Charack: Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D Games. - Fernando Bevilacqua; Cesar Tadeu Pozzer; Marcos Cordeiro d'Ornellas (SBGames, 2009)

A Survey of Procedural Content Generation Techniques Suitable to Game Development. - Daniel Michelon De Carli; Fernando Bevilacqua; Cesar Tadeu Pozzer; Marcos Cordeiro d'Ornellas (SBGames, 2011)

Procedural Generation of 3D Canyons. - Daniel Michelon De Carli; Cesar Tadeu Pozzer; Fernando Bevilacqua; Victor Schetinger (SIBGRAPI, 2014)

Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games. - Fernando Bevilacqua; Per Backlund; Henrik Engström (VS-GAMES, 2015)

Variations of Facial Actions While Playing Games with Inducing Boredom and Stress. - Fernando Bevilacqua; Per Backlund; Henrik Engström (VS-GAMES, 2016)

Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior. - Fernando Bevilacqua; Henrik Engström; Per Backlund (ACE, 2017)

Changes in heart rate and facial actions during a gaming session with provoked boredom and stress. - Fernando Bevilacqua; Henrik Engström; Per Backlund (Entertain. Comput., 2018)

Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games. - Fernando Bevilacqua; Henrik Engström; Per Backlund (Int. J. Comput. Games Technol., 2018)

Diagnostic concordance between mobile interfaces and conventional workstations for emergency imaging assessment. - José Eduardo Venson; Fernando Bevilacqua; Jean Carlo Albiero Berni; Fabio Onuki; Anderson Maciel (Int. J. Medical Informatics, 2018)

Game-calibrated and user-tailored remote detection of emotions: A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games. - Fernando Bevilacqua (2018)

Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games. - Fernando Bevilacqua; Henrik Engström; Per Backlund (Sensors, 2019)