Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults?. - David Kaufman; Fan Zhang 005 (CSEDU (1), 2015)

Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults' Socio-Psychological Wellbeing? - Fan Zhang 005; David Kaufman (CSEDU (Selected Papers), 2015)

Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game. - Simone Hausknecht; Robyn Schell; Fan Zhang 005; David Kaufman (ICT4AgeingWell, 2015)

Older Adults Digital Gameplay: A Follow-up Study of Social Benefits. - Simone Hausknecht; Robyn Schell; Fan Zhang 005; David Kaufman (ICT4AgeingWell (Selected Papers), 2015)

The impacts of social interactions in MMORPGs on older adults' social capital. - Fan Zhang 005; David Kaufman (Comput. Hum. Behav., 2015)

Can a Wii Bowling Tournament Improve Older Adults' Attitudes towards Digital Games? - Fan Zhang 005; Simone Hausknecht; Robyn Schell; David Kaufman (CSEDU (2), 2016)

Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres. - Fan Zhang 005; Simone Hausknecht; Robyn Schell; David Kaufman (CSEDU (Selected Papers), 2016)

Older Adults' Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs). - Fan Zhang 005; David Kaufman (Games Cult., 2016)

Social Benefits of Playing Wii Bowling for Older Adults. - Robyn Schell; Simone Hausknecht; Fan Zhang 005; David Kaufman (Games Cult., 2016)

Digging into Game Design for Older Adults - Collaborative User-Centered Game Design with Postsecondary Students. - Simone Hausknecht; Fan Zhang 005; Julija Jeremic; Hollis Owens; David Kaufman (CSEDU (2), 2017)

Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults. - Fan Zhang 005; Amir Doroudian; David Kaufman; Simone Hausknecht; Julija Jeremic; Hollis Owens (HCI (28), 2017)

Social Interaction Between Older Adults (80+) and Younger People During Intergenerational Digital Gameplay. - Fan Zhang 005; Robyn Schell; David Kaufman; Glaucia Salgado; Julija Jeremic (HCI (28), 2017)

Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing. - Fan Zhang 005; David Kaufman (Comput. Hum. Behav., 2017)

Older Adults' Perceptions About Commercially Available Xbox Kinect Exergames. - Julija Jeremic; Fan Zhang 005; David Kaufman (HCI (27), 2019)

Impact of Intergenerational Play on Young People's Perceptions Towards Old Adults. - Fan Zhang 005 (HCI (28), 2019)