Networked Seduction: A Test-Bed for the Study of Strategic Communication on the Internet. - Fabrizia Mantovani (Cyberpsychology Behav. Soc. Netw., 2001)

From Psychotherapy to e-Therapy: The Integration of Traditional Techniques and New Communication Tools in Clinical Settings. - Gianluca Castelnuovo; Andrea Gaggioli; Fabrizia Mantovani; Giuseppe Riva 001 (Cyberpsychology Behav. Soc. Netw., 2003)

Avatars in Clinical Psychology: A Framework for the Clinical Use of Virtual Humans. - Andrea Gaggioli; Fabrizia Mantovani; Gianluca Castelnuovo; Brenda K. Wiederhold; Giuseppe Riva 001 (Cyberpsychology Behav. Soc. Netw., 2003)

Virtual Reality Training for Health-Care Professionals. - Fabrizia Mantovani; Gianluca Castelnuovo; Andrea Gaggioli; Giuseppe Riva 001 (Cyberpsychology Behav. Soc. Netw., 2003)

The VEPSY UPDATED Project: Clinical Rationale and Technical Approach. - Giuseppe Riva 001; Mariano Alcañiz Raya; Luigi Anolli; Monica Bacchetta; Rosa María Baños; Claudio Buselli; Francesco Beltrame; Cristina Botella; Gianluca Castelnuovo; Gianluca Cesa; Sara Conti; Carlo Galimberti; et al. (Cyberpsychology Behav. Soc. Netw., 2003)

New tools in cybertherapy: the VEPSY Web Site. - Gianluca Castelnuovo; Claudio Buselli; Roberta D. E. Ferrari; Andrea Gaggioli; Fabrizia Mantovani; Enrico Molinari; Marco Villamira; Giuseppe Riva 001 (Cybertherapy, 2004)

Cybertherapy in Practice: The VEPSY Updated project. - Giuseppe Riva 001; Cristina Botella; Gianluca Castelnuovo; Andrea Gaggioli; Fabrizia Mantovani; Enrico Molinari (Cybertherapy, 2004)

A Multimodal Database as a Background for Emotional Synthesis, Recognition and Training in E-Learning Systems. - Luigi Anolli; Fabrizia Mantovani; Marcello Mortillaro; Antonietta Vescovo; Alessia Agliati; Linda Confalonieri; Olivia Realdon; Valentino Zurloni; Alessandro Sacchi (ACII, 2005)

Is Severe Obesity a Form of Addiction?: Rationale, Clinical Approach, and Controlled Clinical Trial. - Giuseppe Riva 001; Monica Bacchetta; Gianluca Cesa; Sara Conti; Gianluca Castelnuovo; Fabrizia Mantovani; Enrico Molinari (Cyberpsychology Behav. Soc. Netw., 2006)

Affective Interactions Using Virtual Reality: The Link between Presence and Emotions. - Giuseppe Riva 001; Fabrizia Mantovani; Claret S. Capideville; Alessandra Preziosa; Francesca Morganti; Daniela Villani; Andrea Gaggioli; Cristina Botella; Mariano Alcañiz Raya (Cyberpsychology Behav. Soc. Netw., 2007)

Are Robots Present? From Motor Simulation to "Being There". - Giuseppe Riva 001; Andrea Gaggioli; Fabrizia Mantovani (Cyberpsychology Behav. Soc. Netw., 2008)

Emotions in Serious Games: From Experience to Assessment. - Luigi Anolli; Fabrizia Mantovani; Linda Confalonieri; Antonio Ascolese; L. Peveri (Int. J. Emerg. Technol. Learn., 2010)

The Role of Immersion and Narrative in Mediated Presence: The Virtual Hospital Experience. - Alessandra Gorini; Claret S. Capideville; Gianluca De Leo; Fabrizia Mantovani; Giuseppe Riva 001 (Cyberpsychology Behav. Soc. Netw., 2011)

From the body to the tools and back: A general framework for presence in mediated interactions. - Giuseppe Riva 001; Fabrizia Mantovani (Interact. Comput., 2012)

Special issue: Presence and interaction. - John A. Waterworth; Eva Lindh Waterworth; Fabrizia Mantovani; Giuseppe Riva 001 (Interact. Comput., 2012)

Multiplayer Serious Games and User Experience: A Comparison Between Paper-Based and Digital Gaming Experience. - Luca Argenton; Marisa Muzio; Esther J. Shek; Fabrizia Mantovani (GALA, 2014)

Serious Games as Positive Technologies. - Luca Argenton; Esther Schek; Fabrizia Mantovani (HCI (17), 2014)

Presence-Inducing Media for Mental Health Applications. - Giuseppe Riva 001; Cristina Botella; Rosa María Baños; Fabrizia Mantovani; Azucena García-Palacios; Soledad Quero; Silvia Serino; Stefano Triberti; Claudia Repetto; Antonios Dakanalis; Daniela Villani; Andrea Gaggioli (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

Intention, Action, Self and Other: An Evolutionary Model of Presence. - Giuseppe Riva 001; Fabrizia Mantovani; Eva Lindh Waterworth; John A. Waterworth (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

Presence: Form, Content and Consciousness. - John A. Waterworth; Eva Lindh Waterworth; Giuseppe Riva 001; Fabrizia Mantovani (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

Positive Technologies for Promoting Emotion Regulation Abilities in Adolescents. - Esther Judith Schek; Fabrizia Mantovani; Olivia Realdon; João Dias 001; Ana Paiva 001; Sarit Schramm-Yavin; Ruth Pat-Horenczyk (eHealth 360°, 2016)

COLLEGO: An Interactive Platform for Studying Joint Action During an Ecological Collaboration Task. - Alice Chirico; Serena Graziosi; Francesco Ferrise; Alberto Gallace; Cedric Mosconi; Marie Jasmine Cazzaniga; Valentino Zurloni; Massimiliano Elia; Francesco Cerritelli; Fabrizia Mantovani; Alessandro D'Ausilio; Pietro Cipresso; et al. (MindCare/Fabulous, 2016)

Virtual Reality-Enhanced Cognitive-Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up. - Gian Mauro Manzoni; Gianluca Cesa; Monica Bacchetta; Gianluca Castelnuovo; Sara Conti; Andrea Gaggioli; Fabrizia Mantovani; Enrico Molinari; Georgina Cárdenas; Giuseppe Riva 001 (Cyberpsychology Behav. Soc. Netw., 2016)

What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study. - Federica Pallavicini; Ambra Ferrari; Andrea Zini; Giacomo Garcea; Andrea Zanacchi; Gabriele Barone; Fabrizia Mantovani (AHFE (24), 2017)

How web design influences user experience: A multi-modal method for real-time assessment during web browsing. - Cristina Liviana Caldiroli; Roberta Garbo; Federica Pallavicini; Alessandro Antonietti; Andrea Mangiatordi; Fabrizia Mantovani (CCNC, 2017)

Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard. - Federica Pallavicini; Ambra Ferrari; Alessandro Pepe; Giacomo Garcea; Andrea Zanacchi; Fabrizia Mantovani (HCI (8), 2018)

The Technology-Enhanced Ability Continuum-of-Care Home Program for People with Cognitive Disorders: Concept Design and Scenario of Use. - Olivia Realdon; Federica Rossetto; Marco Nalin; Ilaria Baroni; Maria Romano; Felice Catania; David Frontini; Sergio Mancastroppa; Margherita Alberoni; Valentino Zurloni; Raffaello Nemni; Fabrizia Mantovani; et al. (MindCare, 2018)

What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience. - Federica Pallavicini; Alessandro Pepe; Ambra Ferrari; Giacomo Garcea; Andrea Zanacchi; Fabrizia Mantovani (Presence Teleoperators Virtual Environ., 2018)

Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine. - Giuseppe Riva 001; Brenda K. Wiederhold; Fabrizia Mantovani (Cyberpsychology Behav. Soc. Netw., 2019)

Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and the Walking Dead. - Federica Pallavicini; Alessandro Pepe; Chiara Carmela Caragnano; Fabrizia Mantovani (HCI (9), 2020)

Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-19. - Claudio Imperatori; Antonios Dakanalis; Benedetto Farina; Federica Pallavicini; Fabrizia Colmegna; Fabrizia Mantovani; Massimo Clerici (Cyberpsychology Behav. Soc. Netw., 2020)

Positive Technology and COVID-19. - Giuseppe Riva 001; Fabrizia Mantovani; Brenda K. Wiederhold (Cyberpsychology Behav. Soc. Netw., 2020)

A Decision Support System in the Context of an Applied Game for Telerehabilitation. - Mauro Maria Baldi; Petar Aleksandrov Mavrodiev; Bruno Giovanni Galuzzi; Fabrizia Mantovani; Olivia Realdon; Enza Messina (ICDH, 2021)

Surviving COVID-19: The Neuroscience of Smart Working and Distance Learning. - Giuseppe Riva 001; Brenda K. Wiederhold; Fabrizia Mantovani (Cyberpsychology Behav. Soc. Netw., 2021)

MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic. - Federica Pallavicini; Eleonora Orena; Simona di Santo; Luca Greci; Chiara Caragnano; Paolo Ranieri; Costanza Vuolato; Alessandro Pepe; Guido Veronese; Antonios Dakanalis; Angelo Rossini; Carlo Caltagirone; et al. (Frontiers Virtual Real., 2021)

Virtual Reality to Support Healthcare Workers in Managing Stress and Anxiety During the COVID-19 Pandemic: An Online Survey. - Federica Pallavicini; Eleonora Orena; Federica Achille; Stefano Stefanini; Chiara Caragnano; Costanza Vuolato; Alessandro Pepe; Paolo Ranieri; Simona di Santo; Luca Greci; Sara Fascendini; Alberto Defanti; et al. (HCI (43), 2022)

The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review. - Federica Pallavicini; Alessandro Pepe; Fabrizia Mantovani (Cyberpsychology Behav. Soc. Netw., 2022)

Comparing online cognitive load on mobile versus PC-based devices. - Cristina Liviana Caldiroli; Francesca Gasparini; Silvia Corchs; Andrea Mangiatordi; Roberta Garbo; Alessandro Antonietti; Fabrizia Mantovani (Pers. Ubiquitous Comput., 2023)

Biosignal comparison for autism assessment using machine learning models and virtual reality. - Maria Eleonora Minissi; Alberto Altozano; Javier Marín-Morales; Irene Alice Chicchi Giglioli; Fabrizia Mantovani; Mariano Alcañiz (Comput. Biol. Medicine, 2024)

Rosalind Franklin Society Proudly Announces the 2023 Award Recipient for Cyberpsychology, Behavior, and Social Networking. - Fabrizia Mantovani (Cyberpsychology Behav. Soc. Netw., 2024)

The Disembodied Disconnect Hypothesis: How Online Interactions Undermine Neurobiological Foundations of Social Cohesion. - Giuseppe Riva 001; Brenda K. Wiederhold; Fabrizia Mantovani (Cyberpsychology Behav. Soc. Netw., 2024)

Searching for the Metaverse: Neuroscience of Physical and Digital Communities. - Giuseppe Riva 001; Brenda K. Wiederhold; Fabrizia Mantovani (Cyberpsychology Behav. Soc. Netw., 2024)

Psychomatics - A Multidisciplinary Framework for Understanding Artificial Minds. - Giuseppe Riva 001; Fabrizia Mantovani; Brenda K. Wiederhold; Antonella Marchetti; Andrea Gaggioli (Cyberpsychology Behav. Soc. Netw., 2025)