Classroom Goal Structures for Educational Math Game Application. - Fengfeng Ke (ICLS, 2006)

Individual Differences in Sense of Classroom Community. - Fengfeng Ke (ICLS, 2006)

Using computer-based math games as an anchor for cooperative learning. - Fengfeng Ke (CSCL, 2007)

Gameplaying for maths learning: cooperative or not? - Fengfeng Ke; Barbara L. Grabowski (Br. J. Educ. Technol., 2007)

A case study of computer gaming for math: Engaged learning from gameplay? - Fengfeng Ke (Comput. Educ., 2008)

Alternative goal structures for computer game-based learning. - Fengfeng Ke (Int. J. Comput. Support. Collab. Learn., 2008)

The effect of peer feedback for blogging on college students' reflective learning processes. - Ying Xie; Fengfeng Ke; Priya Sharma (Internet High. Educ., 2008)

Online discussion design on adult students' learning perceptions and patterns of online interactions. - Fengfeng Ke; Kui Xie (CSCL (1), 2009)

How does students' motivation relate to peer-moderated online interactions? - Kui Xie; Fengfeng Ke (CSCL (1), 2009)

Toward deep learning for adult students in online courses. - Fengfeng Ke; Kui Xie (Internet High. Educ., 2009)

Examining online teaching, cognitive, and social presence for adult students. - Fengfeng Ke (Comput. Educ., 2010)

Teaching computational thinking to non-computing majors using spreadsheet functions. - Kuo-Chuan (Martin) Yeh; Ying Xie; Fengfeng Ke (FIE, 2011)

The role of students' motivation in peer-moderated asynchronous online discussions. - Kui Xie; Fengfeng Ke (Br. J. Educ. Technol., 2011)

Identity presence and knowledge building: Joint emergence in online learning environments? - Fengfeng Ke; Alicia F. Chávez; Pei-Ni L. Causarano; Antonio Causarano (Int. J. Comput. Support. Collab. Learn., 2011)

Environmental support hypothesis in designing multimedia training for older adults: Is less always more? - Mariya Pachman; Fengfeng Ke (Comput. Educ., 2012)

Exploring the Design of Game Enjoyment Through the Perspectives of Novice Game Developers. - Fengfeng Ke; Nilay Yildirim; Jacob Enfield (Int. J. Gaming Comput. Mediat. Simulations, 2012)

Learning Through Computer-Assisted Collaborative Game Design: Mathematical, Design, and Computational Thinking. - Fengfeng Ke (CSCL (2), 2013)

Games for engaged learning of middle school children with special learning needs. - Fengfeng Ke; Tatiana Abras (Br. J. Educ. Technol., 2013)

Computer-game-based tutoring of mathematics. - Fengfeng Ke (Comput. Educ., 2013)

Online learning across ethnicity and age: A study on learning interaction participation, perception, and learning satisfaction. - Fengfeng Ke; Dean Kwak (Comput. Educ., 2013)

Online interaction arrangements on quality of online interactions performed by diverse learners across disciplines. - Fengfeng Ke (Internet High. Educ., 2013)

The Design of Authentic Inquiry for Online Knowledge-Constructive Interaction and Self-Regulated Learning Processes. - Woon Jee Lee; Fengfeng Ke (Int. J. Online Pedagog. Course Des., 2013)

An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing. - Fengfeng Ke (Comput. Educ., 2014)

Immersive Simulation on Collaborative Learning about a Complex Dynamic System. - Fengfeng Ke; Peter Carafano (CSCL, 2015)

The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills. - Valerie J. Shute; Matthew Ventura; Fengfeng Ke (Comput. Educ., 2015)

Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning. - Fengfeng Ke; Yu-Chang Hsu (Internet High. Educ., 2015)

Categorization of Embodied User Interface in Immersive Virtual Environment. - Jewoong Moon; Fengfeng Ke (ICALT, 2016)

Game-based learning engagement: A theory- and data-driven exploration. - Fengfeng Ke; Kui Xie; Ying Xie (Br. J. Educ. Technol., 2016)

Collaborative science learning in an immersive flight simulation. - Fengfeng Ke; Peter Carafano (Comput. Educ., 2016)

Teaching training in a mixed-reality integrated learning environment. - Fengfeng Ke; Sungwoong Lee; Xinhao Xu (Comput. Hum. Behav., 2016)

Virtual reality based collaborative design by children with high-functioning autism: design-based flexibility, identity, and norm construction. - Fengfeng Ke; Sungwoong Lee (Interact. Learn. Environ., 2016)

Integrating Music into Math in a Virtual Reality Game: Learning Fractions. - Taehyeong Lim; Sungwoong Lee; Fengfeng Ke (Int. J. Game Based Learn., 2017)

Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance. - Heesung Kim; Fengfeng Ke (Interact. Learn. Environ., 2017)

Automatic generation of interactive NPC scripts for a mixed-reality integrated learning environment. - Andrew M. Yuan; Fengfeng Ke; Raymond Naglieri; Zhaihuan Dai; Mariya Pachman (ICETC, 2018)

Examining Virtual Reality Based Learning Design for Children with Autism via Seasonal Index Analysis. - Fengfeng Ke; Jewoong Moon (ICLS, 2018)

Virtual collaborative gaming as social skills training for high-functioning autistic children. - Fengfeng Ke; Jewoong Moon (Br. J. Educ. Technol., 2018)

Perspective Taking in Participatory Simulation-based Collaborative Learning. - Fengfeng Ke; Xin Yuan; Mariya Pachman; Zhaihuan Dai; Raymond Naglieri; Xinhao Xu (CSCL, 2019)

The format of problem representation for in-game learning supports. - Sungwoong Lee; Fengfeng Ke (J. Comput. Assist. Learn., 2019)

R. G. Almond, R. J. Mislevy, L. Steinberg, D. Yan, and D. M. Williamson: Bayesian Networks in Educational Assessment. - Fengfeng Ke (Technol. Knowl. Learn., 2019)

Tracking Representational Flexibility Development through Speech Data Mining. - Fengfeng Ke; Jewoong Moon; Zlatko Sokolikj (FIE, 2020)

Exploring Learner Behavioral Patterns in Virtual-Reality-Based Role-playing for Teaching Training. - Zhaihuan Dai; Fengfeng Ke; Chih-Pu Dai (ICLS, 2020)

Advocating Facilitators' Interdisciplinary Learning with Computer Science Teaching Assistants in a Virtual Reality Environment. - Chih-Pu Dai; Fengfeng Ke; Zhaihuan Dai; Luke West (ICLS, 2020)

Understanding Epistemic Networks in Virtual Reality-based Collaborative Gameplay for Social-Skills Training With Children With Autism. - Jewoong Moon; Fengfeng Ke (ICLS, 2020)

Exploring Learning Supports in Virtual Reality-based Flexibility Training for Adolescents with Autism. - Jewoong Moon; Fengfeng Ke (ICLS, 2020)

Learning Mathematics from History: A Case Study on Learning Support Design with History of Mathematics in GBL. - Yanjun Pan 004; Fengfeng Ke; Seyda Uysal; Kathleen Clark; Chih-Pu Dai (ICLS, 2020)

Work-in-Progress - Learners' Interaction with Task Narratives for Math Problem-Solving in Game-Based Learning. - Chih-Pu Dai; Fengfeng Ke; Yanjun Pan 004; Zhaihuan Dai (iLRN, 2020)

Virtual reality simulation-based learning of teaching with alternative perspectives taking. - Fengfeng Ke; Xinhao Xu (Br. J. Educ. Technol., 2020)

Automatic assessment of cognitive and emotional states in virtual reality-based flexibility training for four adolescents with autism. - Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj (Br. J. Educ. Technol., 2020)

Investigating educational affordances of virtual reality for simulation-based teaching training with graduate teaching assistants. - Fengfeng Ke; Mariya Pachman; Zhaihuan Dai (J. Comput. High. Educ., 2020)

Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach. - Maya Israel; Tongxi Liu; Jewoong Moon; Fengfeng Ke; Ibrahim Dahlstrom-Hakki (HCI (29), 2021)

Using Eye Tracking for Research on Learning and Computational Thinking. - Fengfeng Ke; Ruohan Liu; Zlatko Sokolikj; Ibrahim Dahlstrom-Hakki; Maya Israel (HCI (29), 2021)

Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism. - Jewoong Moon; Fengfeng Ke (Interact. Learn. Environ., 2021)

Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games. - Valerie Shute; Seyedahmad Rahimi; Ginny L. Smith; Fengfeng Ke; Russell G. Almond; Chih-Pu Dai; Renata Kuba; Zhichun Liu; Xiaotong Yang; Chen Sun 011 (J. Comput. Assist. Learn., 2021)

Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism. - Alex Barrett 001; Nuodi Zhang; Fengfeng Ke; Jewoong Moon; Zlatko Sokolikj (iLRN, 2022)

Educational applications of artificial intelligence in simulation-based learning: A systematic mapping review. - Chih-Pu Dai; Fengfeng Ke (Comput. Educ. Artif. Intell., 2022)

Multimodal Data Fusion to Track Students' Distress during Educational Gameplay. - Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj; Ibrahim Dahlstrom-Hakki (J. Learn. Anal., 2022)

Exploring students' learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study. - Chih-Pu Dai; Fengfeng Ke; Yanjun Pan 004; Yaning Liu (Comput. Educ., 2023)

Learning Number Conversions Through Embodied Interactions. - Xinhao Xu; Fengfeng Ke (Technol. Knowl. Learn., 2023)

Engagement and effectiveness of symbolic and iconic learning support for math problem representation: an eye tracking study. - Sungwoong Lee; Fengfeng Ke; Jeeheon Ryu (Interact. Learn. Environ., 2023)

Improving teaching practices via virtual reality-supported simulation-based learning: Scenario design and the duration of implementation. - Chih-Pu Dai; Fengfeng Ke; Zhaihuan Dai; Mariya Pachman (Br. J. Educ. Technol., 2023)

Designing Conversational Agents to Support Student Teacher Learning in Virtual Reality Simulation: A Case Study. - Chih-Pu Dai; Fengfeng Ke; Nuodi Zhang; Alex Barrett 001; Luke West; Saptarshi Bhowmik; Sherry A. Southerland; Xin Yuan 001 (CHI Extended Abstracts, 2024)

Evaluation of an LLM-Powered Student Agent for Teacher Training. - Saptarshi Bhowmik; Luke West; Alex Barrett 001; Nuodi Zhang; Chih-Pu Dai; Zlatko Sokolikj; Sherry A. Southerland; Xin Yuan 001; Fengfeng Ke (EC-TEL (2), 2024)

Applying multimodal data fusion to track autistic adolescents' representational flexibility development during virtual reality-based training. - Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj; Shayok Chakraborty (Comput. Educ. X Real., 2024)

Mathematical experience in game-based problem-solving. - Fengfeng Ke; Chih-Pu Dai; Luke West (J. Comput. Assist. Learn., 2024)

LLM-supported Thematic Analysis: Evaluating GATOS Workflow on Complex Qualitative Data. - Chaewon Kim; Fengfeng Ke; Nuodi Zhang; Alex Barrett 001 (EDM, 2025)

Pattern analysis of ambitious science talk between preservice teachers and AI-powered student agents. - Alex Barrett 001; Fengfeng Ke; Nuodi Zhang; Chih-Pu Dai; Saptarshi Bhowmik; Xin Yuan 001 (LAK, 2025)

Implementation fidelity of an evidence-centered maker education intervention in a virtual world for neurodiverse adolescents. - Alex Barrett 001; Fengfeng Ke; Nuodi Zhang; Zlatko Sokolikj (Comput. Educ. X Real., 2025)

Game-Based Performance Tasks for Assessing Representational Flexibility of Autistic Adolescents in a Virtual World. - Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj (Technol. Knowl. Learn., 2025)

Seeking to support preservice teachers' responsive teaching: Leveraging artificial intelligence-supported virtual simulation. - Nuodi Zhang; Fengfeng Ke; Chih-Pu Dai; Sherry A. Southerland; Xin Yuan 001 (Br. J. Educ. Technol., 2025)