A Case Based Reasoning Approach to Story Plot Generation. - Belén Díaz-Agudo; Pablo Gervás; Federico Peinado (ECCBR, 2004)

Transferring Game Mastering Laws to Interactive Digital Storytelling. - Federico Peinado; Pablo Gervás (TIDSE, 2004)

A Game Architecture for Emergent Story-Puzzles in a Persistent World. - Federico Peinado; Pedro Pablo Gómez-Martín; Marco Antonio Gómez-Martín (DiGRA Conference, 2005)

Story plot generation based on CBR. - Pablo Gervás; Belén Díaz-Agudo; Federico Peinado; Raquel Hervás (Knowl. Based Syst., 2005)

Automatic Customization of Non-Player Characters Using Players Temperament. - Hector Gómez-Gauchía; Federico Peinado (TIDSE, 2006)

Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL. - Federico Peinado; Pablo Gervás (TIDSE, 2006)

Evaluation of Automatic Generation of Basic Stories. - Federico Peinado; Pablo Gervás (New Gener. Comput., 2006)

Ontological Reasoning to Configure Emotional Voice Synthesis. - Virginia Francisco; Pablo Gervás; Federico Peinado (RR, 2007)

Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm. - Federico Peinado; Pablo Gervás (International Conference on Virtual Storytelling, 2007)

RCEI: An API for Remote Control of Narrative Environments. - Federico Peinado; Álvaro Navarro (International Conference on Virtual Storytelling, 2007)

An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games. - Carlos León 002; Federico Peinado; Álvaro Navarro; Héctor Cortiguera (ICIDS, 2008)

Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework. - Federico Peinado; Marc Cavazza; David Pizzi (ICIDS, 2008)

A testbed environment for interactive storytellers. - Federico Peinado; Álvaro Navarro; Pablo Gervás (INTETAIN, 2008)

Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case. - Piroska Lendvai; Thierry Declerck; Sándor Darányi; Pablo Gervás; Raquel Hervás; Scott A. Malec; Federico Peinado (LREC, 2010)

Ontological reasoning for improving the treatment of emotions in text. - Virginia Francisco; Pablo Gervás; Federico Peinado (Knowl. Inf. Syst., 2010)

Assessing the Novelty of Computer-Generated Narratives Using Empirical Metrics. - Federico Peinado; Virginia Francisco; Raquel Hervás; Pablo Gervás (Minds Mach., 2010)

Exploring Body Language as Narrative Interface. - Nahum Álvarez; Federico Peinado (ICIDS, 2012)

EmoTales: creating a corpus of folk tales with emotional annotations. - Virginia Francisco; Raquel Hervás; Federico Peinado; Pablo Gervás (Lang. Resour. Evaluation, 2012)

Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character. - Nahum Álvarez; Federico Peinado (CoSECivi, 2015)

Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine. - Maximiliano Miranda; Federico Peinado (CoSECivi, 2015)

Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games. - Manuel López-Ibáñez 002; Federico Peinado (CoSECivi, 2016)

A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (CoSECivi, 2016)

Influence of personal choices on lexical variability in referring expressions. - Raquel Hervás; Javier Arroyo; Virginia Francisco; Federico Peinado; Pablo Gervás (Nat. Lang. Eng., 2016)

Towards an Emotion-Driven Adaptive System for Video Game Music. - Manuel López-Ibáñez 002; Nahum Álvarez; Federico Peinado (ACE, 2017)

An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices. - Gabriel Peñas; Federico Peinado (ACE, 2017)

FX Interactive: growth and decline of the Spanish video games publisher. - Jaume Esteve; Federico Peinado (CoSECivi, 2017)

A study on an efficient spatialisation technique for near-field sound in video games. - Manuel López-Ibáñez 002; Nahum Álvarez; Federico Peinado (CoSECivi, 2017)

Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (CoSECivi, 2017)

Towards basic emotion recognition using players body and hands pose in virtual reality narrative experiences. - Gabriel Peñas; Federico Peinado (CoSECivi, 2017)

A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (ICCBR, 2018)

Towards Human-Like Bots Using Online Interactive Case-Based Reasoning. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (ICCBR, 2019)

Towards a flight instructors simulator based on training scenarios. - Alfredo Hernández 002; Rubén Dapica; Federico Peinado (CoSECivi, 2020)

Development of a user-friendly application for creating tactical role-playing games. - José J. Cortés; Federico Peinado (CoSECivi, 2020)

Developing an automated planning tool for non-player character behavior. - Diego Romero; Mario Sánchez 002; José M. Sierra; Maximiliano Miranda; Federico Peinado (CoSECivi, 2020)

Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (ICCBR, 2020)

Evaluation of Similarity Measures for Flight Simulator Training Scenarios. - Rubén Dapica; Federico Peinado (ICCBR, 2021)

Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames. - Maximiliano Miranda; Antonio A. Sánchez-Ruiz; Federico Peinado (ICTAI, 2021)

Towards a Semantic Knowledge Base for Competency-Based Training of Airline Pilots. - Rubén Dapica; Federico Peinado (KES, 2021)

Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality. - Manuel López-Ibáñez 002; Maximiliano Miranda; Nahum Álvarez; Federico Peinado (Entertain. Comput., 2021)

Gamifying a flight instructor simulator with an evidence-based training approach (poster). - Javier Cruz; Antonio J. Guerra; Rubén Dapica; Federico Peinado (CEV, 2022)

Social and emotional presence of characters in virtual reality video games (poster). - Rafael Márquez; Federico Peinado (CEV, 2022)

Who trains the trainers? Gamification of flight instructor learning in evidence-based training scenarios. - Rubén Dapica; Alfredo Hernández 002; Federico Peinado (Entertain. Comput., 2022)

Pyro Studios: Un Ensayo Sobre el Exito y Posterior Caída del Estudio Detrás de Commandos. - Jaume Esteve; Federico Peinado (Trans. Digit. Games Res. Assoc., 2022)