Game-based interventions for neuropsychological assessment, training and rehabilitation: Which game-elements to use? A systematic review. - Filipa Ferreira-Brito; Mónica Fialho; Ana Virgolino; Inês Neves; Ana Cristina Miranda; Nuno Sousa-Santos; Cátia Caneiras; Luís Carriço; Ana Verdelho; Osvaldo Santos (J. Biomed. Informatics, 2019)

myView: End-user Authoring of Virtual Environments for Therapy. - Sérgio Alves; Pedro Caldeira; Filipa Ferreira-Brito; Luís Carriço; Tiago João Guerreiro 001 (ASSETS, 2021)

Virtual Reality for Health and Wellbeing. - Filipa Ferreira-Brito; Hristijan Gjoreski; Oscar Mayora; Mitja Lustrek; Emilija Kizhevska; João Guerreiro 002; Kathrin Gerling; Sergi Bermúdez i Badia; Tiago João Guerreiro 001 (MUM, 2022)

Using VR and Sensors for Anxiety with Children and Adolescents. - João Ferreira; Filipa Ferreira-Brito; João Guerreiro 002; Tiago João Guerreiro 001 (VR4Health@MUM, 2022)

Using Virtual Reality to Elicit Empathy: a Narrative Review. - Emilija Kizhevska; Filipa Ferreira-Brito; Tiago João Guerreiro 001; Mitja Lustrek (VR4Health@MUM, 2022)

Digital Therapeutics with Virtual Reality and Sensors. - Filipa Ferreira-Brito; João Ferreira; Madalena Vieira; João Guerreiro 001; Tiago João Guerreiro 001 (UbiComp/ISWC Adjunct, 2023)

Digital Therapeutics Evolution What kind of Research Will Make the Difference in this Area? - Oscar Mayora; Bert Arnrich; Tiago João Guerreiro 001; Filipa Ferreira-Brito; Mitja Lustrek; Hristijan Gjoreski (UbiComp/ISWC Adjunct, 2023)

Crafting Virtual Realities: Designing a VR End-User Authoring Platform for Personalised Exposure Therapy. - João P. Ferreira; Filipa Ferreira-Brito; João Guerreiro 002; Tiago João Guerreiro 001 (ISMAR, 2024)