Interreality in Practice: Bridging Virtual and Real Worlds in the Treatment of Posttraumatic Stress Disorders. - Giuseppe Riva 001; Simona Raspelli; Davide Algeri; Federica Pallavicini; Alessandra Gorini; Brenda K. Wiederhold; Andrea Gaggioli (Cyberpsychology Behav. Soc. Netw., 2010)

Ubiquitous Health in Practice: The Interreality Paradigm. - Andrea Gaggioli; Simona Raspelli; Alessandra Grassi; Federica Pallavicini; Pietro Cipresso; Brenda K. Wiederhold; Giuseppe Riva 001 (MMVR, 2011)

NeuroVR 2 - A Free Virtual Reality Platform for the Assessment and Treatment in Behavioral Health Care. - Giuseppe Riva 001; Andrea Gaggioli; Alessandra Grassi; Simona Raspelli; Pietro Cipresso; Federica Pallavicini; Cinzia Vigna; Andrea Gagliati; Stefano Gasco; Giuseppe Donvito (MMVR, 2011)

Validation of a Neuro Virtual Reality-based Version of the Multiple Errands Test for the Assessment of Executive Functions. - Simona Raspelli; Federica Pallavicini; Laura Carelli; Francesca Morganti; Barbara Poletti; Barbara Corra; Vincenzo Silani; Giuseppe Riva 001 (Annual Review of Cybertherapy and Telemedicine, 2011)

EEG Alpha Asymmetry in Virtual Environments for the Assessment of Stress-Related Disorders. - Pietro Cipresso; Andrea Gaggioli; Silvia Serino; Federica Pallavicini; Simona Raspelli; Alessandra Grassi; Luigi Sellitti; Giuseppe Riva 001 (MMVR, 2012)

Learning Island: The Development of a Virtual Reality System for the Experiential Training of Stress Management. - Giuseppe Riva 001; Cinzia Vigna; Alessandra Grassi; Simona Raspelli; Pietro Cipresso; Federica Pallavicini; Silvia Serino; Andrea Gaggioli (MMVR, 2012)

Validating the Neuro VR-Based Virtual Version of the Multiple Errands Test: Preliminary Results. - Simona Raspelli; Federica Pallavicini; Laura Carelli; Francesca Morganti; Elisa Pedroli; Pietro Cipresso; Barbara Poletti; Barbara Corra; Davide Sangalli; Vincenzo Silani; Giuseppe Riva 001 (Presence Teleoperators Virtual Environ., 2012)

Inter-Reality in the Evaluation and Treatment of Psychological Stress Disorders: the INTERSTRESS Project. - Pietro Cipresso; Andrea Gaggioli; Silvia Serino; Simona Raspelli; Cinzia Vigna; Federica Pallavicini; Giuseppe Riva 001 (Annual Review of Cybertherapy and Telemedicine, 2012)

Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial. - Claudia Repetto; Andrea Gaggioli; Federica Pallavicini; Pietro Cipresso; Simona Raspelli; Giuseppe Riva 001 (Pers. Ubiquitous Comput., 2013)

Virtual Multiple Errands Test: Reliability, Usability and Possible Applications. - Elisa Pedroli; Pietro Cipresso; Silvia Serino; Federica Pallavicini; Giovanni Albani; Giuseppe Riva 001 (Annual Review of Cybertherapy and Telemedicine, 2013)

Psychometric Assessment of Cardio-Respiratory Activity Using a Mobile Platform. - Nicola Carbonaro; Pietro Cipresso; Alessandro Tognetti; Gaetano Anania; Danilo De Rossi; Federica Pallavicini; Andrea Gaggioli; Giuseppe Riva 001 (Int. J. Handheld Comput. Res., 2014)

Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality. - Irene Alice Chicchi Giglioli; Alice Chirico; Pietro Cipresso; Silvia Serino; Elisa Pedroli; Federica Pallavicini; Giuseppe Riva 001 (MindCare, 2015)

Neglect App. Usability of a new application for assessment and rehabilitation of neglect. - Elisa Pedroli; Silvia Serino; Pietro Cipresso; Federica Pallavicini; Irene Alice Chicchi Giglioli; Erika Guastafierro; Andrea Gaggioli; Giuseppe Riva 001 (REHAB, 2015)

Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders. - Irene Alice Chicchi Giglioli; Federica Pallavicini; Elisa Pedroli; Silvia Serino; Giuseppe Riva 001 (Comput. Math. Methods Medicine, 2015)

Testing Augmented Reality for Cue Exposure in Obese Patients: An Exploratory Study. - Federica Pallavicini; Silvia Serino; Pietro Cipresso; Elisa Pedroli; Irene Alice Chicchi Giglioli; Alice Chirico; Gian Mauro Manzoni; Gianluca Castelnuovo; Enrico Molinari; Giuseppe Riva 001 (Cyberpsychology Behav. Soc. Netw., 2016)

Virtual Reality Body Swapping: A Tool for Modifying the Allocentric Memory of the Body. - Silvia Serino; Elisa Pedroli; Anouk Keizer; Stefano Triberti; Antonios Dakanalis; Federica Pallavicini; Alice Chirico; Giuseppe Riva 001 (Cyberpsychology Behav. Soc. Netw., 2016)

What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study. - Federica Pallavicini; Ambra Ferrari; Andrea Zini; Giacomo Garcea; Andrea Zanacchi; Gabriele Barone; Fabrizia Mantovani (AHFE (24), 2017)

How web design influences user experience: A multi-modal method for real-time assessment during web browsing. - Cristina Liviana Caldiroli; Roberta Garbo; Federica Pallavicini; Alessandro Antonietti; Andrea Mangiatordi; Fabrizia Mantovani (CCNC, 2017)

Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard. - Federica Pallavicini; Ambra Ferrari; Alessandro Pepe; Giacomo Garcea; Andrea Zanacchi; Fabrizia Mantovani (HCI (8), 2018)

What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience. - Federica Pallavicini; Alessandro Pepe; Ambra Ferrari; Giacomo Garcea; Andrea Zanacchi; Fabrizia Mantovani (Presence Teleoperators Virtual Environ., 2018)

Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions. - Federica Pallavicini; Alessandro Pepe (CHI PLAY (Companion), 2019)

Taking Neuropsychological Test to the Next Level: Commercial Virtual Reality Video Games for the Assessment of Executive Functions. - Federica Pallavicini; Alessandro Pepe; Maria Eleonora Minissi (HCI (8), 2019)

Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and the Walking Dead. - Federica Pallavicini; Alessandro Pepe; Chiara Carmela Caragnano; Fabrizia Mantovani (HCI (9), 2020)

Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-19. - Claudio Imperatori; Antonios Dakanalis; Benedetto Farina; Federica Pallavicini; Fabrizia Colmegna; Fabrizia Mantovani; Massimo Clerici (Cyberpsychology Behav. Soc. Netw., 2020)

Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health. - Federica Pallavicini; Irene Alice Chicchi Giglioli; Gerard Jounghyun Kim; Mariano Alcañiz; Albert A. Rizzo (Frontiers Virtual Real., 2021)

MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic. - Federica Pallavicini; Eleonora Orena; Simona di Santo; Luca Greci; Chiara Caragnano; Paolo Ranieri; Costanza Vuolato; Alessandro Pepe; Guido Veronese; Antonios Dakanalis; Angelo Rossini; Carlo Caltagirone; et al. (Frontiers Virtual Real., 2021)

Virtual Reality to Support Healthcare Workers in Managing Stress and Anxiety During the COVID-19 Pandemic: An Online Survey. - Federica Pallavicini; Eleonora Orena; Federica Achille; Stefano Stefanini; Chiara Caragnano; Costanza Vuolato; Alessandro Pepe; Paolo Ranieri; Simona di Santo; Luca Greci; Sara Fascendini; Alberto Defanti; et al. (HCI (43), 2022)

The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review. - Federica Pallavicini; Alessandro Pepe; Fabrizia Mantovani (Cyberpsychology Behav. Soc. Netw., 2022)