The Invisible Wall: A Critical Examination of Fourth Wall Breaks in Video Games. - Filipe Pinto 002; Filipe Costa Luz (CoG, 2024)

Designing for Engagement: A Co-Created VR Game for Upper Limb Rehabilitation. - Andreia Pinto de Sousa; Teresa Freitas; José Karnikowski; Leonor Oliveira; Phil Lopes; Filipe Pinto 002; Maria Micaela Fonseca (CoG, 2025)

Exploring a novel approach to cybersecurity: the role of ecological simulations on cybersecurity risk behaviors. - Tiago Abril; Pedro Gamito; Carolina da Motta; Jorge Oliveira 001; Fábio Dias; Filipe Pinto 002; Miguel Oliveira (Virtual Real., 2025)