Tibaldo; Fabio Pellacini (ACM Trans. Graph., 2016)

gTangle: a grammar for the procedural generation of tangle patterns. - Christian Santoni; Fabio Pellacini (ACM Trans. Graph., 2016)

sLayer: a System for Multi-Layered Material Sculpting. - Claudio Calabrese; Marco Fratarcangeli; Fabio Pellacini (EGSR (EI&I), 2017)

gMotion: A Spatio-Temporal Grammar for the Procedural Generation of Motion Graphics. - Edoardo Carra; Christian Santoni; Fabio Pellacini (Graphics Interface, 2018)

LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs. - Christian Santoni; Gabriele Salvati; Valentina Tibaldo; Fabio Pellacini (IEEE Computer Graphics and Applications, 2018)

Texel-Att: Representing and Classifying Element-Based Textures by Attributes. - Marco Godi; Christian Joppi; Andrea Giachetti 001; Fabio Pellacini; Marco Cristani (BMVC, 2019)

Yocto/GL: A Data-Oriented Library For Physically-Based Graphics. - Fabio Pellacini; Giacomo Nazzaro; Edoardo Carra (STAG, 2019)

Texture Retrieval in the Wild Through Detection-Based Attributes. - Christian Joppi; Marco Godi; Andrea Giachetti 001; Fabio Pellacini; Marco Cristani (ICIAP (2), 2019)

Grammar-based procedural animations for motion graphics. - Edoardo Carra; Christian Santoni; Fabio Pellacini (Comput. Graph., 2019)

SceneGit: a practical system for diffing and merging 3D environments. - Edoardo Carra; Fabio Pellacini (ACM Trans. Graph., 2019)

XR-Cockpit: a comparison of VR and AR solutions on an interactive training station. - Ariel Caputo; Sergiu Jacota; Serhiy Krayevskyy; Marco Pesavento; Fabio Pellacini; Andrea Giachetti 001 (ETFA, 2020)

DecoSurf: Recursive Geodesic Patterns on Triangle Meshes. - Giacomo Nazzaro; Enrico Puppo; Fabio Pellacini (CoRR, 2020)

Neural reflectance transformation imaging. - Tinsae G. Dulecha; Filippo A. Fanni; Federico Ponchio; Fabio Pellacini; Andrea Giachetti 001 (Vis. Comput., 2020)

Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR). - Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini; Ilaria Mariani; Maria De Marsico; Maurizio Mancini; Fabio Pellacini; Giovanna Varni; David Murphy; Laura Maye; Patrick O'Toole (CHItaly, 2021)

3D City Reconstruction from OpenStreetMap Data. - Sara Kaszuba; Fabio Pellacini (STAG, 2021)

b/Surf: Interactive Bézier Splines on Surfaces. - Claudio Mancinelli; Giacomo Nazzaro; Fabio Pellacini; Enrico Puppo (CoRR, 2021)

Enforcing Energy Preservation in Microfacet Models. - Davide Sforza; Fabio Pellacini (STAG, 2022)

pOp: Parameter Optimization of Differentiable Vector Patterns. - Marzia Riso; Davide Sforza; Fabio Pellacini (Comput. Graph. Forum, 2022)

Interactive and Robust Mesh Booleans. - Gianmarco Cherchi; Fabio Pellacini; Marco Attene; Marco Livesu (ACM Trans. Graph., 2022)

PAVEL: Decorative Patterns with Packed Volumetric Elements. - Filippo Andrea Fanni; Fabio Pellacini; Riccardo Scateni; Andrea Giachetti 001 (ACM Trans. Graph., 2022)

geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces. - Giacomo Nazzaro; Enrico Puppo; Fabio Pellacini (ACM Trans. Graph., 2022)

BoolSurf: Boolean Operations on Surfaces. - Marzia Riso; Giacomo Nazzaro; Enrico Puppo; Alec Jacobson; Qingnan Zhou; Fabio Pellacini (ACM Trans. Graph., 2022)

FloralSurf: Space-Filling Geodesic Ornaments. - Valerio Albano; Filippo Andrea Fanni; Andrea Giachetti 001; Fabio Pellacini (EGSR (ST), 2023)

pEt: Direct Manipulation of Differentiable Vector Patterns. - Marzia Riso; Fabio Pellacini (EGSR (ST), 2023)

b/Surf: Interactive Bézier Splines on Surface Meshes. - Claudio Mancinelli; Giacomo Nazzaro; Fabio Pellacini; Enrico Puppo (IEEE Trans. Vis. Comput. Graph., 2023)

Numerical approximations for energy preserving microfacet models. - Davide Sforza; Fabio Pellacini (Comput. Graph., 2023)

NodeGit: Diffing and Merging Node Graphs. - Eduardo Rinaldi; Davide Sforza; Fabio Pellacini (ACM Trans. Graph., 2023)

Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction. - Emiliano Luci; Fabio Pellacini; Vahid Babaei (SIGGRAPH Asia, 2024)

Environment Maps Editing using Inverse Rendering and Adversarial Implicit Functions. - Antonio D'Orazio; Davide Sforza; Fabio Pellacini; Iacopo Masi (CoRR, 2024)

Structured Pattern Expansion with Diffusion Models. - Marzia Riso; Giuseppe Vecchio; Fabio Pellacini (CoRR, 2024)

Direct Manipulation of Procedural Implicit Surfaces. - Marzia Riso; Élie Michel; Axel Paris; Valentin Deschaintre; Mathieu Gaillard; Fabio Pellacini (ACM Trans. Graph., 2024)

Two-Stage Gaussian Splatting Optimization for Outdoor Scene Reconstruction. - Deborah Pintani; Ariel Caputo; Noah Lewis; Marc Stamminger; Fabio Pellacini; Andrea Giachetti 001 (CoRR, 2025)