THEEMPA: simple AR games using layar. - Farjana Z. Eishita; Kevin G. Stanley (Future Play, 2010)

Useful, But Usable? Factors Affecting the Usability of APIs. - Minhaz F. Zibran; Farjana Z. Eishita; Chanchal K. Roy (WCRE, 2011)

Iterative design of an augmented reality game and level-editing tool for use in the classroom. - Farjana Z. Eishita; Kevin G. Stanley; Regan L. Mandryk (GEM, 2014)

Gemini redux: Understanding player perception of accumulated context. - Kevin G. Stanley; Farjana Z. Eishita; Eva Anderson; Regan L. Mandryk (GEM, 2014)

Analyzing play experience sensitivity to input sensor noise in outdoor augmented reality smartphone games. - Farjana Z. Eishita; Kevin G. Stanley (BCS HCI, 2015)

Quantifying the differential impact of sensor noise in augmented reality gaming input. - Farjana Z. Eishita; Kevin G. Stanley; Alain Esquivel (GEM, 2015)

The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games. - Farjana Z. Eishita; Kevin G. Stanley (ICEC, 2015)

The impact on player experience in augmented reality outdoor games of different noise models. - Farjana Z. Eishita; Kevin G. Stanley (Entertain. Comput., 2018)

MoM An Effort to Comprising CBT in Digital Gaming. - Rifat Ara Tasnim; Farjana Z. Eishita (SeGAH, 2020)

ARCoD: An Augmented Reality Serious Game to Identify Cognitive Distortion. - Rifat Ara Tasnim; Farjana Z. Eishita (IUI Companion, 2021)

Analyzing the Distinctive Impact of Personality Traits on Serious Gameplay Experience. - Rifat Ara Tasnim; Farjana Z. Eishita (SEGAH, 2021)

Choosing the Weapon: A Comparative Study of Security Analyzers for Android Applications. - Ryan B. Joseph; Minhaz F. Zibran; Farjana Z. Eishita (SERA, 2021)

Plugins to Detect Vulnerable Plugins: An Empirical Assessment of the Security Scanner Plugins for WordPress. - Daniel T. Murphy; Minhaz F. Zibran; Farjana Z. Eishita (SERA, 2021)

ARCoD: A Serious Gaming Approach to Measure Cognitive Distortions. - Rifat Ara Tasnim; Farjana Z. Eishita (SeGAH, 2022)

Security Versus Performance Bugs: How Bugs are Handled in the Chromium Project. - Amrit Rajbhandari; Minhaz F. Zibran; Farjana Z. Eishita (SERA, 2022)

Finding the Middle Ground: Measuring Passwords for Security and Memorability. - Joshua J. Rodriguez; Minhaz F. Zibran; Farjana Z. Eishita (SERA, 2022)

Gamified Digital Intervention to Ameliorate the Aptitude of Exposure Therapy for OCD. - Farjana Z. Eishita; Rifat Ara Tasnim; Rick Pongratz; David Beard (GEM, 2023)

Are We Aware? An Empirical Study on the Privacy and Security Awareness of Smartphone Sensors. - Arifa I. Champa; Md. Fazle Rabbi; Farjana Z. Eishita; Minhaz F. Zibran (SERA, 2023)

Adaptive Game Design Using Machine Learning Techniques: A Survey. - Md Mosharaf Hossan; Mostafa M. Fouda; Farjana Z. Eishita (IoTaIS, 2024)

Can You Keep Calm?: Adaptive Gameplay using Heart Rate as a Controller. - Md Mosharaf Hossan; Rifat Ara Tasnim; Farjana Z. Eishita (COMPSAC, 2025)

Trick or Treat: A Study of Human Detection of Manipulative Tactics in Phishing Emails. - Arifa Islam Champa; Md. Fazle Rabbi; Farjana Z. Eishita; Minhaz Fahim Zibran (SAFECOMP (Workshops), 2025)