Flávio Roberto dos Santos Coutinho

Orcid: 0000-0001-8014-3906

According to our database1, Flávio Roberto dos Santos Coutinho authored at least 15 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Analysis and Compilation of Normal Map Generation Techniques for Pixel Art.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

Design and Architecture of an Open Multiplayer Exergaming Platform called Move2Play.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

Generating Pixel Art Character Sprites using GANs.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

On the Challenges of Generating Pixel Art Character Sprites Using GANs.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
UtopicSense: a tool to support the use of synesthesia as an assistive resource in 2D games.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

A Tool to Implement Adaptive Audio Techniques on Unity Games.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

2019
Real-Time Motion Detection for Android Smartphones.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019

2018
Game accessibility guidelines for people with sequelae from macular chorioretinitis.
Entertain. Comput., 2018

2017
Beyond the Stars: Towards a Novel Sentiment Rating to Evaluate Applications in Web Stores of Mobile Apps.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

Privacy for Children and Teenagers on Social Networks from a Usability Perspective: A Case Study on Facebook.
Proceedings of the 2017 ACM on Web Science Conference, 2017

Game Accessibility Guidelines for People with Sequelae from Macular Chorioretinitis.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

An Overview of Researches on Digital Accessibility before and after the Great Challenges of SBC 2006-2016: A Systematic Literature Review.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

2014
estratégias de comunicação de marketing para o website corporativo do promenade champagnat: usando o mis para o turismo.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

2012
Uso do MIS para avaliar signos sonoros: quando um problema de comunicabilidade se torna um problema de acessibilidade.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012

2011
An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011


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