The SmartGame: mixing digital and tangible to foster math education and social interaction. - Federica Gini; Margherita Andrao; Annapaola Marconi (IDC, 2023)

StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence. - Eftychia Roumelioti; Federica Gini; Antonia Laura Philipa Jakobi; Annapaola Marconi; Boglárka Nyúl; Maria Paola Paladino; Gianluca Schiavo; Massimo Zancanaro (CHI PLAY (Companion), 2023)

The role of game modality in the outcomes of gamification: A research agenda. - Federica Gini; Simone Bassanelli; Antonio Bucchiarone (GamiFIN, 2023)

Enhance Gamification Design Through End-User Development: a Proposal. - Margherita Andrao; Federica Gini; Antonio Bucchiarone; Annapaola Marconi; Barbara Treccani; Massimo Zancanaro (IS-EUD Workshops, 2023)

Gamifying model-based engineering: the PapyGame experience. - Antonio Bucchiarone; Maxime Savary-Leblanc; Xavier Le Pallec; Antonio Cicchetti; Sébastien Gérard; Simone Bassanelli; Federica Gini; Annapaola Marconi (Softw. Syst. Model., 2023)

Can Generative AI Support Educators? Creating Learning Paths with PolyGloT. - Antonio Bucchiarone; Federica Gini; Federico Bonetti; Simone Bassanelli; Gianluca Schiavo; Tommaso Martorella; Filippo Adami; Tommaso Guidolin; Lorenzo Zambotto (General Aspects of Applying Generative AI in Higher Education, 2024)

RuleCraft: an End-User Development Hub for Education. - Margherita Andrao; Federica Gini; Davide Frageri; Antonio Bucchiarone; Alessandro Cappelletti; Barbara Treccani; Massimo Zancanaro (AVI, 2024)

Gamified Tangible IoT for Education: Exploring Usability in SmartGame. - Federica Gini; Margherita Andrao; Michele Bagna; Antonio Bucchiarone; Barbara Treccani; Massimo Zancanaro; Annapaola Marconi (AVI, 2024)

Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation. - Federica Gini; Eftychia Roumelioti; Fabio Fiori; Antonia Laura Philipa Jakobi; Boglárka Nyúl; Annapaola Marconi; Maria Paola Paladino; Gianluca Schiavo; Massimo Zancanaro (AVI, 2024)

Promoting green mobility through gamified transportation campaigns. - Simone Bassanelli; Federica Gini; Antonio Bucchiarone; Annapaola Marconi (GamiFIN, 2024)

Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability. - Federico Bonetti; Simone Bassanelli; Antonio Bucchiarone; Federica Gini; Annapaola Marconi (GamiFIN, 2024)

Lost in Gamification Design: A Scientometric Analysis. - Simone Bassanelli; Federica Gini; Antonio Bucchiarone; Federico Bonetti; Eftychia Roumelioti; Annapaola Marconi (HCI (47), 2024)

"React", "Command", or "Instruct"? Teachers Mental Models on End-User Development. - Margherita Andrao; Federica Gini; Francesco Greco; Alessandro Cappelletti; Giuseppe Desolda; Barbara Treccani; Massimo Zancanaro (CHI, 2025)

Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities. - Federica Gini; Eftychia Roumelioti; Gianluca Schiavo; Maria Paola Paladino; Boglárka Nyúl; Annapaola Marconi (Entertain. Comput., 2025)

GamiDOC: The Importance of Designing Gamification in a Proper Way. - Simone Bassanelli; Antonio Bucchiarone; Federica Gini (IEEE Trans. Games, 2025)

Seeing is Not Thinking: Testing Capabilities of VR to Promote Perspective-Taking. - Eugene Y. Kukshinov; Federica Gini; Anchit Mishra; Nicholas David Bowman; Brendan Rooney; Lennart E. Nacke (IEEE Trans. Vis. Comput. Graph., 2025)