BouldAR: using augmented reality to support collaborative boulder training. - Florian Daiber; Felix Kosmalla; Antonio Krüger (CHI Extended Abstracts, 2013)

ClimbSense: Automatic Climbing Route Recognition using Wrist-worn Inertia Measurement Units. - Felix Kosmalla; Florian Daiber; Antonio Krüger (CHI, 2015)

ClimbAware: Investigating Perception and Acceptance of Wearables in Rock Climbing. - Felix Kosmalla; Frederik Wiehr; Florian Daiber; Antonio Krüger; Markus Löchtefeld (CHI, 2016)

betaCube: Enhancing Training for Climbing by a Self-Calibrating Camera-Projection Unit. - Frederik Wiehr; Felix Kosmalla; Florian Daiber; Antonio Krüger (CHI Extended Abstracts, 2016)

Interfaces for assessing the rated perceived exertion (RPE) during high-intensity activities. - Frederik Wiehr; Felix Kosmalla; Florian Daiber; Antonio Krüger (UbiComp Adjunct, 2016)

Exploring Rock Climbing in Mixed Reality Environments. - Felix Kosmalla; André Zenner; Marco Speicher; Florian Daiber; Nico Herbig 001; Antonio Krüger (CHI Extended Abstracts, 2017)

UbiMount: 2nd workshop on ubiquitous computing in the mountains. - Florian Daiber; Michael D. Jones; Frederik Wiehr; Keith Cheverst; Felix Kosmalla; Jonna Häkkilä (UbiComp/ISWC Adjunct, 2017)

Follow the pioneers: towards personalized crowd-sourced route generation for mountaineers. - Florian Daiber; Felix Kosmalla; Frederik Wiehr; Antonio Krüger (UbiComp/ISWC Adjunct, 2017)

Slackliner: an interactive assistant for slackline training. - Felix Kosmalla; Christian Murlowski; Florian Daiber; Frederik Wiehr; Antonio Krüger (UbiComp/ISWC Adjunct, 2017)

Using corneal imaging for measuring a human's visual attention. - Christian Lander; Felix Kosmalla; Frederik Wiehr; Sven Gehring (UbiComp/ISWC Adjunct, 2017)

ARTopos: augmented reality terrain map visualization for collaborative route planning. - Frederik Wiehr; Florian Daiber; Felix Kosmalla; Antonio Krüger (UbiComp/ISWC Adjunct, 2017)

FootStriker: an EMS-based foot strike assistant for running. - Frederik Wiehr; Felix Kosmalla; Florian Daiber; Antonio Krüger (UbiComp/ISWC Adjunct, 2017)

Fine-Grained Privacy Setting Prediction Using a Privacy Attitude Questionnaire and Machine Learning. - Frederic Raber; Felix Kosmalla; Antonio Krüger (INTERACT (4), 2017)

Tutorial on wearable computing in sports. - Florian Daiber; Felix Kosmalla (MobileHCI, 2017)

NatureCHI 2017: the 2nd workshop on unobtrusive user experiences with technology in nature. - Jonna Häkkilä; Ashley Colley; Keith Cheverst; Simon Robinson 001; Johannes Schöning; Nicola J. Bidwell; Felix Kosmalla (MobileHCI, 2017)

FootStriker: an EMS-based assistance system for real-time running style correction. - Frederik Wiehr; Felix Kosmalla; Florian Daiber; Antonio Krüger (MobileHCI, 2017)

FootStriker: A Wearable EMS-based Foot Strike Assistant for Running. - Florian Daiber; Felix Kosmalla; Frederik Wiehr; Antonio Krüger (ISS, 2017)

ClimbVis: Investigating In-situ Visualizations for Understanding Climbing Movements by Demonstration. - Felix Kosmalla; Florian Daiber; Frederik Wiehr; Antonio Krüger (ISS, 2017)

FootStriker: An EMS-based Foot Strike Assistant for Running. - Mahmoud Hassan; Florian Daiber; Frederik Wiehr; Felix Kosmalla; Antonio Krüger (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017)

Enhancing Process Data in Manual Assembly Workflows. - Sönke Knoch; Nico Herbig 001; Shreeraman Ponpathirkoottam; Felix Kosmalla; Philipp Staudt; Peter Fettke; Peter Loos (Business Process Management Workshops, 2018)

Slackliner - An Interactive Slackline Training Assistant. - Felix Kosmalla; Christian Murlowski; Florian Daiber; Antonio Krüger (ACM Multimedia, 2018)

Slackliner: Using Whole-body Gestures for Interactive Slackline Training. - Florian Daiber; Felix Kosmalla; Christian Murlowski; Antonio Krüger (SUI, 2018)

Reflections on the NatureCHI Workshop Series: Unobtrusive User Experiences with Technology in Nature. - Jonna Häkkilä; Nicola J. Bidwell; Keith Cheverst; Ashley Colley; Felix Kosmalla; Simon Robinson 001; Johannes Schöning (Int. J. Mob. Hum. Comput. Interact., 2018)

Overgrown: Supporting Plant Growth with an Endoskeleton for Ambient Notifications. - Donald Degraen; Felix Kosmalla; Antonio Krüger (CHI Extended Abstracts, 2019)

Slackliner 2.0: Real-time Training Assistance through Life-size Feedback. - Christian Murlowski; Florian Daiber; Felix Kosmalla; Antonio Krüger (CHI Extended Abstracts, 2019)

AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants. - Donald Degraen; Marc Schubhan; Kamila Mushkina; Akhmajon Makhsadov; Felix Kosmalla; André Zenner; Antonio Krüger (CHI Extended Abstracts, 2020)

The Importance of Virtual Hands and Feet for Virtual Reality Climbing. - Felix Kosmalla; André Zenner; Corinna Tasch; Florian Daiber; Antonio Krüger (CHI Extended Abstracts, 2020)

A Virtual Reality Couch Configurator Leveraging Passive Haptic Feedback. - André Zenner; Felix Kosmalla; Jan Ehrlich; Philip Hell; Gerrit Kahl; Christian Murlowski; Marco Speicher; Florian Daiber; Daniel Heinrich; Antonio Krüger (CHI Extended Abstracts, 2020)

Mobile and Wearable Interactions in the Retail Domain. - Frederic Kerber; Florian Daiber; Felix Kosmalla; Markus Löchtefeld; Petteri Nurmi; Maximilian Perez Mengual (MobileHCI (Extended Abstracts), 2020)

Sensor-based Human-Process Interaction in Discrete Manufacturing. - Sönke Knoch; Nico Herbig 001; Shreeraman Ponpathirkoottam; Felix Kosmalla; Philipp Staudt; Daniel Porta; Peter Fettke; Peter Loos (J. Data Semant., 2020)

VirtualLadder: Using Interactive Projections for Agility Ladder Training. - Felix Kosmalla; Fabian Hupperich; Anke Hirsch; Florian Daiber; Antonio Krüger (CHI Extended Abstracts, 2021)

FamilyFlower: an Artifical Flower to Foster Distant Family Connections. - Donald Degraen; Hannah Hock; Marc Schubhan; Maximilian Altmeyer; Felix Kosmalla; Antonio Krüger (MUM, 2021)

Understanding User Requirements for Self-Created IoT Health Assistant Systems. - Sarah Faltaous; Maximilian Altmeyer; Felix Kosmalla; Pascal Lessel; Florian Daiber; Stefan Schneegass (MUM, 2021)

Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts. - Maximilian Altmeyer; Donald Degraen; Tobias Sander; Felix Kosmalla; Antonio Krüger (OZCHI, 2021)

InfinityWall - Vertical Locomotion in Virtual Reality using a Rock Climbing Treadmill. - Felix Kosmalla; Florian Daiber; Antonio Krüger (CHI Extended Abstracts, 2022)

VRySmart: a Framework for Embedding Smart Devices in Virtual Reality. - Akhmajon Makhsadov; Donald Degraen; André Zenner; Felix Kosmalla; Kamila Mushkina; Antonio Krüger (CHI Extended Abstracts, 2022)

Erste Schritte zu einem virtuellen Zuchtgarten. - Christoph Tieben; Benjamin Kisliuk; Matthias Enders; Mareike Léon; Florian Daiber; Felix Kosmalla; Stefan Stiene; Joachim Hertzberg (GIL Jahrestagung, 2022)

New Trends in HCI and Sports. - Eleonora Mencarini; Amon Rapp; Ashley Colley; Florian Daiber; Michael D. Jones; Felix Kosmalla; Stephan G. Lukosch; Jasmin Niess; Evangelos Niforatos; Pawel W. Wozniak; Massimo Zancanaro (MobileHCI (Adjunct), 2022)