Game Player Strategy Pattern Recognition and How UCT Algorithms Apply Pre-knowledge of Player's Strategy to Improve Opponent AI. - Suoju He; Yi Wang; Fan Xie 001; Jin Meng; Hongtao Chen; Sai Luo; Zhiqing Liu; Qiliang Zhu (CIMCA/IAWTIC/ISE, 2008)

To Create Adaptive Game Opponent by Using UCT. - Suoju He; Fan Xie 001; Yi Wang; Sai Luo; Yiwen Fu; Jiajian Yang; Zhiqing Liu; Qiliang Zhu (CIMCA/IAWTIC/ISE, 2008)

To create neuro-controlled game opponent from UCT-created data. - Fan Xie 001; Suoju He; Xiao Liu; Xingguo Li; Junping Du 001; Jiajian Yang; Yiwen Fu; Yang Chen; Junping Wang; Zhiqing Liu; Qiliang Zhu (GEC Summit, 2009)

Systematic Improvement of Monte-Carlo Tree Search with Self-generated Neural-Networks Controllers. - Fan Xie 001; Zhiqing Liu; Yu Wang; Wenhao Huang 001; Shuo Wang (LION, 2010)

A Local Monte Carlo Tree Search Approach in Deterministic Planning. - Fan Xie 001; Hootan Nakhost; Martin Müller 003 (AAAI, 2011)

Planning Via Random Walk-Driven Local Search. - Fan Xie 001; Hootan Nakhost; Martin Müller 003 (ICAPS, 2012)

Better Time Constrained Search via Randomization and Postprocessing. - Fan Xie 001; Richard Anthony Valenzano; Martin Müller 003 (ICAPS, 2013)

Adding Local Exploration to Greedy Best-First Search in Satisficing Planning. - Fan Xie 001; Martin Müller 003; Robert Holte (AAAI, 2014)

Type-Based Exploration with Multiple Search Queues for Satisficing Planning. - Fan Xie 001; Martin Müller 003; Robert Holte; Tatsuya Imai (AAAI, 2014)

A Comparison of Knowledge-Based GBFS Enhancements and Knowledge-Free Exploration. - Richard Anthony Valenzano; Nathan R. Sturtevant; Jonathan Schaeffer 001; Fan Xie 001 (ICAPS, 2014)

Understanding and Improving Local Exploration for GBFS. - Fan Xie 001; Martin Müller 003; Robert Holte (ICAPS, 2015)

On the Completeness of Best-First Search Variants That Use Random Exploration. - Richard Anthony Valenzano; Fan Xie 001 (AAAI, 2016)

A Scalable Approach to Chasing Multiple Moving Targets with Multiple Agents. - Fan Xie 001; Adi Botea; Akihiro Kishimoto (IJCAI, 2017)