A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments. - Carlos Andújar; Marta Fairén González; Ferran Argelaguet (3DUI, 2006)

Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs. - Carlos Andújar; Ferran Argelaguet (EGVE, 2006)

Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs. - Carlos Andújar; Ferran Argelaguet (3DUI, 2007)

Anisomorphic ray-casting manipulation for interacting with 2D GUIs. - Carlos Andújar; Ferran Argelaguet (Comput. Graph., 2007)

Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion. - Ferran Argelaguet; Carlos Andújar (Smart Graphics, 2008)

Overcoming eye-hand visibility mismatch in 3D pointing selection. - Ferran Argelaguet; Carlos Andújar; Ramón Trueba (VRST, 2008)

Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor. - Ramón Trueba; Carlos Andújar; Ferran Argelaguet (EGVE/ICAT/EuroVR, 2009)

Complexity and Occlusion Management for the World-in-Miniature Metaphor. - Ramón Trueba; Carlos Andújar; Ferran Argelaguet (Smart Graphics, 2009)

Visual feedback techniques for virtual pointing on stereoscopic displays. - Ferran Argelaguet; Carlos Andújar (VRST, 2009)

Efficient 3D Pointing Selection in Cluttered Virtual Environments. - Ferran Argelaguet; Carlos Andújar (IEEE Computer Graphics and Applications, 2009)

Improving co-located collaboration with show-through techniques. - Ferran Argelaguet; André Kunert; Alexander Kulik; Bernd Froehlich 001 (3DUI, 2010)

Automatic Speed Graph Generation for Predefined Camera Paths. - Ferran Argelaguet; Carlos Andújar (Smart Graphics, 2010)

World-in-Miniature Interaction for Complex Virtual Environments. - Ramón Trueba; Carlos Andújar; Ferran Argelaguet (Int. J. Creative Interfaces Comput. Graph., 2010)

Hand-Based Disocclusion for the World-in-Miniature Metaphor . - Carlos Andújar; Ferran Argelaguet; Ramón Trueba (Presence Teleoperators Virtual Environ., 2010)

See-through techniques for referential awareness in collaborative virtual reality. - Ferran Argelaguet; Alexander Kulik; André Kunert; Carlos Andújar; Bernd Froehlich 001 (Int. J. Hum. Comput. Stud., 2011)

Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. - David Antonio Gómez Jáuregui; Ferran Argelaguet; Anatole Lécuyer (3DUI, 2012)

A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. - Ferran Argelaguet; David Antonio Gómez Jáuregui; Maud Marchal; Anatole Lécuyer (EuroHaptics (1), 2012)

A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. - Pierre Gaucher; Ferran Argelaguet; Jérôme Royan; Anatole Lécuyer (3DUI, 2013)

A survey of 3D object selection techniques for virtual environments. - Ferran Argelaguet; Carlos Andújar (Comput. Graph., 2013)

Elastic images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect. - Ferran Argelaguet; David Antonio Gómez Jáuregui; Maud Marchal; Anatole Lécuyer (ACM Trans. Appl. Percept., 2013)

The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force. - Merwan Achibet; Maud Marchal; Ferran Argelaguet; Anatole Lécuyer (3DUI, 2014)

Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback. - Ferran Argelaguet; Takuya Sato; Thierry Duval; Yoshifumi Kitamura; Anatole Lécuyer (EuroHaptics (2), 2014)

Design and evaluation of Binaural auditory rendering for CAVEs. - Francesco Grani; Ferran Argelaguet; Valérie Gouranton; Marwan Badawi; Ronan Gaugne; Stefania Serafin; Anatole Lécuyer (VR, 2014)

Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. - Francesco Grani; Ferran Argelaguet; Valérie Gouranton; Marwan Badawi; Ronan Gaugne; Stefania Serafin; Anatole Lécuyer (VR, 2014)

Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. - David Antonio Gómez Jáuregui; Ferran Argelaguet; Anne-Hélène Olivier; Maud Marchal; Franck Multon; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2014)

Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. - Ferran Argelaguet; Anne-Hélène Olivier; Gerd Bruder; Julien Pettré; Anatole Lécuyer (VR, 2015)

A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training. - Ferran Argelaguet; Franck Multon; Anatole Lécuyer (Frontiers Robotics AI, 2015)

Influence of Error Rate on Frustration of BCI Users. - Andéol Évain; Ferran Argelaguet; Anthony Strock; Nicolas Roussel 001; Géry Casiez; Anatole Lécuyer (AVI, 2016)

The role of interaction in virtual embodiment: Effects of the virtual hand representation. - Ferran Argelaguet; Ludovic Hoyet; Michael Trico; Anatole Lécuyer (VR, 2016)

GiAnt: stereoscopic-compliant multi-scale navigation in VEs. - Ferran Argelaguet; Morgant Maignant (VRST, 2016)

Take-over control paradigms in collaborative virtual environments for training. - Gwendal Le Moulec; Ferran Argelaguet; Anatole Lécuyer; Valérie Gouranton (VRST, 2016)

"Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR? - Ludovic Hoyet; Ferran Argelaguet; Corentin Nicole; Anatole Lécuyer (Frontiers Robotics AI, 2016)

CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. - Gerd Bruder; Ferran Argelaguet; Anne-Hélène Olivier; Anatole Lécuyer (Presence Teleoperators Virtual Environ., 2016)

FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics. - Merwan Achibet; Benoit Le Gouis; Maud Marchal; Pierre-Alexandre Leziart; Ferran Argelaguet; Adrien Girard; Anatole Lécuyer; Hiroyuki Kajimoto (3DUI, 2017)

Spatial and rotation invariant 3D gesture recognition based on sparse representation. - Ferran Argelaguet; Melanie Ducoffe; Anatole Lécuyer; Rémi Gribonval (3DUI, 2017)

Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI. - Andéol Évain; Ferran Argelaguet; Nicolas Roussel 001; Géry Casiez; Anatole Lécuyer (CHI, 2017)

Brain-Computer Interfaces and Augmented Reality: a State of the Art. - Hakim Si-Mohammed; Ferran Argelaguet; Géry Casiez; Nicolas Roussel 001; Anatole Lécuyer (GBCIC, 2017)

Agent: automatic generation of experimental protocol runtime. - Gwendal Le Moulec; Ferran Argelaguet; Valérie Gouranton; Arnaud Blouin; Bruno Arnaldi (VRST, 2017)

AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality. - Yoren Gaffary; Benoit Le Gouis; Maud Marchal; Ferran Argelaguet; Bruno Arnaldi; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2017)

Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction. - Guillaume Cortes; Ferran Argelaguet; Éric Marchand; Anatole Lécuyer (SAP, 2018)

KinesTouch: 3D Force-Feedback Rendering for Tactile Surfaces. - Antoine Costes; Fabien Danieau; Ferran Argelaguet-Sanz; Anatole Lécuyer; Philippe Guillotel (EuroVR, 2018)

Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study. - Romain Terrier; Ferran Argelaguet; Jean-Marie Normand; Maud Marchal (EuroVR, 2018)

Haptic Material: A Holistic Approach for Haptic Texture Mapping. - Antoine Costes; Fabien Danieau; Ferran Argelaguet; Anatole Lécuyer; Philippe Guillotel (EuroHaptics (2), 2018)

Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction. - Alexandre Audinot; Emeric Goga; Vincent Goupil; Carl-Johan Jorqensen; Adrien Reuzeau; Ferran Argelaguet (VR, 2018)

Studying the Sense of Embodiment in VR Shared Experiences. - Rebecca Fribourg; Ferran Argelaguet; Ludovic Hoyet; Anatole Lécuyer (VR, 2018)

Toward Haptic Communication: Tactile Alphabets Based on Fingertip Skin Stretch. - Yoren Gaffary; Ferran Argelaguet; Maud Marchal; Adrien Girard; Florian Gosselin; Mathieu Emily; Anatole Lécuyer (IEEE Trans. Haptics, 2018)

"Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments. - Camille Jeunet; Louis Albert; Ferran Argelaguet; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2018)

Defining brain-Computer Interfaces: a Human-Computer Interaction Perspective. - Hakim Si-Mohammed; Géry Casiez; Ferran Argelaguet; Nicolas Roussel 001; Anatole Lécuyer (GBCIC, 2019)

Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality. - Diane Dewez; Rebecca Fribourg; Ferran Argelaguet; Ludovic Hoyet; Daniel Mestre; Mel Slater; Anatole Lécuyer (ISMAR, 2019)

Studying Exocentric Distance Perception in Optical See-Through Augmented Reality. - Etienne Peillard; Ferran Argelaguet; Jean-Marie Normand; Anatole Lécuyer; Guillaume Moreau (ISMAR, 2019)

Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour. - Hugo Brument; Iana Podkosova; Hannes Kaufmann; Anne-Hélène Olivier; Ferran Argelaguet (VR, 2019)

Studying the Mental Effort in Virtual Versus Real Environments. - Tiffany Luong; Nicolas Martin; Ferran Argelaguet; Anatole Lécuyer (VR, 2019)

Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. - Etienne Peillard; Thomas Thebaud; Jean-Marie Normand; Ferran Argelaguet; Guillaume Moreau; Anatole Lécuyer (VR, 2019)

Touchy : A Visual Approach for Simulating Haptic Effects on Touchscreens. - Antoine Costes; Ferran Argelaguet; Fabien Danieau; Philippe Guillotel; Anatole Lécuyer (Frontiers ICT, 2019)

The impact of stylization on face recognition. - Nicolas Olivier; Ludovic Hoyet; Fabien Danieau; Ferran Argelaguet; Quentin Avril; Anatole Lécuyer; Philippe Guillotel; Franck Multon (SAP, 2020)

Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation. - Hugo Brument; Anne-Hélène Olivier; Maud Marchal; Ferran Argelaguet (ICAT-EGVE, 2020)

Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR. - Rebecca Fribourg; Evan Blanpied; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet (ICAT-EGVE, 2020)

Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments. - Hugo Brument; Maud Marchal; Anne-Hélène Olivier; Ferran Argelaguet (EuroVR, 2020)

Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality. - Diane Dewez; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet (ISMAR, 2020)

Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD. - Tiffany Luong; Nicolas Martin; Anaïs Raison; Ferran Argelaguet; Jean-Marc Diverrez; Anatole Lécuyer (ISMAR, 2020)

Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality? - Etienne Peillard; Yuta Itoh 001; Guillaume Moreau; Jean-Marie Normand; Anatole Lécuyer; Ferran Argelaguet (ISMAR, 2020)

3Dexterity: Finding your place in a 3-armed world. - Alexandre Audinot; Diane Dewez; Gwendal Fouché; Rebecca Fribourg; Thomas Howard; Flavien Lécuyer; Tiffany Luong; Victor Mercado; Adrien Reuzeau; Thomas Rinnert; Guillaume Vailland; Ferran Argelaguet (VR Workshops, 2020)

Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios. - Tiffany Luong; Ferran Argelaguet; Nicolas Martin; Anatole Lécuyer (VR, 2020)

Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials. - Hakim Si-Mohammed; Catarina Lopes Dias; Maria Duarte; Ferran Argelaguet; Camille Jeunet; Géry Casiez; Gernot R. Müller-Putz; Anatole Lécuyer; Reinhold Scherer (VR, 2020)

Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task. - Grégoire Richard; Thomas Pietrzak; Géry Casiez; Ferran Argelaguet; Anatole Lécuyer (Frontiers Virtual Real., 2020)

Towards Haptic Images: A Survey on Touchscreen-Based Surface Haptics. - Antoine Costes; Fabien Danieau; Ferran Argelaguet; Philippe Guillotel; Anatole Lécuyer (IEEE Trans. Haptics, 2020)

Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View. - Rebecca Fribourg; Ferran Argelaguet; Anatole Lécuyer; Ludovic Hoyet (IEEE Trans. Vis. Comput. Graph., 2020)

Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. - Hakim Si-Mohammed; Jimmy Petit; Camille Jeunet; Ferran Argelaguet; Fabien Spindler; Andéol Évain; Nicolas Roussel 001; Géry Casiez; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2020)

The "Infinite Loop" Towards Adaptive 3D User Interfaces. - Ferran Argelaguet (2021)

Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality. - Diane Dewez; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet-Sanz (CHI, 2021)

Electrotactile Feedback For Enhancing Contact Information in Virtual Reality. - Sebastian Vizcay; Panagiotis Kourtesis; Ferran Argelaguet; Claudio Pacchierotti; Maud Marchal (ICAT-EGVE, 2021)

Design and Evaluation of Three Selection Techniques for Tightly Packed 3D Objects in Cell Lineage Specification in Botany. - Jiayi Hong; Ferran Argelaguet; Alain Trubuil; Tobias Isenberg 001 (Graphics Interface, 2021)

Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD. - Victor Mercado; Thomas Howard; Hakim Si-Mohammed; Ferran Argelaguet; Anatole Lécuyer (WHC, 2021)

Studying the Influence of Translational and Rotational Motion on the Perception of Rotation Gains in Virtual Environments. - Hugo Brument; Maud Marchal; Anne-Hélène Olivier; Ferran Argelaguet-Sanz (SUI, 2021)

SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed. - Yutaro Hirao; Takuji Narumi; Ferran Argelaguet-Sanz; Anatole Lécuyer (VR Workshops, 2021)

Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response. - Rebecca Fribourg; Evan Blanpied; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet (Comput. Graph., 2021)

Electrotactile Feedback in Virtual Reality For Precise and Accurate Contact Rendering. - Sebastian Vizcay; Panagiotis Kourtesis; Ferran Argelaguet; Claudio Pacchierotti; Maud Marchal (CoRR, 2021)

Electrotactile feedback for hand interactions: A systematic review, meta-analysis, and future directions. - Panagiotis Kourtesis; Ferran Argelaguet; Sebastian Vizcay; Maud Marchal; Claudio Pacchierotti (CoRR, 2021)

Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning. - Nicolas Olivier; Glenn Kerbiriou; Ferran Argelaguet; Quentin Avril; Fabien Danieau; Philippe Guillotel; Ludovic Hoyet; Franck Multon (Frontiers Virtual Real., 2021)

Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality. - Hugo Brument; Gerd Bruder; Maud Marchal; Anne-Hélène Olivier; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2021)

Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals. - Rebecca Fribourg; Nami Ogawa; Ludovic Hoyet; Ferran Argelaguet; Takuji Narumi; Michitaka Hirose; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2021)

Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. - Antonin Cheymol; Rebecca Fribourg; Nami Ogawa; Anatole Lécuyer; Yutaro Hirao; Takuji Narumi; Ferran Argelaguet; Jean-Marie Normand (ISMAR, 2022)

The Rubber Slider Metaphor: Visualisation of Temporal and Geolocated Data. - Antonin Cheymol; Gwendal Fouché; Lysa Gramoli; Yutaro Hirao; Emilie Hummel; Maé Mavromatis; Yann Moullec; Ferran Argelaguet; Florian Nouviale (VR Workshops, 2022)

Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. - Grégoire Richard; Thomas Pietrzak; Ferran Argelaguet; Anatole Lécuyer; Géry Casiez (VR, 2022)

Timeline Design Space for Immersive Exploration of Time-Varying Spatial 3D Data. - Gwendal Fouché; Ferran Argelaguet-Sanz; Emmanuel Faure; Charles Kervrann (VRST, 2022)

Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality. - Sebastian Vizcay; Panagiotis Kourtesis; Ferran Argelaguet; Claudio Pacchierotti; Maud Marchal (VRST, 2022)

Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2020). - Ferran Argelaguet; Ryan P. McMahan; Maki Sugimoto (Comput. Graph., 2022)

Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback. - Yutaro Hirao; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (CoRR, 2022)

Immersive and Interactive Visualization of 3D Spatio-Temporal Data using a Space Time Hypercube. - Gwendal Fouché; Ferran Argelaguet; Emmanuel Faure; Charles Kervrann (CoRR, 2022)

Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR. - Yutaro Hirao; Tomohiro Amemiya; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (CoRR, 2022)

Challenges of intracellular visualization using virtual and augmented reality. - Cesar Augusto Valades-Cruz; Ludovic Leconte; Gwendal Fouché; Thomas Blanc; Nathan Van Hille; Kevin Fournier; Tao Laurent; Benjamin Gallean; Francois Deslandes; Bassam Hajj; Emmanuel Faure; Ferran Argelaguet; et al. (Frontiers Bioinform., 2022)

Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays. - Victor Rodrigo Mercado; Ferran Argelaguet; Géry Casiez; Anatole Lécuyer (Frontiers Virtual Real., 2022)

Electrotactile Feedback Applications for Hand and Arm Interactions: A Systematic Review, Meta-Analysis, and Future Directions. - Panagiotis Kourtesis; Ferran Argelaguet; Sebastian Vizcay; Maud Marchal; Claudio Pacchierotti (IEEE Trans. Haptics, 2022)

Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation. - Diane Dewez; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2022)

Action-Specific Perception & Performance on a Fitts's Law Task in Virtual Reality: The Role of Haptic Feedback. - Panagiotis Kourtesis; Sebastian Vizcay; Maud Marchal; Claudio Pacchierotti; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2022)

A Survey on Affective and Cognitive VR. - Tiffany Luong; Anatole Lécuyer; Nicolas Martin; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2022)

IEEE VR 2022 Message from the Journal Paper Chairs and Guest Editors. - Luciana P. Nedel; Ferran Argelaguet; Lili Wang 006; Jeanine Stefannuci; Daisuke Iwai (IEEE Trans. Vis. Comput. Graph., 2022)

The Infinite Loop. - Ferran Argelaguet (VISIGRAPP, 2023)

Fostering empathy in social Virtual Reality through physiologically based affective haptic feedback. - Jeanne Hecquard; Justine Saint-Aubert; Ferran Argelaguet; Claudio Pacchierotti; Anatole Lécuyer; Marc J.-M. Macé (WHC, 2023)

Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual Reality. - Vincent Goupil; Bruno Arnaldi; Ferran Argelaguet; Anne-Solène Michaud; Valérie Gouranton (ICAT-EGVE, 2023)

MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators? - Grégoire Richard; Thomas Pietrzak; Ferran Argelaguet; Anatole Lécuyer; Géry Casiez (ISMAR, 2023)

Tangible Avatar : Enhancing Presence and Embodiment During Seated Virtual Experiences with a Prop-Based Controller. - Justine Saint-Aubert; Ferran Argelaguet; Anatole Lécuyer (ISMAR-Adjunct, 2023)

Persuasive Vibrations: Effects of Speech-Based Vibrations on Persuasion, Leadership, and Co-Presence During Verbal Communication in VR. - Justine Saint-Aubert; Ferran Argelaguet; Marc J.-M. Macé; Claudio Pacchierotti; Amir Amedi; Anatole Lécuyer (VR, 2023)

Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input. - Yutaro Hirao; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (CoRR, 2023)

Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience. - Panagiotis Kourtesis; Rayaan Amir; Josie Linnell; Ferran Argelaguet; Sarah E. MacPherson (IEEE Trans. Vis. Comput. Graph., 2023)

Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ. - Panagiotis Kourtesis; Josie Linnell; Rayaan Amir; Ferran Argelaguet; Sarah E. MacPherson (Virtual Worlds, 2023)

Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality. - Sebastian Vizcay; Panagiotis Kourtesis; Ferran Argelaguet; Claudio Pacchierotti; Maud Marchal (Comput. Graph., 2023)

Immersive and interactive visualization of 3D spatio-temporal data using a space time hypercube: Application to cell division and morphogenesis analysis. - Gwendal Fouché; Ferran Argelaguet; Emmanuel Faure; Charles Kervrann (Frontiers Bioinform., 2023)

Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of "Dissimilar" Avatars in Virtual Reality. - Antonin Cheymol; Rebecca Fribourg; Anatole Lécuyer; Jean-Marie Normand; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2023)

Examining the Effects of Teleportation on Semantic Memory of a Virtual Museum Compared to Natural Walking. - Zubin Datta Choudhary; Laura Battistel; Raiffa Syamil; Hiroshi Furuya; Ferran Argelaguet; Gerd Bruder; Greg Welch (ICAT-EGVE, 2024)

Cool Me Down: Effects of Thermal Feedback on Cognitive Stress in Virtual Reality. - Vincent Philippe; Jeanne Hecquard; Emilie Hummel; Ferran Argelaguet; Marc J.-M. Macé; Valérie Gouranton; Claudio Pacchierotti; Anatole Lécuyer; Justine Saint-Aubert (EuroHaptics (2), 2024)

Towards End-User Customization of Haptic Experiences. - Tom Roy; Yann Glémarec; Gurvan Lécuyer; Quentin Galvane; Philippe Guillotel; Ferran Argelaguet (EuroHaptics (2), 2024)

Studying the Influence of Contact Force on Thermal Perception at the Fingertip. - Danilo Troisi; Jeanne Hecquard; Ferran Argelaguet; Justine Saint-Aubert; Marc J.-M. Macé; Anatole Lécuyer; Claudio Pacchierotti; Monica Malvezzi (EuroHaptics (2), 2024)

Avatar-Centered Feedback: Dynamic Avatar Alterations Can Induce Avoidance Behaviors to Virtual Dangers. - Antonin Cheymol; Rebecca Fribourg; Anatole Lécuyer; Jean-Marie Normand; Ferran Argelaguet (ISMAR, 2024)

Warm regards: Influence of thermal haptic feedback during social interactions in VR. - Jeanne Hecquard; Justine Saint-Aubert; Ferran Argelaguet; Claudio Pacchierotti; Anatole Lécuyer; Marc J.-M. Macé (ISMAR, 2024)

Influence of Rotation Gains on Unintended Positional Drift during Virtual Steering Navigation in Virtual Reality. - Hugo Brument; Arthur Chaminade; Ferran Argelaguet (VRST, 2024)

Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback. - Yutaro Hirao; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2024)

Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR. - Yutaro Hirao; Tomohiro Amemiya; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2024)

To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions. - Maé Mavromatis; Ludovic Hoyet; Anatole Lécuyer; Diane Dewez; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2024)

Evaluation of Body Parts Representations in Motion Reconstruction. - Philippe de Clermont Gallerande; Quentin Avril; Philippe Henri Gosselin; Ferran Argelaguet; Ludovic Hoyet (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

Inducing Unintentional Positional Drift (UPD) in Virtual Reality via Physical Rotations and the Illusion of Leaning. - Zubin Datta Choudhary; Ferran Argelaguet; Gerd Bruder; Greg Welch (VR Workshops, 2025)

Special issue editorial: Recent advances in spatial user interaction. - Hai-Ning Liang; Lingyun Yu 001; Weidong Huang 001; Ferran Argelaguet; Pedro Lopes 001; Mayra Donaji Barrera Machuca (Comput. Graph., 2025)

Measuring the Impact of Objects' Physicalization, Avatar Appearance, and their Consistency on Pick-and-Place Performance in Augmented Reality. - Antonin Cheymol; Jacob Wallace; Juri Yoneyama; Rebecca Fribourg; Jean-Marie Normand; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2025)