Polycube-based Decomposition for Fabrication. - Filippo A. Fanni; Gianmarco Cherchi; Riccardo Scateni (STAG, 2017)

Fabrication oriented shape decomposition using polycube mapping. - Filippo A. Fanni; Gianmarco Cherchi; Alessandro Muntoni; Alessandro Tola; Riccardo Scateni (Comput. Graph., 2018)

PAC-PAC: End User Development of Immersive Point and Click Games. - Filippo Andrea Fanni; Martina Senis; Alessandro Tola; Fabio Murru; Marco Romoli; Lucio Davide Spano; Ivan Blecic; Giuseppe Andrea Trunfio (IS-EUD, 2019)

PAC-PAC: intelligent storytelling for point-and-click games on the web. - Filippo Andrea Fanni; Angelo Mereu; Martina Senis; Alessandro Tola; Lucio Davide Spano; Fabio Murru; Marco Romoli; Ivan Blecic; Giuseppe Andrea Trunfio (IUI Companion, 2019)

Neural reflectance transformation imaging. - Tinsae G. Dulecha; Filippo A. Fanni; Federico Ponchio; Fabio Pellacini; Andrea Giachetti 001 (Vis. Comput., 2020)

Approximating Shapes with Standard and Custom 3D Printed LEGO Bricks. - Filippo Andrea Fanni; Alberto Dal Bello; Simone Sbardellini; Andrea Giachetti 001 (STAG, 2021)

First-person Cinematographic Videogames: Game Model, Authoring Environment, and Potential for Creating Affection for Places. - Ivan Blecic; Sara Cuccu; Filippo Andrea Fanni; Vittoria Frau; Riccardo Macis; Valeria Saiu; Martina Senis; Lucio Davide Spano; Alessandro Tola (ACM Journal on Computing and Cultural Heritage, 2021)

Outside-in Priority-based Approximation of 3D Models in LEGO Bricks. - Filippo Andrea Fanni; Elisa De Rossi; Andrea Giachetti 001 (STAG, 2022)

PAVEL: Decorative Patterns with Packed Volumetric Elements. - Filippo Andrea Fanni; Fabio Pellacini; Riccardo Scateni; Andrea Giachetti 001 (ACM Trans. Graph., 2022)

FloralSurf: Space-Filling Geodesic Ornaments. - Valerio Albano; Filippo Andrea Fanni; Andrea Giachetti 001; Fabio Pellacini (EGSR (ST), 2023)