Gamify the Audiation: The CrazySquare Project. - Federica Caruso; Tania Di Mascio; Marco Pennese (CSEDU (1), 2019)

Age & Gender Classifier for Edge Computing. - Paolo Giammatteo; Federico Vincenzo Fiordigigli; Luigi Pomante; Tania Di Mascio; Federica Caruso (MECO, 2019)

The CrazySquare solution: a gamified ICT tool to support the musical learning in pre-adolescents. - Carlo Centofanti; Alessandro D'Errico; Federica Caruso; Sara Peretti (AVI, 2020)

The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution. - Federica Caruso; Sara Peretti; Lara Corbacchini; Carlo Centofanti; Alessandro D'Errico (CSEDU (1), 2020)

Yogo: A Hybrid Toy System for Kids with DCD. - Federica Caruso; Venanzio Arquilla (ETIS, 2020)

Towards a Gamified Musical Skill Learning Model (MuS-LM): Structural Aspects. - Tania Di Mascio; Laura Tarantino; Federica Caruso (MIS4TEL, 2020)

Development of an extended topology-based lightweight cryptographic scheme for IEEE 802.15.4 wireless sensor networks. - Walter Tiberti; Federica Caruso; Luigi Pomante; Marco Pugliese; Marco Santic; Fortunato Santucci (Int. J. Distributed Sens. Networks, 2020)

MONICA Vision: An Approach, a Model and the Interactive Tools for Cyber-Physical Systems Designers. - Tania Di Mascio; Federica Caruso; Laura Tarantino; Giacomo Valente (CHItaly, 2021)

MONICA "On-the-Job" Technology-Enhanced Learning Environment: An Empirical Evaluation. - Federica Caruso; Tania Di Mascio; Sara Peretti; Luigi Pomante; Giacomo Valente (MIS4TEL, 2021)

Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project. - Federica Caruso; Tania Di Mascio; Daniele Frigioni; Luigi Pomante; Giacomo Valente; Stefano Delucchi; Paolo Burgio; Manuel Di Frangia; Luca Paganin; Chiara Garibotto; Damiano Vallocchia (DSD, 2022)

The "Great Beauty" of Diversity: Smart Totems to Promote Gender Uniqueness. - Tania Di Mascio; Sara Peretti; Federica Caruso; Dajana Cassioli (MetroInd4.0& IoT, 2022)

Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges. - Vita Santa Barletta; Federica Caruso; Tania Di Mascio; Antonio Piccinno (MIS4TEL, 2022)

How to Make an Artificial Intelligence Algorithm "Ecological"? Insights from a holistic perspective. - Tania Di Mascio; Federica Caruso; Sara Peretti (CHItaly, 2023)

A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated. - Sara Peretti; Federica Caruso; Maria Chiara Pino; Tania Di Mascio (CHItaly, 2023)

Cyber Security Education for Industry and Academia - CSE4IA. - Vita Santa Barletta; Danilo Caivano; Federica Caruso; Sara Peretti; Veronica Rossano (IS-EUD Workshops, 2023)

A Rapid Review on Serious Games for Cybersecurity Education: Are "Serious" and Gaming Aspects Well Balanced? - Miriana Calvano; Federica Caruso; Antonio Curci; Antonio Piccinno; Veronica Rossano (IS-EUD Workshops, 2023)

Serious Games for Cybersecurity: How to Improve Perception and Human Factors. - Vita Santa Barletta; Miriana Calvano; Federica Caruso; Antonio Curci; Antonio Piccinno (MetroXRAINE, 2023)

DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning. - Federica Caruso; Sara Peretti; Tania Di Mascio (MIS4TEL, 2023)

Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review. - Federica Caruso; Sara Peretti; Vita Santa Barletta; Maria Chiara Pino; Tania Di Mascio (IEEE Access, 2023)

CyberSecurity Education for Industry and Academia (CSE4IA 2024). - Vita Santa Barletta; Federica Caruso; Tania Di Mascio; Francesco Greco; Tasmina Islam; Veronica Rossano; Hannan Xiao (AVI, 2024)

VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms - A Demo. - Federica Caruso; Sara Peretti; Vincenza Cofini; Stefano Necozione; Nicola Liberati; Tania Di Mascio (AVI, 2024)

SeriousGXcraft: an XML-based Framework for Developing Serious Games. - Federica Caruso; Sara Peretti; Maria Chiara Pino; Tania Di Mascio (AVI, 2024)

XR Smart Environments Design and Fruition: Personalizing Shared Spaces. - Meng Li 027; Flora Gaetani; Lorenzo Ceccon; Federica Caruso; Yu Zhang 199; Armagan Albayrak; Daan van Eijk (HCI (24), 2024)

SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML. - Federica Caruso; Sara Peretti; Maria Chiara Pino; Tania Di Mascio (MIS4TEL, 2024)

CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students. - Federica Caruso; Sara Peretti; Walter Tiberti; Dajana Cassioli; Tania Di Mascio (MIS4TEL, 2024)

Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development. - Federica Caruso; Sara Peretti; Maria Chiara Pino; Tania Di Mascio (CSEDU (2), 2025)