Modeling landscapes with ridges and rivers: bottom up approach. - Farès Belhadj; Pierre Audibert (GRAPHITE, 2005)

Modeling landscapes with ridges and rivers. - Farès Belhadj; Pierre Audibert (VRST, 2005)

Terrain modeling: a constrained fractal model. - Farès Belhadj (Afrigraph, 2007)

Comics Stylizations of 3D Scenes Using GPU. - Jordane Suarez; Farès Belhadj; Vincent Boyer 001 (ISVC (3), 2010)

Fractal-based Impressionist Style Rendering. - Farès Belhadj; Vincent Boyer 001 (SITIS, 2010)

Consistent Media Model for Real-Time Scene Rendering. - Farès Belhadj; Jordane Suarez; Vincent Boyer 001 (Eurographics (Posters), 2012)

GPU Texture Level of Abstraction in 3D Scenes. - Jordane Suarez; Farès Belhadj; Vincent Boyer 001 (Eurographics (Posters), 2012)

GPU Real-Time Medium Model for Artistic Temporally Coherent Rendering. - Farès Belhadj; Jordane Suarez; Vincent Boyer 001 (SITIS, 2012)

GPU Real Time Hatching. - Jordane Suarez; Farès Belhadj; Vincent Boyer 001 (J. WSCG, 2013)

The customized daltonization method using discernible colour bins. - Neda Milic; Farès Belhadj; Novakovic Dragoljub (CVCS, 2015)

Toward a generic approach to stylization. - François-Xavier Talgorn; Farès Belhadj; Vincent Boyer 001 (AICCSA, 2016)

Real-time 3D rendering with hatching. - Jordane Suarez; Farès Belhadj; Vincent Boyer 001 (Vis. Comput., 2017)

Real-Time Sketch-Based Terrain Generation. - François-Xavier Talgorn; Farès Belhadj (CGI, 2018)

Appprentissage adaptatif temps réels par système multi-agent. Gestion de parcours individuels et collaboratifs. - Azziz Anghour; Myriam Lamolle; Farès Belhadj; Vincent Boyer 001 (Ingénierie des Systèmes d Inf., 2018)

Do contests improve students skills in Computer Graphics? The case of API8. - Jean-Pascal Palus; Farès Belhadj; Jean-Jacques Bourdin (Eurographics (Education Papers), 2019)