Fernando L. Almeida

According to our database1, Fernando L. Almeida authored at least 24 papers between 2010 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 


Online presence:

On csauthors.net:


Adoption of Large-Scale Scrum Practices through the Use of Management 3.0.
Informatics, 2022

The impact of general data protection regulation on software engineering practices.
Inf. Comput. Secur., 2022

Exploring the Benefits of Combining DevOps and Agile.
Future Internet, 2022

Exploring the Limitations of Responsive Design Through a Case Study Approach.
Int. J. Web Portals, 2021

Leadership Challenges in Agile Environments.
Int. J. Inf. Technol. Proj. Manag., 2021

Digital Skills and Their Relevance to the COVID-19 Innovative Responses in the European Union.
Int. J. Innov. Digit. Econ., 2021

Open source platform for big data exploration and analysis.
Int. J. Bus. Inf. Syst., 2021

WalkAbout Framework for Contextual Learning Through Mobile Serious Games.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

FLIGBY - A Serious Game Tool to Enhance Motivation and Competencies in Entrepreneurship.
Informatics, 2019

Online Social and Financial Management Medium for Non-business Enterprises.
Int. J. Web Appl., 2019

Learning Entrepreneurship in Higher Education Through Flow Theory and FLIGBY Game.
Int. J. Virtual Pers. Learn. Environ., 2019

Moving from Waterfall to Agile: Perspectives from IT Portuguese Companies.
Int. J. Serv. Sci. Manag. Eng. Technol., 2019

Decision Support System for Assigning Members to Agile Teams.
Int. J. Inf. Technol. Syst. Approach, 2019

Structure and Challenges of a Security Policy on Small and Medium Enterprises.
KSII Trans. Internet Inf. Syst., 2018

Decision Support System For Internship Management in Higher Education.
Int. J. Inf. Syst. Soc. Chang., 2018

Digital Donation Platform for Nonprofit and Charity Organizations.
Int. J. Inf. Commun. Technol. Hum. Dev., 2018

How Participation in an Intensive Project Can Increase 3rd Level Students' Awareness of Entrepreneurship.
Proceedings of the 14th International Conference on ICT in Education, 2018

Approaches and Principles for UX Web Experiences: A Case Study Approach.
Int. J. Inf. Technol. Web Eng., 2017

Concept and Application of Entrepreneurship Business Canvas Abstract.
Int. J. E Entrepreneurship Innov., 2017

Learning Entrepreneurship with Serious Games - A Classroom Approach.
CoRR, 2017

Semantically connected web resources with MPEG-21.
Multim. Tools Appl., 2015

The WalkAbout framework for contextual learning through mobile serious games.
Educ. Inf. Technol., 2015

Digital forgetting in information-centric networks - the CONVERGENCE perspective.
New Rev. Hypermedia Multim., 2014

Transport with automatic guided vehicles in the factory of the future.
Proceedings of 15th IEEE International Conference on Emerging Technologies and Factory Automation, 2010