An Automatic 3D Scene Generation Pipeline Based on a Single 2D Image. - Alberto Cannavò; Christian Bardella; Lorenzo Semeraro; Federico De Lorenzis; Congyi Zhang; Ying Jiang; Fabrizio Lamberti (AVR, 2021)

An Immersive Virtual Reality Platform for Training CBRN Operators. - Fabrizio Lamberti; Federico De Lorenzis; Filippo Gabriele Pratticò; Massimo Migliorini (COMPSAC, 2021)

Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems. - Filippo Gabriele Pratticò; Federico De Lorenzis; Fabrizio Lamberti (iLRN, 2021)

HCP-VR: Training First Responders through a Virtual Reality Application for Hydrogeological Risk Management. - Federico De Lorenzis; Filippo Gabriele Pratticò; Fabrizio Lamberti (VISIGRAPP (2: HUCAPP), 2022)

Work-in-Progress - Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters. - Federico De Lorenzis; Filippo Gabriele Pratticò; Fabrizio Lamberti (iLRN, 2022)

MetaLibrary: Towards Social Immersive Environments for Readers. - Federico De Lorenzis; Alessandro Visconti; Alberto Cannavò; Fabrizio Lamberti (XR (2), 2023)

3DK-Reate: Create Your Own 3D Key for Distributed Authentication in the Metaverse. - Federico De Lorenzis; Alessandro Visconti; Martina Marani; Erik Prifti; Camilla Andiloro; Alberto Cannavò; Fabrizio Lamberti (GEM, 2023)

A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based Interaction. - Federico De Lorenzis; Marina Nadalin; Massimo Migliorini; Francesca Scarrone; Fabrizio Lamberti; Jacopo Fiorenza (VR Workshops, 2023)

Immersive Virtual Reality for procedural training: Comparing traditional and learning by teaching approaches. - Federico De Lorenzis; Filippo Gabriele Pratticò; Maurizio Repetto; Enrico Pons; Fabrizio Lamberti (Comput. Ind., 2023)

Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders. - Davide Calandra 001; Federico De Lorenzis; Alberto Cannavò; Fabrizio Lamberti (Virtual Real., 2023)

Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning. - Alessandro Visconti; Marina Nadalin; Federico De Lorenzis; Filippo Gabriele Pratticò; Fabrizio Lamberti (GEM, 2024)

Combining virtual reality with asymmetric collaborative learning: a case study in chemistry education. - Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti (Smart Learn. Environ., 2024)

Enhancing Sand-Table-Based Incident Command Training With Extended Reality and Interactive Simulations: A Use Case in Forest Firefighting. - Lorenzo Valente; Federico De Lorenzis; Davide Calandra 001; Fabrizio Lamberti (IEEE Trans. Learn. Technol., 2025)

Designing social immersive virtual environments for the Metaverse: The case study of MetaLibrary. - Alberto Cannavò; Giorgio Arrigo; Alessandro Visconti; Federico De Lorenzis; Fabrizio Lamberti (Virtual Real. Intell. Hardw., 2025)