A Workflow Framework for Pervasive Learning Objects Composition by Employing Grid Services Flow Language. - Ching-Jung Liao; Fang-Chuan Ou Yang (ICALT, 2004)

A Service-Oriented Approach for the Pervasive Learning Grid. - Ching-Jung Liao; Fang-Chuan Ou Yang; Kevin Chihcheng Hsu (J. Inf. Sci. Eng., 2005)

Toward an Open and Interoperable e-Learning Portal: OEPortal. - Kevin Chihcheng Hsu; Fang-Chuan Ou Yang (J. Educ. Technol. Soc., 2008)

A Presentation-Preserved Compositional Approach for Integrating Heterogeneous Systems: Using E-Learning as an Example. - Fang-Chuan Ou Yang (Int. J. Digit. Libr. Syst., 2011)

The Design of a Synchronized Multimedia-based English Self-Study System for Elementary Students. - Kuo-Yu Liu; Fang-Chuan Ou Yang (ICCE, 2012)

Exploring the effects of using mixed-modality vocabulary learning strategy on vocabulary retention. - Fang-Chuan Ou Yang; Kuo-Yu Liu (ICCE, 2012)

Using Personalized VLS on Mobile English Vocabulary Learning. - Fang-Chuan Ou Yang (WMUTE, 2012)

An e-Learning Tool for Blended Reciprocal Teaching on English Textbook for EFL Technology-majored Students. - Kevin Chihcheng Hsu; Fang-Chuan Ou Yang; Wen-Chi Vivian Wu (ICCE, 2013)

MyEVA mobile®: A mixed-modality vocabulary learning and offline-supported mobile system for English learning. - Wen-Chi Vivian Wu; Fang-Chuan Ou Yang; Yu-Chuan Joni Chao; Jhih-Wei Liu (ICCE, 2013)

Game-based Mobile Learning Companion for L2 Vocabulary Acquisition. - Fang-Chuan Ou Yang; Yu-Mei Yang; Wen-Chi Vivian Wu (ICCE, 2014)

Using Mixed-Modality Learning Strategies via e-Learning for Second Language Vocabulary Acquisition. - Fang-Chuan Ou Yang; Wen-Chi Vivian Wu (J. Educ. Technol. Soc., 2015)

Evaluating the Effectiveness of English Speaking and Learning Attitude for Elementary Students in a Digital Game-Based Learning Environment. - Fang-Chuan Ou Yang; Hsiao-Han Chen; Wen-Chi Vivian Wu; Jie-Chi Yang (IIAI-AAI, 2017)

Exploring the Effects of Multimedia Design in a Life English VR Serious Game. - Fang-Chuan Ou Yang; Hsiao-Han Chen; Ching-Jung Liao (IIAI-AAI, 2018)

A Study of Augmented Reality in Learning, Memory and Learning Motivation: A Case Study of Practical Writing in Middle School Life. - Fang-Chuan Ou Yang; Wan-Ting Huang; Ching-Jung Liao (IIAI-AAI, 2018)

The Design of AR-based Virtual Educational Robotics Learning System. - Fang-Chuan Ou Yang (IIAI-AAI, 2019)

Facilitating Communicative Ability of EFL Learners via High-Immersion Virtual Reality. - Fang-Chuan Ou Yang; Fang-Ying Riva Lo; Jun Scott Chen Hsieh; Wen-Chi Vivian Wu (J. Educ. Technol. Soc., 2020)

Using a Game-Based Mobile App to Enhance Vocabulary Acquisition for English Language Learners. - Fang-Chuan Ou Yang; Wen-Chi Vivian Wu; Yi-Ju Ariel Wu (Int. J. Distance Educ. Technol., 2020)

Effect of augmented reality-based virtual educational robotics on programming students' enjoyment of learning, computational thinking skills, and academic achievement. - Fang-Chuan Ou Yang; Hui-Min Lai; Yen-Wen Wang (Comput. Educ., 2023)