Stable Cloth Animation with Adaptive Level of Detail. - Fernando Pedro Birra; Manuel Próspero dos Santos (WSCG (Short Papers), 2004)

Towards Efficiency in Cloth Simulation. - Fernando Pedro Birra; Manuel Santos (AMDO, 2008)

Automatic level generation for platform videogames using genetic algorithms. - Fausto Mourato; Manuel Próspero dos Santos; Fernando Pedro Birra (Advances in Computer Entertainment Technology, 2011)

Building mobile context-aware applications for leisure and entertainment. - Valentim Realinho; Teresa Romão; Fernando Pedro Birra; A. Eduardo Dias (Advances in Computer Entertainment Technology, 2011)

Rapid development of mobile context-aware applications with IVO. - Valentim Realinho; Teresa Romão; Fernando Pedro Birra; A. Eduardo Dias (Advances in Computer Entertainment Technology, 2011)

Enhancing Level Difficulty and Additional Content in Platform Videogames through Graph Analysis. - Fausto Mourato; Fernando Pedro Birra; Manuel Próspero dos Santos (Advances in Computer Entertainment, 2012)

Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation. - Fausto Mourato; Manuel Próspero dos Santos; Fernando Pedro Birra (ICEC, 2012)

The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests. - Fausto Mourato; Fernando Pedro Birra; Manuel Próspero dos Santos (Advances in Computer Entertainment, 2013)

Using Graph-Based Analysis to Enhance Automatic Level Generation for Platform Videogames. - Fausto Mourato; Fernando Pedro Birra; Manuel Próspero dos Santos (Int. J. Creative Interfaces Comput. Graph., 2013)

Object Identification in Binary Tomographic Images Using GPGPUs. - Bruno Preto; Fernando Pedro Birra; Adriano Lopes; Pedro D. Medeiros (Int. J. Creative Interfaces Comput. Graph., 2013)

Difficulty in action based challenges: success prediction, players' strategies and profiling. - Fausto Mourato; Fernando Pedro Birra; Manuel Próspero dos Santos (Advances in Computer Entertainment, 2014)

Gisplay- Extensible Web API for Thematic Maps with WebGL. - Diogo Cardoso; Rui Alves; João Moura Pires; Fernando Pedro Birra; Ricardo Silva (ICCSA (6), 2017)

Visualising Hidden Spatiotemporal Patterns at Multiple Levels of Detail. - Ricardo Almeida Silva; João Moura Pires; Nuno Datia; Maribel Yasmina Santos; Bruno Martins 001; Fernando Pedro Birra (IV, 2018)

Deteção de estruturas permanentes a partir de dados de séries temporais Sentinel 1 e 2. - André Neves; Carlos Viegas Damásio; João Moura Pires; Fernando Pedro Birra (CoRR, 2019)

Visual analytics for spatiotemporal events. - Ricardo Almeida Silva; João Moura Pires; Nuno Datia; Maribel Yasmina Santos; Bruno Martins 001; Fernando Pedro Birra (Multim. Tools Appl., 2019)

Assessment of Interventions in Fuel Management Zones Using Remote Sensing. - Ricardo Afonso; André Neves; Carlos Viegas Damásio; João Moura Pires; Fernando Pedro Birra; Maribel Yasmina Santos (ISPRS Int. J. Geo Inf., 2020)

Mobile Augmented Reality as a Field-Assistance Tool in Urban Maintenance. - André Rodrigues; Nuno Correia 001; Fernando Pedro Birra (ISMAR Adjunct, 2021)

Managing a Crisis in Virtual Reality - Tackling a Wildfire. - Hugo Lino; Rui Nóbrega; Fernando Pedro Birra; Nuno Correia 001 (VRST, 2021)

Tangible VR Lab: Studying User Interactionin Space and Time Morphing Scenarios. - Ana Rita Rebelo; Rui Nóbrega; Fernando Pedro Birra (AVI, 2022)

Bicycle Demand Prediction to Optimize the Rebalancing of a Bike Sharing System in Lisbon. - Ana Sofia Afonso; João Moura Pires; Nuno Datia; Fernando Pedro Birra (IV, 2022)

Studying the User Adaptability to Hyperbolic Spaces and Delay Time Scenarios. - Ana Rita Rebelo; Rui Nóbrega; Fernando Pedro Birra (VR Workshops, 2022)