Quests in Context: A Comparative Analysis of Discworld and World of Warcraft. - Faltin Karlsen (Game Stud., 2008)

Theorycrafting: from collective intelligence to intrinsic satisfaction. - Faltin Karlsen (DiGRA Conference, 2011)

Analysing the history of game controversies. - Faltin Karlsen (DiGRA, 2014)

Game Creation, Monetisation Models, and Ethical Concerns. - Faltin Karlsen (DiGRA, 2020)

Temporal ambivalences in smartphone use: Conflicting flows, conflicting responsibilities. - Brita Ytre-Arne; Trine Syvertsen; Hallvard Moe; Faltin Karlsen (New Media Soc., 2020)

Balancing Ethics, Art and Economics: A Qualitative Analysis of Game Designer Perspectives on Monetisation. - Faltin Karlsen (Games Cult., 2022)

How digital devices transform literary reading: The impact of e-books, audiobooks and online life on reading habits. - Kari Spjeldnæs; Faltin Karlsen (New Media Soc., 2024)