Friction and slant perception in real and virtual environments. - Nicholaos Mourkoussis; Katerina Mania; Tom Troscianko; Fiona M. Rivera; Rycharde Hawkes (SIGGRAPH Research Posters, 2006)

Action-based slant perception in real and virtual environments. - Nicholaos Mourkoussis; Fiona M. Rivera; Tom Troscianko; Katerina Mania; Rycharde Hawkes (APGV, 2007)

Real-time compositing framework for interactive stereo fMRI displays. - Fiona M. Rivera; Phil L. Watten; Patrick Holroyd; Felix Beacher; Katerina Mania; Hugo D. Critchley (SIGGRAPH Posters, 2010)

Quantifying fidelity for virtual environment simulations employing memory schema assumptions. - Nicholaos Mourkoussis; Fiona M. Rivera; Tom Troscianko; Timothy D. Dixon; Rycharde Hawkes; Katerina Mania (ACM Trans. Appl. Percept., 2010)

Exploring Behavioural Fidelity of Synthetic Stimuli While Immersed in fMRI Displays. - Katerina Mania; Nick Medford; Giannis Christodoulou; Phil L. Watten; Fiona M. Rivera; Eugenia Radulescu; Hugo D. Critchley (VS-GAMES, 2011)

Towards perceptual fidelity: Slant perception in real and interactive virtual environments. - Nicholaos Mourkoussis; Fiona M. Rivera; Tom Troscianko; Rycharde Hawkes; Phil L. Watten; Katerina Mania (Int. J. Hum. Comput. Stud., 2012)

Tools for User Interaction in Immersive Environments. - Noel E. O'Connor; Dimitrios S. Alexiadis; Konstantinos C. Apostolakis; Petros Daras; Ebroul Izquierdo; Yingbo Li; David S. Monaghan; Fiona M. Rivera; C. Stevens; Sigurd Van Broeck; Julie A. Wall; Haolin Wei (MMM (2), 2014)

Navigation in REVERIE's virtual environments. - Fiona M. Rivera; Fons Fuijk; Ebroul Izquierdo (VR, 2015)

An improved computational model for effective 3D animation. - Fiona M. Rivera (2017)