Computer-assisted coloring by matching line drawings. - Seah Hock Soon; Feng Tian 006 (Vis. Comput., 2000)

Computer-assisted cel animation: post-processing after inbetweening. - Ji Lu; Seah Hock Soon; Feng Tian 006 (GRAPHITE, 2003)

Computer-Assisted Auto Coloring by Region Matching. - Jie Qiu 002; Seah Hock Soon; Feng Tian 006; Quan Chen; Konstantin Melikhov (PG, 2003)

Frame Skeleton Based Auto-Inbetweening in Computer Assisted Cel Animation. - Konstantin Melikhov; Feng Tian 006; Seah Hock Soon; Quan Chen; Jie Qiu 002 (CW, 2004)

Artistic brushstroke representation and animation with disk b-spline curve. - Seah Hock Soon; Zhongke Wu; Feng Tian 006; Xian Xiao; Boya Xie (Advances in Computer Entertainment Technology, 2005)

Interactive free-hand drawing and in-between generation with DBSC. - Seah Hock Soon; Zhongke Wu; Feng Tian 006; Xian Xiao; Boya Xie (Advances in Computer Entertainment Technology, 2005)

Enhancement of aligning accuracy on zooming camera for augmented reality. - Widya Andyardja Weliamto; Hock Soon Seah; Feng Tian 006; Li Li (Advances in Computer Entertainment Technology, 2005)

Augmented reality with zooming camera: accurate pose and focal length estimation. - Widya Andyardja Weliamto; Seah Hock Soon; Feng Tian 006; Hu Meiqun (Advances in Computer Entertainment Technology, 2005)

More optimal strokes for NPR sketching. - John P. Lewis; Nickson Fong; Xuexiang Xie; Seah Hock Soon; Feng Tian 006 (GRAPHITE, 2005)

Enhanced auto coloring with hierarchical region matching. - Jie Qiu 002; Hock Soon Seah; Feng Tian 006; Quan Chen; Zhongke Wu (Comput. Animat. Virtual Worlds, 2005)

Feature- and region-based auto painting for 2D animation. - Jie Qiu 002; Seah Hock Soon; Feng Tian 006; Zhongke Wu; Quan Chen (Vis. Comput., 2005)

DBSC-Based Grayscale Line Image Vectorization. - Konstantin Melikhov; Feng Tian 006; Jie Qiu 002; Quan Chen; Seah Hock Soon (J. Comput. Sci. Technol., 2006)

DBSC-based animation enhanced with feature and motion. - Quan Chen; Feng Tian 006; Hock Soon Seah; Zhongke Wu; Jie Qiu 002; Konstantin Melikhov (Comput. Animat. Virtual Worlds, 2006)

Feature Guided Texture Synthesis (FGTS) for artistic style transfer. - Xuexiang Xie; Feng Tian 006; Hock Soon Seah (DIMEA, 2007)

Plant Modeling and Its Application in Digital Agriculture Museum. - Tonglin Zhu; Yan Zhou; Hock Soon Seah; Feng Tian 006; Xiaolong Yan (HCI (14), 2007)

An Effective Illustrative Visualization Framework Based on Photic Extremum Lines (PELs). - Xuexiang Xie; Ying He 001; Feng Tian 006; Hock Soon Seah; Xianfeng Gu; Hong Qin 001 (IEEE Trans. Vis. Comput. Graph., 2007)

CONEA: CONsumer Editable Animation. - Hock Soon Seah; Feng Tian 006 (CCNC, 2008)

Skinning on Progressive Decimated Models. - Xian Xiao; Seah Hock Soon; Feng Tian 006 (CCNC, 2008)

Sketch-Up in the Virtual World. - Jing Wang 023; Feng Tian 006; Hock Soon Seah (CW, 2008)

Style-learning with feature-based texture synthesis. - Xuexiang Xie; Feng Tian 006; Hock Soon Seah (Comput. Entertain., 2008)

Auto Coloring with Enhanced Character Registration. - Jie Qiu 002; Hock Soon Seah; Feng Tian 006; Quan Chen; Zhongke Wu; Konstantin Melikhov (Int. J. Comput. Games Technol., 2008)

Plant Modeling Based on 3D Reconstruction and Its Application in Digital Museum. - Tonglin Zhu; Feng Tian 006; Yan Zhou; Hock Soon Seah; Xiaolong Yan (Int. J. Virtual Real., 2008)

Interactive shadowing for 2D Anime. - Eiji Sugisaki; Hock Soon Seah; Feng Tian 006; Shigeo Morishima (Comput. Animat. Virtual Worlds, 2009)

Feature-based probability blending. - John Ferraris; Feng Tian 006; Christos Gatzidis (SIGGRAPH ASIA (Posters), 2010)

Automating Terrain Texturing in Real-Time Using a Rule-Based Approach. - John Ferraris; Christos Gatzidis; Feng Tian 006 (Int. J. Virtual Real., 2010)

Feature-based probabilistic texture blending with feature variations for terrains. - John Ferraris; Feng Tian 006; Christos Gatzidis (Comput. Animat. Virtual Worlds, 2012)

Reducing location map in prediction-based difference expansion for reversible image data embedding. - Minglei Liu; Hock Soon Seah; Ce Zhu; Weisi Lin; Feng Tian 006 (Signal Process., 2012)

Painterly rendering techniques: a state-of-the-art review of current approaches. - Siddharth Hegde; Christos Gatzidis; Feng Tian 006 (Comput. Animat. Virtual Worlds, 2013)

Aesthetic-driven interaction: a pleasurable persuasive technology for health behavior change. - Lizhen Han; Mingmin Zhang; Zhigeng Pan; Qingru Meng; Feng Tian 006 (SIGGRAPH ASIA Posters, 2014)

An Analysis of Performance in a Hierarchical Structured Vehicular Ad Hoc Network. - Wanting Zhu; Deyun Gao; Alvis Cheuk M. Fong; Feng Tian 006 (Int. J. Distributed Sens. Networks, 2014)

A Business Analysis of Cloud Computing: Data Security and Contract Lock-In Issues. - Justice Opara-Martins; Reza Sahandi; Feng Tian 006 (3PGCIC, 2015)

Implications of Integration and Interoperability for Enterprise Cloud-Based Applications. - Justice Opara-Martins; Reza Sahandi; Feng Tian 006 (CloudComp, 2015)

Heart-Creates-Worlds: An Aesthetic Driven Fitness Training System. - Lizhen Han; Mingmin Zhang; Feng Tian 006; Xinting Wang (ICIG (3), 2015)

Robust semi-supervised nonnegative matrix factorization. - Jing Wang 023; Feng Tian 006; Chang Hong Liu; Xiao Wang 017 (IJCNN, 2015)

Ubiquitous Gaming Interaction Design Workshop. - Wen Tang; Christos Gatzidis; Feng Tian 006 (BCS HCI, 2016)

A Pleasurable Persuasive Model for E-Fitness System. - Lizhen Han; Zhigeng Pan; Mingmin Zhang; Feng Tian 006 (CW, 2016)

Educational Folktale E-book with Collage Illustratable Tool. - Dongwann Kang; Feng Tian 006; Reza Sahandi (Edutainment, 2016)

Adaptive Multi-view Semi-supervised Nonnegative Matrix Factorization. - Jing Wang 023; Xiao Wang 017; Feng Tian 006; Chang Hong Liu; Hongchuan Yu; Yanbei Liu (ICONIP (2), 2016)

Accessing Mobile Apps with User Defined Gesture Shortcuts: An Exploratory Study. - Chi Zhang 058; Nan Jiang 006; Feng Tian 006 (ISS, 2016)

Foreword to the Special Section on the International Conference on E-Learning and Games 2016 (Edutainment '16). - Feng Tian 006; Minghui Sun; Maiga Chang (Comput. Graph., 2016)

Critical analysis of vendor lock-in and its impact on cloud computing migration: a business perspective. - Justice Opara-Martins; Reza Sahandi; Feng Tian 006 (J. Cloud Comput., 2016)

Novel correspondence-based approach for consistent human skeleton extraction. - Kang Wang; Abdul Razzaq; Zhongke Wu; Feng Tian 006; Sajid Ali 002; Taorui Jia; Xingce Wang; Mingquan Zhou (Multim. Tools Appl., 2016)

Tenochtitlan - An Interactive Virtual Reality Environment that Encourages Museum Exhibit Engagement. - Sebastian Garcia-Cardona; Feng Tian 006; Simant Prakoonwit (Edutainment, 2017)

A Collaborative Aesthetic-Driven Virtual Fitness Game. - Lizhen Han; Mingmin Zhang; Feng Tian 006; Zhigeng Pan (Edutainment, 2017)

Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition. - Denis Savosin; Simant Prakoonwit; Feng Tian 006; Jingui Liang; Zhigeng Pan (Edutainment, 2017)

Robust visual tracking based on L1 expanded template. - Dansong Cheng; Yongqiang Zhang 003; Feng Tian 006; Daming Shi 001; Xiangfang Liu (ICMLC, 2017)

An advanced level set method based on Bregman divergence for inhomogeneous image segmentation. - Daming Shi 001; Meilu Zhu; Yongqiang Zhang 003; Feng Tian 006 (ICMLC, 2017)

Multi-Component Nonnegative Matrix Factorization. - Jing Wang 023; Feng Tian 006; Xiao Wang 017; Hongchuan Yu; Chang Hong Liu; Liang Yang 002 (IJCAI, 2017)

Robust nonnegative matrix factorization with ordered structure constraints. - Jing Wang 023; Feng Tian 006; Chang Hong Liu; Hongchuan Yu; Xiao Wang 017; Xianchao Tang (IJCNN, 2017)

A Holistic Decision Framework to Avoid Vendor Lock-in for Cloud SaaS Migration. - Justice Opara-Martins; Reza Sahandi; Feng Tian 006 (Comput. Inf. Sci., 2017)

Transition Contour Synthesis with Dynamic Patch Transitions. - John Ferraris; Feng Tian 006; Christos Gatzidis (Comput. Entertain., 2017)

Perceptually inspired real-time artistic style transfer for video stream. - Dongwann Kang; Feng Tian 006; Sanghyun Seo (J. Real Time Image Process., 2017)

Graph-regularized concept factorization for multi-view document clustering. - Kun Zhan; Jinhui Shi; Jing Wang 023; Feng Tian 006 (J. Vis. Commun. Image Represent., 2017)

Interactive illustration of collage for children with folktale e-book. - Dongwann Kang; Feng Tian 006; Reza Sahandi (J. Vis., 2017)

Active contour driven by multi-scale local binary fitting and Kullback-Leibler divergence for image segmentation. - Lin Liu; Dansong Cheng; Feng Tian 006; Daming Shi 001; Rui Wu 002 (Multim. Tools Appl., 2017)

Constrained Low-Rank Representation for Robust Subspace Clustering. - Jing Wang 023; Xiao Wang 017; Feng Tian 006; Chang Hong Liu; Hongchuan Yu (IEEE Trans. Cybern., 2017)

A unified approach to blending of constant and varying parametric surfaces with curvature continuity. - X. Y. You; Feng Tian 006; Wen Tang (CGI, 2018)

Avebury Portal - A Location-Based Augmented Reality Treasure Hunt for Archaeological Sites. - Farbod Shakouri; Feng Tian 006 (Edutainment, 2018)

Ranking Preserving Nonnegative Matrix Factorization. - Jing Wang 023; Feng Tian 006; Weiwei Liu 003; Xiao Wang 017; Wenjie Zhang 001; Kenji Yamanishi (IJCAI, 2018)

Image segmentation based on multi-region multi-scale local binary fitting and Kullback-Leibler divergence. - Dansong Cheng; Feng Tian 006; Lin Liu; Xiaofang Liu; Ye Jin (Signal Image Video Process., 2018)

Diverse Non-Negative Matrix Factorization for Multiview Data Representation. - Jing Wang 023; Feng Tian 006; Hongchuan Yu; Chang Hong Liu; Kun Zhan; Xiao Wang 017 (IEEE Trans. Cybern., 2018)

Orderly Subspace Clustering. - Jing Wang 023; Atsushi Suzuki; Linchuan Xu; Feng Tian 006; Liang Yang 002; Kenji Yamanishi (AAAI, 2019)

Hyperbolic Ordinal Embedding. - Atsushi Suzuki; Jing Wang 023; Feng Tian 006; Atsushi Nitanda; Kenji Yamanishi (ACML, 2019)

NMF-Based Comprehensive Latent Factor Learning with Multiview Da. - Hua Zheng; Zhixuan Liang; Feng Tian 006; Zhong Ming 001 (ICIP, 2019)

Attributed Subspace Clustering. - Jing Wang 023; Linchuan Xu; Feng Tian 006; Atsushi Suzuki; Changqing Zhang; Kenji Yamanishi (IJCAI, 2019)

C2 Continuous Blending of Time-Dependent Parametric Surfaces. - Xiangyu You; Feng Tian 006; Wen Tang (J. Comput. Inf. Sci. Eng., 2019)

A level set method for image segmentation based on Bregman divergence and multi-scale local binary fitting. - Dansong Cheng; Daming Shi 001; Feng Tian 006; Xiaofang Liu (Multim. Tools Appl., 2019)

Highly efficient facial blendshape animation with analytical dynamic deformations. - Xiangyu You; Feng Tian 006; Wen Tang (Multim. Tools Appl., 2019)

Sign correlation subspace for face alignment. - Dansong Cheng; Yongqiang Zhang 003; Feng Tian 006; Ce Liu; Xiaofang Liu (Soft Comput., 2019)

Influence of Personality-Based Features for Dialogue Generation in Computational Narratives. - Weilai Xu; Fred Charles; Charlie Hargood; Feng Tian 006; Wen Tang (ECAI, 2020)

Joint Facial Action Unit Intensity Prediction And Region Localisation. - Yachun Fan; Jie Shen; Housen Cheng; Feng Tian 006 (ICME, 2020)

Affinity matrix with large eigenvalue gap for graph-based subspace clustering and semi-supervised classification. - Xiaofang Liu; Jun Wang; Dansong Cheng; Feng Tian 006; Yongqiang Zhang 003 (Eng. Appl. Artif. Intell., 2020)

Facial expression animation through action units transfer in latent space. - Yachun Fan; Feng Tian 006; Xiaohui Tan; Housen Cheng (Comput. Animat. Virtual Worlds, 2020)

Interaction design for paediatric emergency VR training. - TJ Matthews; Feng Tian 006; Tom Dolby (Virtual Real. Intell. Hardw., 2020)

Skeleton-Based Parametric 2-D Region Representation: Disk B-Spline Curves. - Zhongke Wu; Xingce Wang; Shaolong Liu; Quan Chen; Hock Soon Seah; Feng Tian 006 (IEEE Computer Graphics and Applications, 2021)

Infrared and visible image fusion using two-layer generative adversarial network. - Lei Chen; Jun Han; Feng Tian 006 (J. Intell. Fuzzy Syst., 2021)

Colorization of fusion image of infrared and visible images based on parallel generative adversarial network approach. - Lei Chen; Jun Han; Feng Tian 006 (J. Intell. Fuzzy Syst., 2021)

Iris recognition based on few-shot learning. - Songze Lei; Baihua Dong; Yonggang Li; Feng Xiao; Feng Tian 006 (Comput. Animat. Virtual Worlds, 2021)

An integrated neural network model for pupil detection and tracking. - Lu Shi; Changyuan Wang; Feng Tian 006; Hongbo Jia (Soft Comput., 2021)

Lightweight Web3D Crowd Rendering for Online Massive Conferencing. - Zhicheng Liu; Linzhou Li; Feng Tian 006; Jinyuan Jia 002 (ISMAR Adjunct, 2022)

Differential Evolution with Autonomous Selection of Mutation Strategies and Control Parameters and Its Application. - Zhenyu Wang; Zijian Cao 001; Zhiqiang Du; Haowen Jia; Binhui Han; Feng Tian 006; Fuxi Liu (Complex., 2022)

Adaptive Masreliez-Martin Fractional Embedded Cubature Kalman Filter. - Jing Mu; Feng Tian 006; Xiaojun Bai; Changyuan Wang; Jianlian Cheng (Circuits Syst. Signal Process., 2022)

An adaptive differential evolution framework based on population feature information. - Zijian Cao 001; Zhenyu Wang; Yanfang Fu; Haowen Jia; Feng Tian 006 (Inf. Sci., 2022)

Infrared and low-light-level image registration based on neighborhood difference chain code. - Lei Chen; Jun Han; Feng Tian 006 (J. Intell. Fuzzy Syst., 2022)

An adaptive biogeography-based optimization with cumulative covariance matrix for rule-based network intrusion detection. - Zijian Cao 001; Jian Li; Yanfang Fu; Zhenyu Wang; Haowen Jia; Feng Tian 006 (Swarm Evol. Comput., 2022)

Fine-Grained Web3D Culling-Transmitting-Rendering Pipeline. - Anning Huang; Zhicheng Liu; Qian Zhang; Feng Tian 006; Jinyuan Jia 002 (CGI, 2023)

Tight and fast generalization error bound of graph embedding in metric space. - Atsushi Suzuki; Atsushi Nitanda; Taiji Suzuki; Jing Wang 023; Feng Tian 006; Kenji Yamanishi (ICML, 2023)

Facial expression recognition based on strong attention mechanism and residual network. - Zhizhe Qian; Jing Mu; Feng Tian 006; Zhiyu Gao; Jian-Jun Zhang 001 (Multim. Tools Appl., 2023)

Ventral-Dorsal Attention Capsule Network for facial expression recognition. - Zhizhe Qian; Jing Mu; Feng Tian 006 (Digit. Signal Process., 2023)

An adaptive biogeography-based optimization with integrated covariance matrix learning for robust visual object tracking. - Jian Li; Zijian Cao 001; Fuguang Liu; Yanfang Fu; Xiao Li; Feng Tian 006 (Expert Syst. Appl., 2023)

G2L-CariGAN: Caricature Generation from Global Structure to Local Features. - Xin Huang; Yunfeng Bai; Dong Liang; Feng Tian 006; Jinyuan Jia 002 (AAAI, 2024)

Web3D-Based Lightweight Simulation for Mass Evacuation at Transportation Hubs. - John Li; Zhicheng Liu; Feng Tian 006; Jinyuan Jia 002 (CGI (1), 2024)

An adaptive population size based Differential Evolution by mining historical population similarity for path planning of unmanned aerial vehicles. - Zijian Cao 001; Kai Xu; Zhenyu Wang; Ting Feng; Feng Tian 006 (Inf. Sci., 2024)

A differential evolution with autonomous strategy selection and its application in remote sensing image denoising. - Zijian Cao 001; Haowen Jia; Zhenyu Wang; Chuan Heng Foh; Feng Tian 006 (Expert Syst. Appl., 2024)

AG-YOLO: Attention-guided network for real-time object detection. - Hangyu Zhu; Libo Sun; Wenhu Qin; Feng Tian 006 (Multim. Tools Appl., 2024)

An autonomous differential evolution based on reinforcement learning for cooperative countermeasures of unmanned aerial vehicles. - Zijian Cao 001; Kai Xu; Haowen Jia; Yanfang Fu; Chuan Heng Foh; Feng Tian 006 (Appl. Soft Comput., 2025)

Double Reference Guided Interactive 2D and 3D Caricature Generation. - Xin Huang; Dong Liang; Hongrui Cai; Yunfeng Bai; Juyong Zhang; Feng Tian 006; Jinyuan Jia 002 (ACM Trans. Multim. Comput. Commun. Appl., 2025)