Solving Tangram Puzzles Using Raster-Based Mathematical Morphology. - Fernanda Miyuki Yamada; João Paulo Gois; Harlen Costa Batagelo (SIBGRAPI, 2019)

Assessment of the prototype of an educational game on climate change and its effects on marine and coastal ecosystems. - Fernanda Miyuki Yamada; Thais Ribeiro; Natalia Pirani Ghilardi-Lopes (Revista Brasileira de Informática na Educ., 2019)

Generative approaches for solving tangram puzzles. - Fernanda Miyuki Yamada; Harlen Costa Batagelo; João Paulo Gois; Hiroki Takahashi (Discov. Artif. Intell., 2024)

AniDream: Generating Skeleton-Guided Anime Avatars from Text Prompts. - Fernanda Miyuki Yamada; Hiroki Takahashi (ISMAR, 2025)

TANGAN: solving Tangram puzzles using generative adversarial network. - Fernanda Miyuki Yamada; Harlen Costa Batagelo; João Paulo Gois; Hiroki Takahashi (Appl. Intell., 2025)