Finding Opportunities to Pursue Interest in the Classroom: Contrasting Two Cases of Redesigning Tabletop Games. - Beaumie Kim; Reyhaneh Bastani; Farzan Baradaran Rahimi; Shima Dadkhahfard (ICLS, 2020)

Design Practice and Learning: (Re)Designing a Tabletop Game in a STEM Classroom. - Farzan Baradaran Rahimi; Beaumie Kim; Shima Dadkhahfard (ICLS, 2020)

A Game Design Plot: Exploring the Educational Potential of History-Based Video Games. - Farzan Baradaran Rahimi; Beaumie Kim; Richard M. Levy; Jeffrey E. Boyd (IEEE Trans. Games, 2020)

New Media and Space: An Empirical Study of Learning and Enjoyment Through Museum Hybrid Space. - Farzan Baradaran Rahimi; Jeffrey E. Boyd; Richard M. Levy; Jennifer R. Eiserman (IEEE Trans. Vis. Comput. Graph., 2022)

Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space. - Farzan Baradaran Rahimi; Jeffrey E. Boyd; Jennifer R. Eiserman; Richard M. Levy; Beaumie Kim (Virtual Real., 2022)