Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame. - Fabrizio Balducci; Costantino Grana; Rita Cucchiara (VS-GAMES, 2015)

Layout Analysis and Content Classification in Digitized Books. - Andrea Corbelli; Lorenzo Baraldi 001; Fabrizio Balducci; Costantino Grana; Rita Cucchiara (IRCDL, 2016)

Affective Classification of Gaming Activities Coming from RPG Gaming Sessions. - Fabrizio Balducci; Costantino Grana (Edutainment, 2017)

Pixel Classification Methods to Detect Skin Lesions on Dermoscopic Medical Images. - Fabrizio Balducci; Costantino Grana (ICIAP (2), 2017)

An Annotation Tool for a Digital Library System of Epidermal Data. - Fabrizio Balducci; Guido Borghi (IRCDL, 2017)

Affective level design for a role-playing videogame evaluated by a brain-computer interface and machine learning methods. - Fabrizio Balducci; Costantino Grana; Rita Cucchiara (Vis. Comput., 2017)

Building a qualified annotation dataset for skin lesion analysis trough gamification. - Fabrizio Balducci; Paolo Buono (AVI, 2018)

Annote: A Serious Game for Medical Students to Approach Lesion Skin Images of a Digital Library. - Fabrizio Balducci (IRCDL, 2018)

A Web App for Visualizing Electronic Nose Data. - Paolo Buono; Fabrizio Balducci (IV, 2018)

Detection and Validation of Tow-Away Road Sign Licenses through Deep Learning Methods. - Fabrizio Balducci; Donato Impedovo; Giuseppe Pirlo (Sensors, 2018)

EnergyAware: a non-intrusive load monitoring system to improve the domestic energy consumption awareness. - Paolo Buono; Fabrizio Balducci; Fabio Cassano; Antonio Piccinno (EnSEmble@ESEC/SIGSOFT FSE, 2019)

Touch dynamics for affective states recognition: your smartphone knows how you feel since you unlock it. - Fabrizio Balducci; Berardina De Carolis; Donato Impedovo; Giuseppe Pirlo (SAT@SMC, 2019)

Semantics for Wastewater Reuse in Agriculture. - Domenico Rotondi; Leonardo Straniero; Marco Saltarella; Fabrizio Balducci; Donato Impedovo; Giuseppe Pirlo (SMC, 2019)

Attentional Pattern Classification for Automatic Dementia Detection. - Maria Teresa Angelillo; Fabrizio Balducci; Donato Impedovo; Giuseppe Pirlo; Gennaro Vessio (IEEE Access, 2019)

MonitorApp: a web tool to analyze and visualize pollution data detected by an electronic nose. - Paolo Buono; Fabrizio Balducci (Multim. Tools Appl., 2019)

Vehicular Traffic Congestion Classification by Visual Features and Deep Learning Approaches: A Comparison. - Donato Impedovo; Fabrizio Balducci; Vincenzo Dentamaro; Giuseppe Pirlo (Sensors, 2019)

Investigating the Sigma-Lognormal Model for Disease Classification by Handwriting. - Donato Impedovo; Giuseppe Pirlo; Fabrizio Balducci; Vincenzo Dentamaro; Lucia Sarcinella; Gennaro Vessio (The Lognormality Principle, 2020)

An Application and Integration of Machine Learning Approach on a Real IoT Agricultural Scenario. - Donato Impedovo; Fabrizio Balducci; Giulio D'Amato; Michela Del Prete; Erminio Riezzo; Lucia Sarcinella; Mariagiorgia Agnese Tandoi; Giuseppe Pirlo (ICPRAI, 2020)

An Unsupervised Behavioral Analysis of Highway Traffic Flow for Security Applications. - Fabrizio Balducci; Gabriella Calvano; Donato Impedovo; Giuseppe Pirlo (ITASEC, 2020)

Affective states recognition through touch dynamics. - Fabrizio Balducci; Donato Impedovo; Nicola Macchiarulo; Giuseppe Pirlo (Multim. Tools Appl., 2020)

Improving smart interactive experiences in cultural heritage through pattern recognition techniques. - Fabrizio Balducci; Paolo Buono; Giuseppe Desolda; Donato Impedovo; Antonio Piccinno (Pattern Recognit. Lett., 2020)

An Action-Management Video Game to Foster Sustainability Through Garbage Recycling. - Fabrizio Balducci; Paolo Buono (INTERACT (Workshops), 2021)

Supporting Sensor-Based Usability Studies Using a Mobile App in Remotely Piloted Aircraft System. - Antonio Esposito; Giusy Danila Valenti; Fabrizio Balducci; Paolo Buono (INTERACT (5), 2021)

An Interactive Game Supported by IoT Devices to Improve Visiting Experiences of Cultural Sites. - Fabrizio Balducci; Paolo Buono; Maria Francesca Costabile; Giuseppe Desolda; Rosa Lanzilotti; Nicole Novielli; Antonio Piccinno (EMPATHY@AVI, 2022)

EMPATHY: 3rd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems. - Fabrizio Balducci; Bernardo Breve; Federica Cena; Andrea Mattioli 002; Mehdi Rizvi (AVI, 2022)

Poster: Enriching people's experience at CH sites with IoT technology. - Fabrizio Balducci; Paolo Buono; Maria Francesca Costabile; Giuseppe Desolda; Rosa Lanzilotti; Antonio Piccinno (CHItaly, 2023)

Introducing a Videogame Project in a Mobile Software Development Academic Course. - Fabrizio Balducci; Paolo Buono (INTETAIN, 2023)

Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services. - Margherita Andrao; Fabrizio Balducci; Bernardo Breve; Federica Cena; Giuseppe Desolda; Vincenzo Deufemia; Cristina Gena; Maristella Matera; Andrea Mattioli 002; Fabio Paternò; Carmen Santoro; Barbara Treccani; et al. (IS-EUD, 2023)

Workshop EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems. - Margherita Andrao; Fabrizio Balducci; Bernardo Breve; Andrea Mattioli 002; Fabiana Vernero (IS-EUD Workshops, 2023)

Task Automation Systems to Secure Smart Environments. - Fabrizio Balducci; Bernardo Breve; Giuseppe Desolda; Francesco Greco; Vincenzo Deufemia (IS-EUD Workshops, 2023)

Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum. - Fabrizio Balducci; Paolo Buono; Giuseppe Desolda; Rosa Lanzilotti; Antonio Piccinno; Maria Francesca Costabile (ACM Journal on Computing and Cultural Heritage, 2024)