"Lend Me a Hand" - Extending the Reach of Seated VR Players in Unmodified Games Through Remote Co-Piloting. - Felix J. Thiel; Anthony Steed (VR Workshops, 2021)

Ubiq: A System to Build Flexible Social Virtual Reality Experiences. - Sebastian J. Friston; Ben J. Congdon; David Swapp; Lisa Izzouzi; Klara Brandstätter; Daniel Archer 001; Otto Olkkonen; Felix Johannes Thiel; Anthony Steed (VRST, 2021)

Some Lessons Learned Running Virtual Reality Experiments Out of the Laboratory. - Anthony Steed; Daniel Archer 001; Ben J. Congdon; Sebastian Friston; David Swapp; Felix J. Thiel (CoRR, 2021)

A Way to a Universal VR Accessibility Toolkit. - Felix J. Thiel; Anthony Steed (CoRR, 2021)

Head in the Clouds - Floating Locomotion in Virtual Reality. - Priya Ganapathi; Felix J. Thiel; David Swapp; Anthony Steed (VR Workshops, 2022)

Lessons learnt running distributed and remote mixed reality experiments. - Anthony Steed; Daniel Archer 001; Klara Brandstätter; Ben J. Congdon; Sebastian Friston; Priya Ganapathi; Daniele Giunchi; Lisa Izzouzi; Gun Woo (Warren) Park; David Swapp; Felix J. Thiel (Frontiers Comput. Sci., 2022)

Developing an Accessibility Metric for VR Games Based on Motion Data Captured Under Game Conditions. - Felix J. Thiel; Anthony Steed (Frontiers Virtual Real., 2022)

Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq. - Sebastian Friston; Ben J. Congdon; Nels Numan; Klara Brandstätter; Lisa Izzouzi; Felix J. Thiel; Jingyi Zhang 007; Daniele Giunchi; David Swapp; Anthony Steed (Web3D, 2023)

VheaRts: Reporting a Single-Centre Experience in Developing and Implementing a Virtual Reality Application for Planning Treatment of Congenital Heart Disease. - Endrit Pajaziti; Silvia Schievano; Andrew C. Cook; Felix Johannes Thiel; Anusha Jegatheeswaran; Georgios Belitsis; Branko Mimic; Martin Kostolny; Claudio Capelli (XR (2), 2024)