Content Analysis on the Trends and Issues of Theses and Dissertations of Mobile-Learning in Taiwan. - Feng Kuang Chiang (Int. J. Emerg. Technol. Learn., 2007)

Interactive processes and learning attitudes in a web-based problem-based learning (PBL) platform. - Kuo-Hung Tseng; Feng Kuang Chiang; Wen-Hua Hsu (Comput. Hum. Behav., 2008)

Students' Attitudes toward Using Innovative Information Technology for Learning Based on Theory of Planned Behavior. - Feng Kuang Chiang; Heinz-Dietrich Wuttke; Rainer Knauf; Chung-Shan Sun; Tai Cheng Tso (Int. J. Adv. Corp. Learn., 2009)

A Quantitative Study on Attitudes of Web-Based Mathematic Competition in Different Learning Stages students in Taiwan. - Tai Cheng Tso; Feng Kuang Chiang; Hsin Chang Lu; Chung-Shan Sun (Int. J. Emerg. Technol. Learn., 2009)

Using Inquiry-based Augmented Reality Tool to Explore Chemistry Micro Worlds. - Xu Wang 016; Su Cai; Feng-Kuang Chiang (ICCE, 2013)

A Context-aware Dynamical Learning Environment for Multiple Objectives. - Min Chen; Feng-Kuang Chiang; Sheng-Quan Yu (ICCE, 2014)

The Effect of Students' Effectiveness and Attitude in Heterogeneous and Free Grouping Cooperative Learning Applied in Sixth-grade Students' Scratch Program Teaching. - Lei Chen; Xiuyu Yang; Xintong Wang; Feng-Kuang Chiang (ICCE, 2014)

The Difference in Sudoku Puzzle-Solving Ability Between Undergraduates and Postgraduates. - Hong-Mei Hu; Ling-Jin Li; Li-Sha Wang; Feng-Kuang Chiang (ICCE, 2014)

A case study of Augmented Reality simulation system application in a chemistry course. - Su Cai; Xu Wang 016; Feng-Kuang Chiang (Comput. Hum. Behav., 2014)

Erratum to "A case study of Augmented Reality simulation system application in a chemistry course" [Computers in Human Behavior 37 (2014) 31-40]. - Su Cai; Xu Wang 016; Feng-Kuang Chiang (Comput. Hum. Behav., 2014)

A Case Study on LEGO Activity in Physics Class: Taking the "Rotational Kinetic Energy" for Example. - Qianxia Jing; Lingyu Yang; Menglu Jiang; Ruiying Huai; Feng-Kuang Chiang (ICALT, 2015)

Design and Development of an Educational App for Children with Autism. - Yeyu Wang A; Xiuhan Wu; Luying Xiong; Feng-Kuang Chiang (ICCE, 2015)

A Case Study on the Problem Representation of College Science Students in the Lego Building Process. - Bo Shuang Dun; Chang Xu; Lijuan Lu; Feng-Kuang Chiang (ICCE, 2015)

How to assess and stimulate teachers from China's poor districts in their online professional development? - Shan Li; Juan Zheng; Feng-Kuang Chiang (ICCE, 2015)

An Innovative Model of English Academic Works Collaborative Reading on Chinese EFL Graduate Students. - Haipeng Wan; Sheng-Quan Yu; Jing-Jing Cui; Feng-Kuang Chiang (ICCE, 2015)

Active Learning Spaces: New Directions for Teaching and Learning (Author: Paul Baepler et al.). - Mingze Sun; Feng-Kuang Chiang (J. Educ. Technol. Soc., 2015)

The design study of inquiry-based learning space for cultivating k-12 student's scientific literacy. - Hui Chen; Lulu Sun; HuiHui Zhang; Feng-Kuang Chiang (ICCE, 2016)

Research and trends in mobile learning from 1976 to 2013: A content analysis of patents in selected databases. - Feng-Kuang Chiang; Gaoxia Zhu; Qi Wang 037; Zhenfeng Cui; Su Cai; Shengquan Yu (Br. J. Educ. Technol., 2016)

Design and Development of Intelligent Learning Companion for Primary School Students Based on the Tour of Well-Known Scenic Spots in Beijing. - Yujun Wang; Haotian Ma; Chengyu Li; Feng-Kuang Chiang (HCI (26), 2017)

A Case Study of Evaluation of Learners' Acceptance of AR_H2O2 System. - Tao Wang 037; Shan Jia; Jinrui Dai; Manli Lu; Xiaoru Xue; Su Cai; Feng-Kuang Chiang (ICCE, 2017)

Applications of augmented reality-based natural interactive learning in magnetic field instruction. - Su Cai; Feng-Kuang Chiang; Yuchen Sun; Chenglong Lin; Joey J. Lee (Interact. Learn. Environ., 2017)

A context-adaptive teacher training model in a ubiquitous learning environment. - Min Chen; Feng-Kuang Chiang; Ya Na Jiang; Shengquan Yu (Interact. Learn. Environ., 2017)

A dynamic ubiquitous learning resource model with context and its effects on ubiquitous learning. - Min Chen; Shengquan Yu; Feng Kuang Chiang (Interact. Learn. Environ., 2017)

Game Design and Learners' Attitude Based on Keyboard-Vocabulary-Learning-Method. - Xiaohe Yang; Zhenhua Wu; Feng-Kuang Chiang (ICCE, 2018)

The Design and Development of a Mobile Phone Application for STEM based on a Novel Engineering Approach. - Yaoxian Zhuang; Liyan Wang; Feng-Kuang Chiang (Int. J. Adv. Corp. Learn., 2018)

A Pilot study to assess the impacts of game-based construction learning, using scratch, on students' multi-step equation-solving performance. - Feng-Kuang Chiang; Lian Qin (Interact. Learn. Environ., 2018)

Design and Development of a Safety Educational Adventure Game. - Feng-Kuang Chiang; Chun-Hao Chang; Danni Hu; Geran Zhang; Ying Liu (Int. J. Emerg. Technol. Learn., 2019)

Integrating novel engineering strategies into STEM education: APP design and an assessment of engineering-related attitudes. - Liyan Wang; Feng-Kuang Chiang (Br. J. Educ. Technol., 2020)

AI and robotics in reshaping the dynamics of learning. - Hsiu-Ping Yueh; Feng-Kuang Chiang (Br. J. Educ. Technol., 2020)

Augmented reality in vocational training: A systematic review of research and applications. - Feng-Kuang Chiang; Xiaojing Shang; Lu Qiao (Comput. Hum. Behav., 2022)

Book review: teacher learning in the digital age: online professional development in STEM education: Teacher learning in the digital age: online professional development in STEM education, edited by Chris Dede, Arthur Eisenkraft, Kim Frumin and Alex Hartley, Harvard Education Press, Cambridge, MA, 2016, 294 pp., $34 (paperback), ISBN 978-1-61250-897-9, Library Edition ISBN 978-1-61250-898-6. - Jiaqi Qing; Zhonghua Tang; Feng-Kuang Chiang (Interact. Learn. Environ., 2022)

Effect on keyboard-based English word acquisition. - Zhenhua Wu; Feng-Kuang Chiang (Interact. Learn. Environ., 2022)

A systematic review of academic dishonesty in online learning environments. - Feng-Kuang Chiang; Dan Zhu; Wenhao Yu 007 (J. Comput. Assist. Learn., 2022)

Development and validation of a questionnaire for assessing perspectives of World Robot Olympiad on participants. - Feng-Kuang Chiang; Yicong Zhang; Yanan Lu (Res. Pract. Technol. Enhanc. Learn., 2023)

Effects of the world robot Olympiad on the students who participate: a qualitative study. - Feng-Kuang Chiang; Yan-qiu Liu; Xiran Feng; Yaoxian Zhuang; Yulong Sun (Interact. Learn. Environ., 2023)

A quasi-experimental study on the influence of different media scaffolds toward physics problem-solving processes. - Guangtian Zhu; Xiaoling Su; Juan Du; Qingwei Chen; Bolong Xiong; Feng-Kuang Chiang (Interact. Learn. Environ., 2023)

Cross-cultural social contexts: a comparison of Chinese and US students' experiences in active learning classrooms. - Feng-Kuang Chiang; D. Christopher Brooks; Hui Chen (Interact. Learn. Environ., 2023)

Effectiveness of keyboard-based English vocabulary practice application on vocational school students. - Zhenhua Wu; Feng-Kuang Chiang (Interact. Learn. Environ., 2023)

Meta-analysis of the effect of 360-degree videos on students' learning outcomes and non-cognitive outcomes. - Zhujun Jiang; Yicong Zhang; Feng-Kuang Chiang (Br. J. Educ. Technol., 2024)

Effects of Participation in Educational Robotics Competitions From the Parent's Perspective: A Mixed-Methods Study. - Wenhao Yu 007; Yiyang You; Feng-Kuang Chiang (J. Comput. Assist. Learn., 2025)