Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation. - Felix Born; Maic Masuch (ACE, 2017)

Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence. - Felix Born; Maic Masuch (ICEC, 2017)

Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR. - Felix Born; Philipp Sykownik; Maic Masuch (CoG, 2019)

Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech. - Philipp Sykownik; Felix Born; Maic Masuch (CoG, 2019)

Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion. - Felix Born; Sophie Abramowski; Maic Masuch (VS-GAMES, 2019)

Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame. - Felix Born; Maic Masuch; Antonia Hahn (CoG, 2020)

Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience. - Felix Born; Linda Graf; Maic Masuch (CoG, 2021)

Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation. - Felix Born; Adrian Rygula; Maic Masuch (Proc. ACM Hum. Comput. Interact., 2021)

Investigating the Constructs that Shape and Enhance the Experience of Virtual Reality Exergames - Felix Born (2022)

Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames. - Linda Graf; Sophie Abramowski; Felix Born; Maic Masuch (Proc. ACM Hum. Comput. Interact., 2023)