Engaging Science and Engineering Students in Computing Education through Learner-Created Videos and Physical Computing Tools. - Anna Vasilchenko; Megan Venn-Wycherley; Matthew Dyson; Fernando Russo Abegão (CEP, 2020)

Drivers of immersive virtual reality adoption intention: a multi-group analysis in chemical industry settings. - Ryo Toyoda; Fernando Russo Abegão; Sue Gill; Jarka Glassey (Virtual Real., 2023)

Measuring learning in digital games: Applying a game-based assessment framework. - Chioma Udeozor; Fernando Russo Abegão; Jarka Glassey (Br. J. Educ. Technol., 2024)