Measuring Orthogonal Mechanics in Linguistic Annotation Games. - Federico Bonetti; Sara Tonelli (Proc. ACM Hum. Comput. Interact., 2021)

Work Hard, Play Hard: Collecting Acceptability Annotations through a 3D Game. - Federico Bonetti; Elisa Leonardelli; Daniela Trotta; Raffaele Guarasci; Sara Tonelli (LREC, 2022)

Challenging Models: Formalizing Quests in Gamified Systems for Behavioral Change. - Federico Bonetti; Antonio Bucchiarone; Antonio Cicchetti; Annapaola Marconi (MoDELS (Companion), 2023)

Can Generative AI Support Educators? Creating Learning Paths with PolyGloT. - Antonio Bucchiarone; Federica Gini; Federico Bonetti; Simone Bassanelli; Gianluca Schiavo; Tommaso Martorella; Filippo Adami; Tommaso Guidolin; Lorenzo Zambotto (General Aspects of Applying Generative AI in Higher Education, 2024)

Using LLMs to Adapt Serious Games with Educators in the Loop. - Federico Bonetti; Antonio Bucchiarone; Vanissa Wanick (GALA, 2024)

Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability. - Federico Bonetti; Simone Bassanelli; Antonio Bucchiarone; Federica Gini; Annapaola Marconi (GamiFIN, 2024)

Lost in Gamification Design: A Scientometric Analysis. - Simone Bassanelli; Federica Gini; Antonio Bucchiarone; Federico Bonetti; Eftychia Roumelioti; Annapaola Marconi (HCI (47), 2024)

Digital Twins of Socio-Technical Ecosystems to Drive Societal Change. - Federico Bonetti; Antonio Bucchiarone; Judith Michael; Antonio Cicchetti; Annapaola Marconi; Bernhard Rumpe (MoDELS (Companion), 2024)

Leveraging Self-Adaptive Systems and Generative AI for Personalizing Educational Serious Games: Architecture and Future Challenges. - Antonio Bucchiarone; Federico Bonetti; Enes Yigitbas (SEAMS@ICSE, 2025)