RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction. - Fabrizio Lamberti; Davide Calandra 001; Federica Bazzano; Filippo G. Pratticò; Davide M. Destefanis (GEM, 2018)

Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features. - Fabrizio Lamberti; Filippo G. Pratticò; Davide Calandra 001; Giovanni Piumatti; Federica Bazzano; Thiago R. K. Villani (GEM, 2018)

Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming. - Giovanni Piumatti; Filippo G. Pratticò; Gianluca Paravati; Fabrizio Lamberti (ICCE, 2018)

HoloLens, Augmented Reality and Teamwork: Merging Virtual and Real Workplaces. - Fernando Salvetti; Barbara Bertagni; Pierluigi Ingrassia; Filippo Gabriele Pratticò (Int. J. Adv. Corp. Learn., 2018)

Asteroid Escape: A Serious Game to Foster Teamwork Abilities. - Filippo Gabriele Pratticò; Francesco Strada; Fabrizio Lamberti; Andrea Bottino (Eurographics (Short Papers), 2019)

Investigating Tangible User Interaction in Mixed-Reality Robotic Games. - Filippo Gabriele Pratticò; Piero Baldo; Alberto Cannavò; Fabrizio Lamberti (ICCE-Berlin, 2019)

User Perception of Robot's Role in Floor Projection-based Mixed-Reality Robotic Games. - Filippo Gabriele Pratticò; Alberto Cannavò; Junchao Chen 006; Fabrizio Lamberti (ISCT, 2019)

Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks. - Davide Calandra 001; Filippo Gabriele Pratticò; Alberto Cannavò; Luca Micelli; Fabrizio Lamberti (VR, 2019)

Building Trust in Autonomous Vehicles: Role of Virtual Reality Driving Simulators in HMI Design. - Lia Morra; Fabrizio Lamberti; Filippo Gabriele Pratticò; Salvatore La Rosa; Paolo Montuschi (IEEE Trans. Veh. Technol., 2019)

Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems? - Filippo Gabriele Pratticò; Francisco Navarro Merino; Fabrizio Lamberti (INTETAIN, 2020)

An Immersive Virtual Reality Platform for Training CBRN Operators. - Fabrizio Lamberti; Federico De Lorenzis; Filippo Gabriele Pratticò; Massimo Migliorini (COMPSAC, 2021)

Impact of Avatar Representation in a Virtual Reality-Based Multi-user Tunnel Fire Simulator for Training Purposes. - Davide Calandra 001; Filippo Gabriele Pratticò; Gianmario Lupini; Fabrizio Lamberti (VISIGRAPP (Revised Selected Papers), 2021)

A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training Purposes. - Davide Calandra 001; Filippo Gabriele Pratticò; Massimo Migliorini; Vittorio Verda; Fabrizio Lamberti (VISIGRAPP (1: GRAPP), 2021)

Assessing the User Experience of Consumer Haptic Devices for Simulation-based Virtual Reality. - Filippo Gabriele Pratticò; Davide Calandra 001; Matteo Piviotti; Fabrizio Lamberti (ICCE-Berlin, 2021)

Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems. - Filippo Gabriele Pratticò; Federico De Lorenzis; Fabrizio Lamberti (iLRN, 2021)

Mixed-Reality Robotic Games: Design Guidelines for Effective Entertainment With Consumer Robots. - Filippo Gabriele Pratticò; Fabrizio Lamberti (IEEE Consumer Electron. Mag., 2021)

Towards the adoption of virtual reality training systems for the self-tuition of industrial robot operators: A case study at KUKA. - Filippo Gabriele Pratticò; Fabrizio Lamberti (Comput. Ind., 2021)

An Evaluation Testbed for Locomotion in Virtual Reality. - Alberto Cannavò; Davide Calandra 001; Filippo Gabriele Pratticò; Valentina Gatteschi; Fabrizio Lamberti (IEEE Trans. Vis. Comput. Graph., 2021)

Comparing State-of-the-Art and Emerging Augmented Reality Interfaces for Autonomous Vehicle-to-Pedestrian Communication. - Filippo Gabriele Pratticò; Fabrizio Lamberti; Alberto Cannavò; Lia Morra; Paolo Montuschi (IEEE Trans. Veh. Technol., 2021)

HCP-VR: Training First Responders through a Virtual Reality Application for Hydrogeological Risk Management. - Federico De Lorenzis; Filippo Gabriele Pratticò; Fabrizio Lamberti (VISIGRAPP (2: HUCAPP), 2022)

Work-in-Progress - Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters. - Federico De Lorenzis; Filippo Gabriele Pratticò; Fabrizio Lamberti (iLRN, 2022)

SPE Selection Technique: A Projection-based Approach for Precise Object Interaction in Immersive Virtual Environments. - Riccardo Ferri; Alberto Cannavò; Filippo Gabriele Pratticò; Fabrizio Lamberti (VR Workshops, 2022)

Bot Undercover: On the Use of Conversational Agents to Stimulate Teacher-Students Interaction in Remote Learning. - Filippo Gabriele Pratticò; Javad Alizadeh Shabkhoslati; Navid Shaghaghi; Fabrizio Lamberti (VR Workshops, 2022)

Digital Twins for Industry 4.0 in the 6G Era. - Bin Han 004; Mohammad Asif Habibi; Björn Richerzhagen; Kim Schindhelm; Florian Zeiger; Fabrizio Lamberti; Filippo Gabriele Pratticò; Karthik Upadhya; Charalampos Korovesis; Ioannis-Prodromos Belikaidis; Panagiotis Demestichas; Siyu Yuan; et al. (CoRR, 2022)

Exploring the suitability of a Digital twin- and eXtended Reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks. - Davide Calandra 001; Filippo Gabriele Pratticò; Jacopo Fiorenza; Fabrizio Lamberti (EUROCON, 2023)

The WalkingSeat: A Leaning Interface for Locomotion in Virtual Environments. - Leonardo Vezzani; Francesco Strada; Filippo Gabriele Pratticò; Andrea Bottino (EuroXR, 2023)

Designing Hand-held Controller-based Handshake Interaction in Social VR and Metaverse. - Filippo Gabriele Pratticò; Irene Checo; Alessandro Visconti; Adalberto L. Simeone; Fabrizio Lamberti (MIG, 2023)

IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023). - Alberto Cannavò; Bill Kapralos; Sofia Seinfeld; Filippo Gabriele Pratticò; Congyi Zhang 001 (VR Workshops, 2023)

AR-MoCap: Using Augmented Reality to Support Motion Capture Acting. - Alberto Cannavò; Filippo Gabriele Pratticò; Alberto Bruno; Fabrizio Lamberti (VR, 2023)

Bent & Broken Bicycles: Leveraging synthetic data for damaged object re-identification. - Luca Piano; Filippo Gabriele Pratticò; Alessandro Sebastian Russo; Lorenzo Lanari; Lia Morra; Fabrizio Lamberti (WACV, 2023)

Blockchain and NFTs-Based Trades of Second-Hand Vehicles. - Alberto Butera; Valentina Gatteschi; Filippo Gabriele Pratticò; Daniela Novaro; Deborah Vianello (IEEE Access, 2023)

Immersive Virtual Reality for procedural training: Comparing traditional and learning by teaching approaches. - Federico De Lorenzis; Filippo Gabriele Pratticò; Maurizio Repetto; Enrico Pons; Fabrizio Lamberti (Comput. Ind., 2023)

A Breakdown Study of a Mockup-Based Consumer Haptic Setup for Virtual Reality. - Filippo Gabriele Pratticò; Alberto Cannavò; Davide Calandra 001; Fabrizio Lamberti (IEEE Consumer Electron. Mag., 2023)

Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality. - Miriam Tanda; Filippo Gabriele Pratticò; Jessica Podda; Erica Grange; Giampaolo Brichetto; Lorenzo De Michieli; Fabrizio Lamberti; Giacinto Barresi (GEM, 2024)

Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning. - Alessandro Visconti; Marina Nadalin; Federico De Lorenzis; Filippo Gabriele Pratticò; Fabrizio Lamberti (GEM, 2024)

Executive Control in a Mixed Reality Exergame for Motor-Cognitive Rehabilitation in Multiple Sclerosis. - Antonio Macaluso; Andrea Bottino; Filippo Gabriele Pratticò; Fabrizio Lamberti; Chiara Galletti; Chiara Storchi; Jessica Podda; Andrea Tacchino; Giampaolo Brichetto; Nicoló Boccardo; Lorenzo De Michieli; Giacinto Barresi (ICCE, 2024)

Effectiveness of Computer-based e-Learning and Virtual Reality Training System for the Preparatory Phase of a Training on Maintenance Procedure. - Filippo Gabriele Pratticò; Debora Di Cosmo; Matteo Piviotti; Giuseppe La Rosa; Fabrizio Lamberti (ICCE, 2024)

Towards Adaptive AR Interfaces for Passengers of Autonomous Urban Air Mobility Vehicles: Analyzing the Impact of Flight Phases and Visibility Conditions on User Experience Through Simulation. - Lorenzo Valente; Filippo Gabriele Pratticò; Marco Nobile; Fabrizio Lamberti (VR Workshops, 2024)

Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective. - Davide Calandra 001; Filippo Gabriele Pratticò; Alberto Cannavò; Claudio Casetti; Fabrizio Lamberti (Digit. Commun. Networks, 2024)

Virtual Reality Body Swapping to Improve Self-Assessment in Job Interview Training. - Sofia Seinfeld; Filippo Gabriele Pratticò; Chiara De Giorgi; Fabrizio Lamberti (IEEE Trans. Learn. Technol., 2024)

Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies. - Abdulmotaleb El-Saddik; Fabrizio Lamberti; Steve Mann 001; Filippo Gabriele Pratticò; Ruck Thawonmas; Yu Yuan (IEEE Consumer Electron. Mag., 2024)

eXtended meta-uni-omni-Verse (XV): Introduction, Taxonomy, and State-of-the-Art. - Steve Mann 001; Yu Yuan; Fabrizio Lamberti; Abdulmotaleb El-Saddik; Ruck Thawonmas; Filippo Gabriele Pratticò (IEEE Consumer Electron. Mag., 2024)

Immersive movies: the effect of point of view on narrative engagement. - Alberto Cannavò; Antonio Castiello; Filippo Gabriele Pratticò; Tatiana Mazali; Fabrizio Lamberti (AI Soc., 2024)

Crying Jaywalker! Notifying Take-Over-Requests and Critical Events in Operational Driving Domain of Autonomous Vehicles via Multimodal Interfaces. - Filippo Gabriele Pratticò; Lorenzo Valente; Fabrizio Lamberti (IUI, 2025)

An Augmented and Diminished Reality Exergame for Investigating the Embodiment of a Prosthetic Limb. - Roberta Macaluso; Davide Calandra 001; Filippo Gabriele Pratticò; Edoardo Battegazzorre; Gianmarco Baiocchi; Nicoló Boccardo; Matteo Laffranchi; Andrea Bottino; Giacinto Barresi; Fabrizio Lamberti (VR Workshops, 2025)