An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience. - Flávio R. S. Coutinho; Raquel Oliveira Prates; Luiz Chaimowicz (SBGames, 2011)

Uso do MIS para avaliar signos sonoros: quando um problema de comunicabilidade se torna um problema de acessibilidade. - Luiz Paulo Damilton Corrêa; Flávio R. S. Coutinho; Raquel Oliveira Prates; Luiz Chaimowicz (IHC, 2012)

estratégias de comunicação de marketing para o website corporativo do promenade champagnat: usando o mis para o turismo. - Marcelle Rodrigues Silva; Flávio Roberto dos Santos Coutinho; Ana Paula Guimarães Santos de Oliveira (IHC, 2014)

An Overview of Researches on Digital Accessibility before and after the Great Challenges of SBC 2006-2016: A Systematic Literature Review. - Thais Coelho; Glívia A. R. Barbosa; Ismael Santana Silva; Flávio Roberto dos Santos Coutinho; Fábio R. da Silva (IHC, 2017)

Game Accessibility Guidelines for People with Sequelae from Macular Chorioretinitis. - Amanda F. Pereira; Flávio R. S. Coutinho (SBGames, 2017)

Privacy for Children and Teenagers on Social Networks from a Usability Perspective: A Case Study on Facebook. - Cristiana S. Silva; Glívia A. R. Barbosa; Ismael Santana Silva; Tatiane S. Silva; Fernando Mourão; Flávio Roberto dos Santos Coutinho (WebSci, 2017)

Beyond the Stars: Towards a Novel Sentiment Rating to Evaluate Applications in Web Stores of Mobile Apps. - Phillipe Rodrigues; Ismael Santana Silva; Glívia Angélica Rodrigues Barbosa; Flávio Roberto dos Santos Coutinho; Fernando Mourão (WWW (Companion Volume), 2017)

Game accessibility guidelines for people with sequelae from macular chorioretinitis. - Amanda F. Pereira; Jonathan H. Silva; Henrique Hideki; Miguel F. Rodrigues; Luiza Souza; Michel Martins; Ismael S. Silva; Glívia A. R. Barbosa; Flávio R. S. Coutinho (Entertain. Comput., 2018)

Real-Time Motion Detection for Android Smartphones. - Cassiano B. Andrade; Ismael Santana Silva; Glívia A. R. Barbosa; Flávio R. S. Coutinho (SBGames, 2019)

A Tool to Implement Adaptive Audio Techniques on Unity Games. - Miguel F. Rodrigues; Flávio R. S. Coutinho (SBGames, 2021)

UtopicSense: a tool to support the use of synesthesia as an assistive resource in 2D games. - Adriel Augusto Germano Silva; Flávio Roberto dos Santos Coutinho (SBGames, 2021)

On the Challenges of Generating Pixel Art Character Sprites Using GANs. - Flávio R. S. Coutinho; Luiz Chaimowicz (AIIDE, 2022)

Generating Pixel Art Character Sprites using GANs. - Flávio R. S. Coutinho; Luiz Chaimowicz (SBGAMES, 2022)

Design and Architecture of an Open Multiplayer Exergaming Platform called Move2Play. - Flávio Roberto dos Santos Coutinho; Ismael S. Silva; Glívia A. R. Barbosa; Thiago Figueiredo Costa; Luis G. D. Carvalho; Cassiano B. Andrade; João P. S. Pereira; Reynaldo S. G. Pinto; Jonathan H. Silva (SBGAMES, 2022)

Analysis and Compilation of Normal Map Generation Techniques for Pixel Art. - Rodrigo Dias Moreira; Flávio R. S. Coutinho; Luiz Chaimowicz (SBGAMES, 2022)

A Missing Data Imputation GAN for Character Sprite Generation. - Flávio R. S. Coutinho; Luiz Chaimowicz (SBGames, 2024)

Pixel art character generation as an image-to-image translation problem using GANs. - Flávio R. S. Coutinho; Luiz Chaimowicz (Graph. Model., 2024)